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Reload this Page Volt's Fulgurant Guide
View Poll Results: How do you like this guide?
AWESOME!!! 0 0%
Pretty good, only a few spots here and there missing 2 6.90%
Good, some major things need working, though 7 24.14%
Average... needs to be worked on more 13 44.83%
Bad... 4 13.79%
IT SUCKS!!! 3 10.34%
Voters: 29. You may not vote on this poll

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Volt's Fulgurant Guide
volt880
08-04-2008
---Volt's Fulgurant Guide---
Your Guide to the Vast World of Roika

-This will be an in-depth guide of all that exists in Roika.
-Expect to see a lot of updates as time passes. I expect a LOT of criticism as well.
-Expect a Table of Contents on each page. This...
  #15 (permalink)  
By bryan1995 on 08-20-2008, 11:35 PM
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I'm doing the same as FlyffSoul and commenting as I read but as I currently see, this is my criticism:

Overall: This guide is something that will require a LOT of maintenance and judging by your forum signature, you lack a lot of experience with the game to pass judgement on a lot of the classes (As am I most of the time, but I do anyway ) and suggest builds without stealing or making reference to what is already on this guides section. Though compiling it all into one is nice, I'm led to think that you're doing what other guides do (FlyffSoul's numerous class guides, for example) but just condensing the information more. I will say that I have no objections to such guides being around, but I'll bring up the aforementioned point up again, this will require a lot of knowledge and a lot of maintenance. While this site can provide the first of these two, I certainly hope you can provide the other. Though it will come in time, pictures would be a nice addition, especially with quests. If you need a picture of a female Ranger (60+), male Blade (75+ with Einy), male Ringmaster (80+ with Wedge) or a male Elementor (60+) feel free to drop me a line, though the Ele and Ranger will most likely be in Blue Sets. Similarly, if you need pictures, there's a bunch of "Post your xxxx pictures here!" topics in their respective class discussion forums, with the permission of the owner you could use one of these pictures for your guide. If you do this though, be sure to upload it to your own imageshack/photobucket account to avoid expiration. Final overall note, you may want to add "Extra reading material" to your guide and voice a second opinion through the use of another guide (Sno's Psykeeper guide as an outstanding example). This aside, I wish you good luck with the guide and will start analysing what I see before me currently.

Page 1, Vagrants: I'm initially turned off, as a part time Ringmaster, at the thought of using Event Buffs and try to discourage vagrants from using them as much as they already seem to. While I agree that they help Vagrants a lot in terms of what they can do, a disclaimer should be put up that they cannot be overwritten by another Assist's buffs as most people I encounter with my Ringmaster fail to recognise and start the whole "Baf mi heep up 2 plz" at which point I begin to regret any help I'd given thus far.

Second point, perhaps an explanation behind the pros and cons of each build should be included. Whilst its nice that you can pump strength from level 1-15, the sad truth is that your accuracy and durability is going to blow, similarly the balanced build will give you far less damage output.

Third point, "Average build that lets u hit speed break, great sta with event buffs and fair str", though it's one example... bad grammar/spelling and guides don't mix well, try to proof read your guide thoroughly and use Firefox if needed with its built in spell checker to aid.

Fourth point, "Level 5-7
Pukepukes (Just north of Burudengs and the first line of Urchin Demians)", I'd probably change that to 4-7, Pukepukes give the best exp to hp ratio for the low level monsters and if you're not after quest items for your respective class, you should be fighting these until you reach level 7. They don't hit hard enough to make a solid kill at level 3, which is the bare minimum you'd have to fight if you haven't pre-bought your job change questies.

