i know a lot of peoplel have said they are going to make one but one has even started to here is mine i am going to include the following and much more.btw i will be updating weekly. basically i have put a lot of guides and flyff web sites together to create the ultimate guide( dont understand something come here Flyff-itionary)
top poirty is to read this if you are new How Not to Be a Noob
1.vagrants(DONE)
2.mercenary
3.magicians
4.acrobat
5.assist
6.blades and knights
7. psycheper
8.elementor
9.jester
10.ranger
11.ringmaster
12.billposter
13.about level 90 in general
14.money making
15.gianting
16,17,18,19. tactics for each class
20.clockwork
21.guild war
22.guild siege
23.upgrading weapons
24.npcs
25.quests
26.assists and rm how to get/treat a fs
27.scamming
28.termonology/flyfictionary
29.Greens,browns and blues
Call it flaming if it seems oriented that way, but I'll try to keep it as constructive critique.
To start with, you may want to rethink your structuring.
The reason I point that out is because to the average new player that's gonna read this, it's mainly going to look like a huge bundle of text. With a load of long links and terminology foreign to them.
Don't shorten words or use specific terminology without explaining what it stands for beforehand, even if it may seem mostly obvious. Some people don't speak English natively and may misunderstand.
Also, wherever you can, try to add the information (or parts of it relevant to the guide section) you point to into your guide, rather than linking. It makes the guide easier to follow (without clicking on at least 10 sources just to get the point structured in one guide page alone) and, most importantly, it makes it flow. It's more helpful to see all the info nicely structured in the page rather than some links that point to stuff they may not understand unless explained.
Skills and stats could use some introduction, as well. Stuff such as what each stat does, how skills level, or how to use them is also missing. Inventory items and equipment items may also need sections of their own.
Another thing I see is that you haven't taken the time to explain what classes base themselves on and how they're usually played. Builds are very vaguely mentioned and not explained.
For example, how would a new player know what an RM is and how you eat one? Or AoE for that matter.
I know there's a terminology page in store, but don't bombard players from the very beginning with stuff they may have no idea how to interpret. It makes them easily go look for a guide they're more likely to understand before getting to the 3rd page.
I'm saying all this because, by naming this the "ultimate" guide, you become immediately responsible for accurately introducing people unfamiliar with these concepts to... well, to the concepts, themselves. Guides aren't made for veterans, but for people that wish to discover these things. And, as an ultimate guide, you force yourself to explain everything! (there's no end to how much I would emphasize that)
A page of links doesn't make a guide. Format the information, add it to your guide, credit the source in the end.
[Addition edit]
It may be wise to tell people about the areas as well, such as towns and how to travel (for example, intro to brooms and boards, the differences between them and how to navigate with their help), how masquerpets are structured, elemental advantage, skill effects, (when possible) the difference between buffs and self-buffs, buff number limitation, skill dependencies, unique sets/weapons, ultimate weapons, unique/ultimate weapon availability, awakening etc.
I look forward to seeing an updated version of this guide.
Last edited by FiliaChan; 05-03-2008 at 08:14 PM.
Reason: Forgot to add some things.
Call it flaming if it seems oriented that way, but I'll try to keep it as constructive critique.
To start with, you may want to rethink your structuring.
The reason I point that out is because to the average new player that's gonna read this, it's mainly going to look like a huge bundle of text. With a load of long links and terminology foreign to them.
Don't shorten words or use specific terminology without explaining what it stands for beforehand, even if it may seem mostly obvious. Some people don't speak English natively and may misunderstand.
Also, wherever you can, try to add the information (or parts of it relevant to the guide section) you point to into your guide, rather than linking. It makes the guide easier to follow (without clicking on at least 10 sources just to get the point structured in one guide page alone) and, most importantly, it makes it flow. It's more helpful to see all the info nicely structured in the page rather than some links that point to stuff they may not understand unless explained.
