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BASICSElementing
FlyFF Elementing
Elementing weapons and/or suits is a double edge sword. It can help you greatly or cause you much pain. You can only element weapons and suits. After you element beyond +3, the chance of breaking the item becomes greater. Your item breaks when the elementing fails.
FlyFF Elementing


When elementing, one has to consider, the pro's and con's. Each element has a strength and a weakness. Use the chart to your left to see each weakness. The higher the refinement the more damage you will create or the more damage will be reduced.
Icon Name Min Max Description
Sprotect +1 +10 Cash Shop item to prevent a broken weapon after a fail upgrade attempt.
Torch Card +1 +5 Elements Fire Onto Weapons Or Suits
Flame Card +6 +10 Elements Fire Onto Weapons Or Suits
Stone Card +1 +5 Elements Earth Onto Weapons Or Suits
Desert Card +6 +10 Elements Earth Onto Weapons Or Suits
Gale Card +1 +5 Elements Wind Onto Weapons Or Suits
Cyclone Card +6 +10 Elements Wind Onto Weapons Or Suits
Voltage Card +1 +5 Elements Electric Onto Weapons Or Suits
Generator Card +6 +10 Elements Electric Onto Weapons Or Suits
Lake Card +1 +5 Elements Water Onto Weapons Or Suits
river Card +6 +10 Elements Water Onto Weapons Or Suits
+10 glows On Weapons
 
FlyFF Elementing
Random Tips And Tricks:
Magicians and Acrobats, including their subclasses can charge up a powerful shot by holding onto the left mouse button. A charging bar will appear. Once it reaches four bars it will release and do major damage.
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