Fifth point, I'd suggest a list of quest items required per each class on this page (and what drops them) and make a clear notation of this (Bold it, make it big, whatever floats your boat) for the following reasons; You can never have a handy piece of information placed too often in a guide, especially with something so important to your first job AND explaining drop rate decreases due to level to someone who's inexperienced at MMORPGs is quite a task and given this is a guide for beginners, is more than likely. It's also quite possible that someone only reads the parts relevant to them as they play (i.e. "I'm just a vagrant, I'll just read up to the vagrant section until I become a magician") so pointing out the pitfalls before they happen is nice (Though I'm glad you did it with Vagrant skills).

Final point: "The one condition
you can spend skill points during vagrancy is: You know EXACTLY how you're going to spend your stat points later on."
Fix please ._.

and now to be a total bastard, I'm running short on time and have a holiday to attend to so I'll finish analysing after my two weeks in Spain. Good luck with what promises to be a brilliant guide in the end, if you're unsure at any point as to what to grade your guide against, try Sno's Psykeeper Guide and FlyffSoul's numerous class guides are nice for the right amount of pictures:text ratio and as far as content goes, this is also a similar target to aim for (Meaning so much text per page, so many pages overall). I feel I'm probably not crediting 90% of the guides out there by saying this, but initially, these are the first two that come to mind when I think of a good example for a guide. This said, give your guide it's own personality and try not to copy other guide's styles down to the dot and remember to use the HTML provided extensively to make the guide appealing to the eye.

</Customary BloodRedAngel wall of text>


WOW LONG^
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  #16 (permalink)  
By AoEOfArrows on 08-21-2008, 06:13 PM
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Well, actually, accuracy+haste of event buffs cover anything 9 DEX can do for a vagrant, and even without them, unless you hunt 8~10 levels higher (which only rich men hunt, and even then, they already should have some better buffs), you won`t miss that much.

And I find it funny that you write about the most expensive build of YJs and not on the cheap ones, but you write only about the cheapest build of BPs (and probably of any class in the game) and not about the Asal/AoE/full damage dealing ones.
Full STR YJ will require some VERY NICE equips, including a dexion+2, to hit 83% crit AND maximum damage. They are the slowest levelers till 60, because they`re simply weak by then, have no crits and only 2 attack patterns. Their weapons is weak too etc etc.
But if you have demols+12 and vigors+9, and you`re going with Swordcro until you get Cruiser, it solves it. After job change, they still level quite slow, but it`s way easier, and can match some other classes.

And by the way:
Quote:
---Hybrid Acrobat Build--- ~by volt880
Str: 30
Sta: 30
Dex: 95
Int: 25
A hybrid can work if you choose any other class, not Acros. Why?
Well, first, Yoyos, and you said it, are the slowest levelers. Now, bows, at least pre-2nd job, aren`t that quick either (no crits, difficult AoE).
Both aren`t that amazing gianters on 1st job, and gianting is basically stupid at 1st job. That means, you don`t really have a reason to be hybrid cause both can`t make much money.
Now, take in mind that Rangers, solo Rangers, whatever class you want, never uses INT directly. That`s because they prefer power, so why a yoyo/bow/skilling bow would pick raising INT?
Alright, next. DEX. Bow, unlike other jobs, get only 3 attack points from each dex, which basically means, they`r weak if you cap your DEX at some point...and before 2nd job, honestly, they`re weak anyways. JA is nice, but if your other choice is not spending Arrows nor MP refs, i`d go for a yoyo build.
The point of 1v1ing as a bow user in Flyff is waiting for ultimate critrate+max ASPD+max hit rate solo OR waiting for AoEing. You don`t do any because you capped your dex.

And the last, STR. STR would never be effective if you don`t cap it at some point, or if you raise too much on the other stats...why do you think that most people don`t pick the XXX/30/93 build for YJs? :S
Last edited by AoEOfArrows; 08-21-2008 at 06:33 PM.
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  #17 (permalink)  
By volt880 on 08-25-2008, 09:33 PM
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Quote:
Originally Posted by AoEOfArrows View Post
Well, actually, accuracy+haste of event buffs cover anything 9 DEX can do for a vagrant, and even without them, unless you hunt 8~10 levels higher (which only rich men hunt, and even then, they already should have some better buffs), you won`t miss that much.

