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Reload this Page Jon's Character Simulator
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Fefern
 
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Default Jon's Character Simulator - 04-17-2008, 02:32 PM


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The downloadable version is up! Get yours here:
http://www.greydown.net/jon/CharSim.zip

Those of you that prefer not to download random executables from strangers can still use the slow web version:
http://www.greydown.net/jon/Flyff.aspx

It's a character simulator that does pretty much everything v11, including:
1. Stats
2. Skills
3. Items
4. Buffs
5. Pets

It also summarizes your character, giving estimates for attack, defense, block, and other things. It uses modified versions of the AboutFlyff calculators for the stuff that those support, as well as my own custom estimation formulas for some other stuff. While the attack and defense formulas are not perfect, they are better than anything else out there at the moment.

It lets you see estimates of how you would do fighting at various monster spawns (1v1 only, I don't have any data on the various aoe skill damage formulas - though I'd welcome any if you happen to have them). There are still some assumptions that are made about leveling that need to be taken into account (like mob density), but on the whole it's still way better than nothing. The downloadable version has a feature that does automatic stats optimization according to your equips and chosen monster.

Lastly, and my personal favorite, it gives you a link you can copy and paste anywhere to point to your unique character information. So now instead of trying to list everything your character has in order to ask questions like "what do you think of this?" you can simply past the link to your info (which includes everything from your stats and skill to your active buffs and cashshop items).

Anyways, I hope you enjoy it! Please post any bugs you find, or comments/suggestions/questions.

Last edited by Joneleth; 05-11-2008 at 01:16 AM.
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Iren
 
Default 04-17-2008, 02:41 PM
nice, i might download it later
maybe not tho

its nice you did this tho
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Axi
Greemong
 
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Default 04-17-2008, 02:45 PM
This is really amazing :O, One thing Its kinda annoying having it refresh every time you change something D:
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Meteonkyer
 
Default 04-17-2008, 02:47 PM
Blue Sunglasses (100 HP/FP) aren't on the list.


And uhh, attackrate estimate was 2202, actual attackrate is 2204. Can't compare anything else atm, but it looks accurate.
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Axi
Greemong
 
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Default 04-17-2008, 02:55 PM
I really like this man, Its gonna help me alot ^___^!
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boku wa nani mo shinai
 
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Default 04-17-2008, 02:58 PM
i've tested this. everything seems very good except the eel calculation.

when calculating eel you need to take half of the base hp + base sta + heapup and add that to the total hp without eel (including buffs and eq). right now it just adds 50% to the multipier (i.e if you have total 35% from equips you cant make that 85% with eel without taking out the hp/sta from equips)
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Dead irl
 
Default 04-17-2008, 03:05 PM
It managed to get my hp, but the rest I've yet to check against. Also, on the Cashshop section it says Medicine of thinking is DMMT -5% as opposed to +5%.
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Wagsaac
 
Default 04-17-2008, 03:49 PM
Um.. It kinda died on me. When I got to the weapons bit, everything went blank after I selected what was going to be in my primary hand, so I pressed refresh. Now when I click something, it go to a page talking about a script error
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My attitude is tatooed
 
Default 04-17-2008, 03:51 PM
works for me o:

i'm impressed :3
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Fefern
 
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Default 04-17-2008, 04:05 PM
Quote:
nice, i might download it later
maybe not tho
There is no downloading needed, it is a webpage. In the near future I plan to have a downloadable version too, but for now it's just the web based one.

Quote:
One thing Its kinda annoying having it refresh every time you change something
Yeah, I had to choose between server sided code and client sided code. I went with the server sided for a variety of reasons that help me (like having all the item/skill/monster data directly in the code), even if it puts everyone else with a slow connection through some pain.

Quote:
Blue Sunglasses (100 HP/FP) aren't on the list.
Yeah, the entry for blue sunglasses in the flyff data files is corrupted so my automated code generator skips over it. I'll look into manually adding that soon. This brings up a thing I should probably point out: all of the items on the web page were automatically put there by a program a wrote to parse the stuff in the flyff res files... this means that any in-game typos are duplicated in my program, and any mis-labeled effects are also duplicated.

