Quote:
Originally Posted by ssREV
did you see how it showed 3, and even after a bunch died....there were still 3? thats cus the desert glitches a LOT. most deaths in hit-and-running them come from glitches/disconnects/lag, and very few times will it be your own fault (unless ur stupid). sometimes you can handle glitches, such as done in the photo.
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That is very true. I'd say most of my deaths were due to weird glitches that cause the mobs to all of a sudden pop up right on top of me long after I had established a decent mob where all of them had long been windfielded. The rest of my deaths were due to silly mistakes (running into my own mob... heh).
Quote:
Originally Posted by ssREV
also, having 2 eles makes it much easier, because the first one has a chance of slowing them down, while the 2nd will MAKE SURE all are slowed down, and can continuously attack, making it maybe 10mins per aoe of 20-30 (more, if you can handle it).
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The two ele combo is a nice and safe way of doing the whole hit and run thing. I personally preferred to do it all by myself, with guildies or friends as partners for bonus exp. One combo that I saw which turned out to be pretty effective was a mage-ele. The mage would pull as many popcranks as possible using a wand shot, and the ele would follow from behind, windfielding the mobs. As long as the mage kept running and didn't make any sharp or odd turns, the pops would remain safely (relatively speaking) behind, while the ele can focus only on killing the mobs. I imagine a mage could easily be replaced with an acro/ranger/bow jester with more ease, due to fast walker.
As Hazel said, it does take a while to get used to this type of leveling, and it is very frustrating in the beginning. But if you stick with it and manage to get the hang of it, hit and run can be pretty fun