Register
Live Chat
Arcade
Gallery
Contact Us
Forum Support

Notices
Go Back   FlyFF World > Flyff Discussions > FlyFF Guides Version 2.0 > Submit Your Guides
Reload this Page Volt's Fulgurant Guide
View Poll Results: How do you like this guide?
AWESOME!!! 0 0%
Pretty good, only a few spots here and there missing 2 6.90%
Good, some major things need working, though 7 24.14%
Average... needs to be worked on more 13 44.83%
Bad... 4 13.79%
IT SUCKS!!! 3 10.34%
Voters: 29. You may not vote on this poll

Comment
 
Tutorial Tools Search this Tutorial Display Modes
Volt's Fulgurant Guide
Volt's Fulgurant Guide
Published by volt880
08-04-2008
Default Introduction

---Volt's Fulgurant Guide---
Your Guide to the Vast World of Roika

-This will be an in-depth guide of all that exists in Roika.
-Expect to see a lot of updates as time passes. I expect a LOT of criticism as well.
-Expect a Table of Contents on each page. This guide is lengthy. (Use Find or ctrl+F)
-Please use a Dictionary if you do NOT understand or know the definition of any words I use.
-Note that the comments section on each page will take you to the actual comments and critcisms you post.
-If you have anything you wish to contribute to this guide, please do.

Please don't steal my work. This guide will be based on my experiences and maybe even yours.
By the way, sorry if this guide is in the middle of a description and then suddenly cuts off. That means I probably will return to it later and fix it.

IMPORTANT UPDATES!!!:
-Yay I made Jester, so I should be working on this guide a bit more. But seeing how school has started and the Marching Band season is here, the guide will be worked on in average increments.
-I will be uploading pictures if I successfully manage to finish this guide.
-Please visit the Experimental Builds section. It's good to see messed up builds in action. Yours especially

And lastly, good luck and have fun Flyffing!

Version History:
1.0.0 Beginning Layout about 45% complete. Submitted to FlyffWorld.
1.0.1 Experimental Builds section added

Contents

Tutorial Tools

  #1 (permalink)  
By Blademan5 on 08-04-2008, 09:58 PM
Default

Where to begin.

I'm writing this as I read it so bear with me.

First of all the vagrant buff gives you 20 sta, not 10. You might want to add to farm aibatts/mushpangs for as long as possible to get some quest items for your job change quest (mushpangs for assists, aibatts for everything else)

for the quests try adding the rewards.

For the second page you said for the assist quest to get twinkle stones, this is not true, assists need foforms, obtained from mushpangs.

The most commonly used fighting assist build is: Dex 43 Int 15 Sta 30-40 Str XXX (cookie cutter BP build) There are a lot mroe though, assist probably have the largest selection of builds.

I know you are not done yet but some things I would suggest adding are the obvious things, quests, items, skill trees for certain classes and certain builds (ex. a FS assist would not want to level any fighting skills)

Started out good but got worse the futher I read into the class guides.

If you have any questions PM me I have made a character of each of the 4 starting classes.
Last edited by Blademan5; 08-04-2008 at 10:11 PM.
Reply With Quote
  #2 (permalink)  
By nairb168 on 08-04-2008, 10:12 PM
Default

The quest npc for the doggie quest is Losha I believe. But if finished, this guide should go pretty in-depth...hopefully you'll eventually finish it, and adding pics would always be nice.

for the mage section, most psys go crucio, then add int to change into aoe at 80 or 90ish. And theres hybrid psy too which is 1:1 ratio of sta:int, but i dunno if people still use that
Last edited by nairb168; 08-04-2008 at 10:14 PM.
Reply With Quote
  #3 (permalink)  
By Edward650 on 08-04-2008, 10:24 PM
Default

umm if u wanna go crucio psy u dont go all sta at mage u restat at 60 or 65
Reply With Quote
  #4 (permalink)  
By Blademan5 on 08-04-2008, 10:39 PM
Default

ummmmmmmmmmmmmmmmmm

No.


