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Party

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This Flyff Wiki article is outdated or incorrect and is in need of a Hero to make corrections, fix grammar or add more content and/or images. Please post a thread at the forums after you made updates.

Contents

Flyff Party System

Parties are a great means for players to join forces, in order to achieve common goals such as leveling, or fighting certain bosses. A party may provide certain benefits to its members, including increased experience, more spoils from monsters, or attendance in certain dungeons.

Party Window Interface

Starting And Managing Parties

There are a few ways to start a party and they are:

- Alt+Right Click the person you wish to invite and select "Invite to Party".
- If the person is in your friends list, just Right Click their name and click "Invite to Party"
- You can also type out in chat, "/partyinvite [playername]" and hit enter.

If you are going to lead a party, most players like the party to be filled at all times. You will notice that when someone joins your party, they have a box next to their name. The box can have one of the following colors:

- Gray: Means they are Online, but they are far out of your sight.
- Blue: This means the member is in your sight, and they can affect your experience.
- Black: Known as the "Black Boxers", this means they are offline and no longer contributing to your party. 

Select their name in the party window and click "Leave" if you wish to find a new filler.

Party Mechanics

Member List

You can have a max of 8 players in a party at a time. There is 1 Party Leader, and 7 Party Members.

Party Level

Your Party gains experience just like you do, after the party kills a certain amount of monsters the party will level up. As the party levels up, you will unlock special party abilities that will benefit your party.

Experience Distribution

The way that experience is distributed between the members.

Level: This is the starting setting for any party and can not be changed until the party is advanced. On this setting members will recieve a share that relates to their current level.

Contribution: This setting gives the most experience to the person that is a contributing member

Item Distribution

This is the way that items are shared between the party members.

Individually: The person that picks up the item gains it.

Sequentially: Items are divided equally between the members.

Manually: The party leader gains all the items to redistribute later.

Randomly: Items are passed to members randomly.

Party Skills

Call Out: Informs all party members of the location of the party leader.

Blitz: Party leader orders party members to attack a target.

Retreat: Party leader orders all party members to retreat.

Precision: While the party leader and party members are attacking a target, the critical strike rate increases.

Link Attack: While the party leader is attacking a target, damage increases for party members attacking the same target.

Lucky Drop: Increases the chance of masquerpets dropping unique items.

Resting: Party members recover 1.5 times faster. If the party leader is an Assist, party members recover 1.8 times faster.

Treasure Hunter: Increases the amount of items dropped by masquerpets.

Dungeons That Require Parties

The Wilds

• Monsters level: 65 ~ 80

• Requirements: Must be in a party, but may enter alone.

The Savage Wilds

• Monsters level: 65M ~ 80M

• Requirements: Must be in a party, but may enter alone.

Aminus Dungeon

• Monsters level: 115~121

• Requirements: Must be in a party, but may enter alone.

Cursed Aminus Dungeon

• Monsters level: 115~121

• Requirements: Must be in a party, but may enter alone.

Catacombs

• Monsters level: 125~135

• Requirements: Must be in a party, but may enter alone.

Ankou's Asylum

• Monsters level: 125 ~ 135

• Requirements: Must be in a party, but may enter alone.

Kalgas Cave

• Monsters level: 141 ~ 152

• Requirements: Must be in a party, but may enter alone.

Party Related Items

These items grant special rewards for you and your party, and they can be found in the Cash Shop.

Scroll of Party EXP (7-days)

Info: Increase the rate at which Party EXP is gained by 50%, when the party leader has it activated. Lasts 7 days from activation. Note that duration expires even when logged off.

Scroll of Party EXP (15-days)

Info: Increase the rate at which Party EXP is gained by 50%, when the party leader has it activated. Lasts 15 days from activation. Note that duration expires even when logged off.

Scroll of Party Skill (7-days)

Info: Allows Party Skills to be stacked, combining their duration, but not effect. Works when the party leader has it activated. Lasts 7 days from activation. Note that duration expires even when logged off.

Scroll of Party Skill (15-days)

Info: Allows Party Skills to be stacked, combining their duration, but not effect. Works when the party leader has it activated. Lasts 15 days from activation. Note that duration expires even when logged off.

Enhanced Party Skill Range

Info: Known as the "Red Scroll" in some circles, this powerful party item enhances Party Skills, negating their distance limitations. Lasts 15 days. Also allows the all party members to contribute to leaders link attack damage, for a total of 10% per member, so +80% damage in total where ever they may be.

Tips, Tricks, Fun Facts

If you or the leader keeps the party full, everyone will get a slight EXP (Experience) Boost.

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This page was last modified on 6 August 2011, at 23:07.
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