Quote:
i've tested this. everything seems very good except the eel calculation.

when calculating eel you need to take half of the base hp + base sta + heapup and add that to the total hp without eel (including buffs and eq). right now it just adds 50% to the multipier (i.e if you have total 35% from equips you cant make that 85% with eel without taking out the hp/sta from equips)
My eel calculation does not add +50% to the hp multiplier like you say. It does something very similar to what you said, save for a couple minor differences (I got my info from a source as reliable as hearing it from you, so I intend to stick with the other version until someone shows me real numbers).

My eel calculation:
a = HP with base STA and nothing else
b = HP with all STA and HP additions, but no eel multiplier
c = (a * 0.5) + b
Where c is the adjusted HP

Quote:
Cashshop section it says Medicine of thinking is DMMT -5% as opposed to +5%.
Actually is said "Magic Motion Time -5%", which was the old phrasing, but since you mentioned it, I changed it to "Decrease in Magic Time +5%" to avoid confusion.

Quote:
Um.. It kinda died on me. When I got to the weapons bit, everything went blank after I selected what was going to be in my primary hand, so I pressed refresh. Now when I click something, it go to a page talking about a script error
Sorry about that, if you are ever using the program while I am updating it, it will crash on you. Nothing I can really do about that, however as the bugs get worked out fewer and fewer updates will be needed.

Last edited by Joneleth; 04-17-2008 at 04:06 PM.
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Flbyrigen
 
Default 04-17-2008, 04:13 PM
So thats what it was I got to weapons 3 times and gave up
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Reikooters
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Default 04-17-2008, 04:14 PM
Quote:
Originally Posted by Joneleth View Post
My eel calculation:
a = HP with base STA and nothing else
b = HP with all STA and HP additions, but no eel multiplier
c = (a * 0.5) + b
Where c is the adjusted HP
which is why its wrong, reread blinkys post

btw theres no such thing as a level 121. Heroes are internally only 120, despite what the main site's ranking shows.

If I put 120 like it should be then it cons me out of 3 stats (at hero)
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Fefern
 
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Default 04-17-2008, 04:40 PM
Quote:
which is why its wrong, reread blinkys post
Reread my post, I know what he said and I heard differently from another person whose theories I value equally.

Essentially his argument was:
1. Your system is wrong (with no evidense)
2. You system works like X (doesn't even get similar results, so that was wrong)
3. So change your formula to Y (which is similar to what I've already done)

Now, if you are endorsing his exact formula, then I'll change it, I respect you as an authority on the usage of cashshop items (as well as other things). But I have no intention of changing anything when someone whose name I don't even recognize as any sort of authority makes such a bad case like he did.

Quote:
btw theres no such thing as a level 121. Heroes are internally only 120, despite what the main site's ranking shows.
If I put 120 like it should be then it cons me out of 3 stats (at hero)
The player has no indicator of level for hero (just says here on the stat window), and the game itself lists them at 121 in the party window. To be consistent with that I have it listed at 121. The stat points shouldn't be an issue though, since again people are making assumptions about the way I calculate numbers. For heroes, I do have the right number of stat points: (59 * 2) + (60 * 3) + 15 = 313.

Again, that's:
59*2 for gained levels 2 through 60
60*3 for gained levels 61 to 120
15 for gaining hero status (referred to IN GAME, and on the forums as level 121)

Last edited by Joneleth; 04-17-2008 at 04:49 PM.
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Reikooters
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Default 04-17-2008, 04:45 PM
Perhaps its better if you play with it a little yourself so you know what its doing then, so that you yourself know its right.

Yours is close basically you gotta change your B and you need a D
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Fefern
 
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Default 04-17-2008, 04:59 PM
Are you saying that this is the correct formula (because if you say yes, I'll change it):

a = base HP assuming no items/buffs * 0.5
b = a + base STA + STA from HeapUp (seems weird to me, but whatever)
c = HP with everything except the eel
d = b + c

where d is the adjusted HP for the eel?


Or did he mean to say:

a = base STA + STA from HeapUp
b = HP assuming (STA = a)
c = HP with everything except the eel
d = (b * 0.5) + c

where d is the adjusted HP for the eel?


I kinda half blew off blinky's post because of the confusing phrasing...

Last edited by Joneleth; 04-17-2008 at 05:00 PM.
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