That would mean paying 200+mil (mushpoie) for a restat. When you could go all sta.
Reply With Quote
  #5 (permalink)  
By meimei on 08-04-2008, 10:40 PM
Default

It looks good so far.. I wouldn't go too in depth into the mage, assist, and acrobat guides though.. there are plenty of guides on FW here already that explain them thoroughly. It would just be repeating information that has already been shared x: ..

That's what I think, anyway.

Everything else looks all right though, minus blademan's points.
Reply With Quote
  #6 (permalink)  
By volt880 on 08-05-2008, 08:46 AM
Default

Thanks for the criticism! I'll be sure to add that.
Reply With Quote
  #7 (permalink)  
By volt880 on 08-05-2008, 08:47 AM
Default

Quote:
Originally Posted by meimei View Post
It looks good so far.. I wouldn't go too in depth into the mage, assist, and acrobat guides though.. there are plenty of guides on FW here already that explain them thoroughly. It would just be repeating information that has already been shared x: ..

That's what I think, anyway.

Everything else looks all right though, minus blademan's points.
Ok. Hmm... I think I'll construct a quest section then.
Reply With Quote
  #8 (permalink)  
By Blademan5 on 08-05-2008, 09:34 PM
Default

Expand on the quest section some more. A lot of it is missing, especially the Mia quests and the legend of dreadpet quests. Expand on the experimental builds some more. Who knows you may just stumble upon a new build for people to use. I can help you out I'm making a new RM on Mia I will mess around with the build a bit and see what I can get it to do.


Also, pictures make everything better, try adding some.
Last edited by Blademan5; 08-05-2008 at 09:36 PM.
Reply With Quote
  #9 (permalink)  
By volt880 on 08-05-2008, 09:36 PM
Default

Quote:
Originally Posted by Blademan5 View Post
Expand on the quest section some more. A lot of it is missing, especially the Mia quests and the legend of dreadpet quests. Expand on the experimental builds some more and you should make a seperate section for them. Who knows you may just stumble upon a new build for people to use I can help you out I'm making a new RM on Mia I will mess around with the build a bit and see what I can get it to do.


Also, pictures make everything better, try adding some.
Yah I know. I'm typing the guide up... but I want to get my Acro to lvl 60 first (he's lvl 52 right now)...
Reply With Quote
  #10 (permalink)  
By Blademan5 on 08-05-2008, 09:37 PM
Default

Enjoy the rain event while it lasts then.

If you need any screenies I can get you some, especially ones of my BP and my Psy
Reply With Quote
  #11 (permalink)  
By volt880 on 08-06-2008, 05:46 PM
Default

Quote:
Originally Posted by Blademan5 View Post
Enjoy the rain event while it lasts then.

If you need any screenies I can get you some, especially ones of my BP and my Psy
Yeah... I LOVEZ THE RAINZ. It's becoming less frequent though... I'll take you up on that screenies deal. Thx^^
Reply With Quote
  #12 (permalink)  
By Blademan5 on 08-08-2008, 11:24 PM
Default

For experimental builds you can add my psykeepers build.

54 sta, xxx int, 15 str, 15 dex.

It was my attempt at a satan psy but I didn't know what I wanted to do with my character (1st character) It is actually pretty effective as a satan psykeeper due to the fact that I can still do some decent damage and I don't have to freak out everytime I see an aggro.
Reply With Quote
  #13 (permalink)  
By BloodRedAngel on 08-09-2008, 12:58 AM
Default

I'm doing the same as FlyffSoul and commenting as I read but as I currently see, this is my criticism:

Overall: This guide is something that will require a LOT of maintenance and judging by your forum signature, you lack a lot of experience with the game to pass judgement on a lot of the classes (As am I most of the time, but I do anyway ) and suggest builds without stealing or making reference to what is already on this guides section. Though compiling it all into one is nice, I'm led to think that you're doing what other guides do (FlyffSoul's numerous class guides, for example) but just condensing the information more. I will say that I have no objections to such guides being around, but I'll bring up the aforementioned point up again, this will require a lot of knowledge and a lot of maintenance. While this site can provide the first of these two, I certainly hope you can provide the other. Though it will come in time, pictures would be a nice addition, especially with quests. If you need a picture of a female Ranger (60+), male Blade (75+ with Einy), male Ringmaster (80+ with Wedge) or a male Elementor (60+) feel free to drop me a line, though the Ele and Ranger will most likely be in Blue Sets. Similarly, if you need pictures, there's a bunch of "Post your xxxx pictures here!" topics in their respective class discussion forums, with the permission of the owner you could use one of these pictures for your guide. If you do this though, be sure to upload it to your own imageshack/photobucket account to avoid expiration. Final overall note, you may want to add "Extra reading material" to your guide and voice a second opinion through the use of another guide (Sno's Psykeeper guide as an outstanding example). This aside, I wish you good luck with the guide and will start analysing what I see before me currently.