And I find it funny that you write about the most expensive build of YJs and not on the cheap ones, but you write only about the cheapest build of BPs (and probably of any class in the game) and not about the Asal/AoE/full damage dealing ones.
Full STR YJ will require some VERY NICE equips, including a dexion+2, to hit 83% crit AND maximum damage. They are the slowest levelers till 60, because they`re simply weak by then, have no crits and only 2 attack patterns. Their weapons is weak too etc etc.
But if you have demols+12 and vigors+9, and you`re going with Swordcro until you get Cruiser, it solves it. After job change, they still level quite slow, but it`s way easier, and can match some other classes.

And by the way:


A hybrid can work if you choose any other class, not Acros. Why?
Well, first, Yoyos, and you said it, are the slowest levelers. Now, bows, at least pre-2nd job, aren`t that quick either (no crits, difficult AoE).
Both aren`t that amazing gianters on 1st job, and gianting is basically stupid at 1st job. That means, you don`t really have a reason to be hybrid cause both can`t make much money.
Now, take in mind that Rangers, solo Rangers, whatever class you want, never uses INT directly. That`s because they prefer power, so why a yoyo/bow/skilling bow would pick raising INT?
Alright, next. DEX. Bow, unlike other jobs, get only 3 attack points from each dex, which basically means, they`r weak if you cap your DEX at some point...and before 2nd job, honestly, they`re weak anyways. JA is nice, but if your other choice is not spending Arrows nor MP refs, i`d go for a yoyo build.
The point of 1v1ing as a bow user in Flyff is waiting for ultimate critrate+max ASPD+max hit rate solo OR waiting for AoEing. You don`t do any because you capped your dex.

And the last, STR. STR would never be effective if you don`t cap it at some point, or if you raise too much on the other stats...why do you think that most people don`t pick the XXX/30/93 build for YJs? :S

Heh, I thank you for the criticism. Hurts a little. And by the way, any build can work, you just have to find out how, that's one of my main goals in this guide.^^
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  #18 (permalink)  
By melloni on 09-18-2008, 07:38 AM
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I'd like to question the point that yoyo acrobats level the slowest in the game. Currently I'm levelling a full-str yocro.

Among the other things I've levelled to 60 solo are a 15str merc, and a full-sta mage.
They were both slower. D: Much slower. The majority of yocros suffer from a bad name, the stereotype of the low-level who hasn't amassed enough str to hurt yet, and people who don't know how to build them right. The lack of a little damage might hold them back a bit, but it's nothing you can't work over, because they get much better at higher levels.
Also, they look groovy, which is a massive advantage. >8D

Flame me if you like, everyone. ;3 This is just my IMO-age.
Last edited by melloni; 09-18-2008 at 07:40 AM.
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  #19 (permalink)  
By Socialent on 10-02-2008, 11:28 PM
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All I would really suggest is to fix up some of the grammar (commas in the first paragraph of the Intro) and take a good look at your first job change quests.

I can only speak for Assists (have 3 of 'em - one of which I screwed) so we only need 5 Forform for our 1st job change. Then, we kill 10 small Aibatt, not Mushpang.

Also, you might want to mention AoEing. This seems to be a general guide (correct me if I'm wrong) and AoE is a normal thing to see in Flyff. It might help some newbies if they read this, and if you point them in the right direction to good AoE guides, kudos to you from Bubble. (Corny, I know).

That's really all I have to say in terms of solid things to look at, next is just formating. I love your idea for Tables of Contents for each part, but you might want to look at removing the double space between the stats in the Vagrant builds. So instead of:

STR #

STA #

....

You have

STR #
STA #

Makes things a bit easier to read and less likely for your readers to skip a line and line up the wrong stat with the wrong number.

Good general guide, though, the most detailed general guide I've seen.
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