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| | Psykeepers have all the right skills to challenge and destroy anyone but the Rangers. Any short range attacks on Psykeepers will be useless against them. So Blades, Knights, Ringmasters, and Billposters are pretty much useless and defenseless. | | Psykeepers have all the right skills to challenge and destroy anyone but the Rangers. Any short range attacks on Psykeepers will be useless against them. So Blades, Knights, Ringmasters, and Billposters are pretty much useless and defenseless. |
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| - | Because all your skills are magic if you go up against a Ranger you'll be defeated easily. If you get hit by Silent Shot, all your skills are rendered useless for 15 seconds. By the time you're able to cast a spell against them, you'll probably already dead. Against monsters, you're utlimately be the champ and will barely get touch. You have skills that will block and stop monsters in their tracks.
| + | A Psykeeper's weakness is a Ranger, since Rangers can render magic useless for 15 seconds. However, against other classes, and monsters, too, the Psykeeper is a demonic spell caster with deadly efficiency. |
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| - | Giant hunting with a Psykeeper will guarentee a victory almost everytime because of skills which will make monsters immovable. While you're attacks are high powered but slow casting, killing off gaints will take longer than most other melee classes. However you'll never be hit... | + | Giant hunting with a Psykeeper will guarantee a victory almost every time because of skills which will make monsters immobile. A Psykeeper's attacks are slow but strong, and therefore killing a giant poses no threat to them, but may take a while. |
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| - | == [[Skills: Psykeeper Skills]] ==
| + | {{:Skills:Pyskeeper}} |
| - | {| cellpadding="2" cellspacing="2" width="100%" style="text-align:left;"
| + | |
| - | |-
| + | |
| - | |align="center" class="table_simp" width="35"| Icon
| + | |
| - | |align="center" class="table_simp" width="100"| Skill
| + | |
| - | |align="center" class="table_simp"| Description
| + | |
| - | |align="center" class="table_simp" width="100"| Max Lvl
| + | |
| - | |-
| + | |
| - | || http://www.flyffworld.com/images/skills/psy1.gif
| + | |
| - | || [[Demonology]]
| + | |
| - | || Damages the enemy with a mental blast.
| + | |
| - | |align=center| 10
| + | |
| - | |-
| + | |
| - | || http://www.flyffworld.com/images/skills/psy2.gif
| + | |
| - | || [[Psychic Bomb]]
| + | |
| - | || Damages the enemy the with a ball of mental energy.
| + | |
| - | |align=center| 10
| + | |
| - | |-
| + | |
| - | || http://www.flyffworld.com/images/skills/psy3.gif
| + | |
| - | || [[Crucio Spell]]
| + | |
| - | || Deals damage to an enemy equal to twice the amount the enemy deals.
| + | |
| - | |align=center| 10
| + | |
| - | |-
| + | |
| - | || http://www.flyffworld.com/images/skills/psy4.gif
| + | |
| - | || [[Satanology]]
| + | |
| - | || Prevents an enemy from approaching.
| + | |
| - | |align=center| 10
| + | |
| - | |-
| + | |
| - | || http://www.flyffworld.com/images/skills/psy5.gif
| + | |
| - | || [[Spirit Bomb]]
| + | |
| - | || Does damage to an enemy based on your remaining MP amount.
| + | |
| - | |align=center| 10
| + | |
| - | |-
| + | |
| - | || http://www.flyffworld.com/images/skills/psy6.gif
| + | |
| - | || [[Maximum Crisis]]
| + | |
| - | || Surrounds and damages the enemy in a strong mental barrier.
| + | |
| - | |align=center| 10
| + | |
| - | |-
| + | |
| - | || http://www.flyffworld.com/images/skills/psy7.gif
| + | |
| - | || [[Psychic Wall]]
| + | |
| - | || Creates a wall that pushes an enemy back and damages them if they touch it.
| + | |
| - | |align=center| 10
| + | |
| - | |-
| + | |
| - | || http://www.flyffworld.com/images/skills/psy8.gif
| + | |
| - | || [[Psychic Square]]
| + | |
| - | || Damages the enemies around you with a psychic blast.
| + | |
| - | |align=center| 10
| + | |
| | | | |
| - | [[Category:Classes]][[Category:Skills]] | + | [[Category:Classes]] |
| | + | == Related Useful Links == |
| | + | * [[Weapons:Wand|Magician and Psykeeper Wands]] |
| | + | * [[Equipments:Psykeeper| Psykeeper Equipment]] |
| | + | * [[Job_Change:Psykeeper| Psykeeper Job Change Quest]] |
Current revision as of 08:08, 13 April 2011
Flyff Psykeeper
Psykeepers have all the right skills to challenge and destroy anyone but the Rangers. Any short range attacks on Psykeepers will be useless against them. So Blades, Knights, Ringmasters, and Billposters are pretty much useless and defenseless.
A Psykeeper's weakness is a Ranger, since Rangers can render magic useless for 15 seconds. However, against other classes, and monsters, too, the Psykeeper is a demonic spell caster with deadly efficiency.
Giant hunting with a Psykeeper will guarantee a victory almost every time because of skills which will make monsters immobile. A Psykeeper's attacks are slow but strong, and therefore killing a giant poses no threat to them, but may take a while.
Pang here, just wanted to give you some friendly Advice. Did you know that you can click on the "Heading" or "Name" to bring you to a page that has more information? Go ahead and try. Pang Out.
| Icon
| Skill
| Description
| Max Lvl
|
| Demonology
| Damages the enemy with a mental blast.
| 10
|
| Psychic Bomb
| Damages the enemy the with a ball of mental energy.
| 10
|
| Crucio Spell
| Deals damage to an enemy equal to twice the amount the enemy deals.
| 10
|
| Satanology
| Prevents an enemy from approaching.
| 10
|
| Spirit Bomb
| Does damage to an enemy based on your remaining MP amount.
| 10
|
| Maximum Crisis
| Surrounds and damages the enemy in a strong mental barrier.
| 10
|
| Psychic Wall
| Creates a wall that pushes an enemy back and damages them if they touch it.
| 10
|
| Psychic Square
| Damages the enemies around you with a psychic blast.
| 10
|
| Icon
| Skill
| Description
| Max Lvl
|
| Petrification
| Disables target's Keyboard, Mouse, HP, MP and FP recovery.
However, the target will not take any damage for the duration of the skill.
| 5
|
Related Useful Links