Page 1, Vagrants: I'm initially turned off, as a part time Ringmaster, at the thought of using Event Buffs and try to discourage vagrants from using them as much as they already seem to. While I agree that they help Vagrants a lot in terms of what they can do, a disclaimer should be put up that they cannot be overwritten by another Assist's buffs as most people I encounter with my Ringmaster fail to recognise and start the whole "Baf mi heep up 2 plz" at which point I begin to regret any help I'd given thus far.

Second point, perhaps an explanation behind the pros and cons of each build should be included. Whilst its nice that you can pump strength from level 1-15, the sad truth is that your accuracy and durability is going to blow, similarly the balanced build will give you far less damage output.

Third point, "Average build that lets u hit speed break, great sta with event buffs and fair str", though it's one example... bad grammar/spelling and guides don't mix well, try to proof read your guide thoroughly and use Firefox if needed with its built in spell checker to aid.

Fourth point, "Level 5-7
Pukepukes (Just north of Burudengs and the first line of Urchin Demians)"
, I'd probably change that to 4-7, Pukepukes give the best exp to hp ratio for the low level monsters and if you're not after quest items for your respective class, you should be fighting these until you reach level 7. They don't hit hard enough to make a solid kill at level 3, which is the bare minimum you'd have to fight if you haven't pre-bought your job change questies.

Fifth point, I'd suggest a list of quest items required per each class on this page (and what drops them) and make a clear notation of this (Bold it, make it big, whatever floats your boat) for the following reasons; You can never have a handy piece of information placed too often in a guide, especially with something so important to your first job AND explaining drop rate decreases due to level to someone who's inexperienced at MMORPGs is quite a task and given this is a guide for beginners, is more than likely. It's also quite possible that someone only reads the parts relevant to them as they play (i.e. "I'm just a vagrant, I'll just read up to the vagrant section until I become a magician") so pointing out the pitfalls before they happen is nice (Though I'm glad you did it with Vagrant skills).

Final point: "The one condition
you can spend skill points during vagrancy is: You know EXACTLY how you're going to spend your stat points later on."
Fix please ._.

and now to be a total bastard, I'm running short on time and have a holiday to attend to so I'll finish analysing after my two weeks in Spain. Good luck with what promises to be a brilliant guide in the end, if you're unsure at any point as to what to grade your guide against, try Sno's Psykeeper Guide and FlyffSoul's numerous class guides are nice for the right amount of pictures:text ratio and as far as content goes, this is also a similar target to aim for (Meaning so much text per page, so many pages overall). I feel I'm probably not crediting 90% of the guides out there by saying this, but initially, these are the first two that come to mind when I think of a good example for a guide. This said, give your guide it's own personality and try not to copy other guide's styles down to the dot and remember to use the HTML provided extensively to make the guide appealing to the eye.

</Customary BloodRedAngel wall of text>
Reply With Quote
  #14 (permalink)  
By AngryCookies on 08-15-2008, 10:28 PM
Default

Beginning of a good guide ^^ Keep it up, and make more and more characters and test out builds. That'll help with your guide right now =P. Also, ask some friends on some skill distributions on classes, and when you get a Reskill or Restat.
Reply With Quote
Comment go to the top of the page
« FlyFF World > Flyff Discussions > FlyFF Guides Version 2.0 > Submit Your Guides »

Bookmarks

Tutorial Tools Search this Tutorial
Search this Tutorial:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.2.0
vBulletin Skin developed by: vBStyles.com
vBCredits v1.4 Copyright ©2007 - 2008, PixelFX Studios
Free Cursors - Perfect World - MMO Family