Skills and stats could use some introduction, as well. Stuff such as what each stat does, how skills level, or how to use them is also missing. Inventory items and equipment items may also need sections of their own.
Another thing I see is that you haven't taken the time to explain what classes base themselves on and how they're usually played. Builds are very vaguely mentioned and not explained.
For example, how would a new player know what an RM is and how you eat one? Or AoE for that matter.
I know there's a terminology page in store, but don't bombard players from the very beginning with stuff they may have no idea how to interpret. It makes them easily go look for a guide they're more likely to understand before getting to the 3rd page.
I'm saying all this because, by naming this the "ultimate" guide, you become immediately responsible for accurately introducing people unfamiliar with these concepts to... well, to the concepts, themselves. Guides aren't made for veterans, but for people that wish to discover these things. And, as an ultimate guide, you force yourself to explain everything! (there's no end to how much I would emphasize that)
A page of links doesn't make a guide. Format the information, add it to your guide, credit the source in the end.
[Addition edit]
It may be wise to tell people about the areas as well, such as towns and how to travel (for example, intro to brooms and boards, the differences between them and how to navigate with their help), how masquerpets are structured, elemental advantage, skill effects, (when possible) the difference between buffs and self-buffs, buff number limitation, skill dependencies, unique sets/weapons, ultimate weapons, unique/ultimate weapon availability, awakening etc.
I look forward to seeing an updated version of this guide.
if u look at the beging i say i am a lot of web and forum pages ect ect so yeah about the link either way thanks for the comment i dont htink its flaming i will add all this stuffs later
could you please fix the spelling/grammatical errors that occur throughout the entire work? This is supposed to be a professional document so spelling and grammar do count.
urrr Ditto, Spelling etc need patching up i understand if english isn't your first language if it isn't or your not too good at english but at least make it decent. Also since this is a guide for everyone why do you start with vagrants i like your guide for vagrants but shouldn't "How To Play(Move, Transact with Npcs etc)" be first? After all this is an ultimate guide as you said.
Look foward to seeing it better and updated (please dont be offended i'm just trying to help)
/facepalm. This is not gonna go anywhere Lightning, I don't think you have enough experience if you can't even remember your class Skills and do not realise that every build is only optimal when built around obtained gear rather than static builds...
Knights are not the best because of stun, but they are the best in Tanking.
Assists get stun waaaaay before mercenaries, and so can psykeepers (I think)
Please, go back to school and learn spelling and grammar once more.
Blades are not the best 1vs1, because everyone's basically good at 1vs1, it depends what build you have. I'm not considerably the best at 1vs1, I kill faster when I AoE.
Relatively interesting material? Not much that nobody's ever heard of before. Good-looking? Not really. Read-on-nao material? No, not really. Ultimate? .....I'm going to leave this to your imagination...
People have said all this before, but I'm going to summarise it for you. ^^ Because what they've said doesn't appear to have made you change anything.
Firstly, if you want it to be ultimate, write with correct capitalisation, punctuation and spelling. Before you upload it, PLEASE, write the /entire/ thing out in word-processing software. A guide's not hugely ultimate if it's missing 90% of its information until further updates.
Put in more pictures and make it interesting. Not just the illustrations given to you by Gpotato. Characters you play, demonstrations, you know the sort of thing. In-game screenshots of the armour. Screenshots of the different advantages of adding blah to your stats.
Categorise your sections. A giant post about ______ is /much/ less attractive than a clearly marked heading of the subject, then in different sections the bits of information relevant to the section.
Know your facts properly. Uu; And don't tell me 'I do no my facts Ima ele!' because even people with second classes can be inexperienced too! Have you tried every single one of the things you're writing about right up to lv120? Me neither. But even if you do know all the 'stuff', you're not making it look like you do.
I find it highly ironic that you make a referral to the 'how not to be a n00b guide' in the beginning. XD
Oh, man, there should be a 'how to write a guide' guide. <<