Basics
Class Change
Items
Weapons
Equipments
Quests
Monsters
Sub Navigations:



Class Change
Like many other MMORPG, FlyFF uses a similar class system where you start out as a beginner. A Vagrant is your starting point. When you level up and gain more experience from killing various monsters you will climb up the class rung and will have a choice of becoming four other classes. You get the choice of becoming an Acrobat, an Assist, a Magician, or a Mercenary. Each class has it's own unique sets of skills and abilities.
Tips:
First Class Change At Lvl 15
Next Class Change At Lvl 60
All Classes Are Unique


Once you become level 60 you have another chance to change to your final class. Each different 1st class changes will give you different choices for the 2nd class change. An Acrobat can become either a Jester or a Ranger. An assist can either be a Ringmaster or a Billposter. A Magician can either become an Elementor or a Pyskeeper. And finally a Mercenary can either be a Blade or a Knight.

We try to be precise as possible however if we have any wrong information please report it to us here. Your support and help is not only greatly appreciated by us but by the thousands of users that use this site everyday!

Have your own guide which you wish to submit? Then check out the forums which we have set up a guide submission service. You write your guide the way you want and then your guide will be critque. Once it has been critique we will approve it and your guide will be read by hundreds and thousands of people. Help us help those who are new to the game or who want to master it completely.
Random Tips And Tricks:
Press Ctrl + F to display your Frames Per Second on the Flyff Window.
© FlyffWorld.com 2005-2008, All Rights Reserved. All Images Copyrighted To Their Respective Owners.
FlyFF © 2006 Gala-Net, Inc. & Aeonsoft, Inc. All Rights Reserved.