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nice, i might download it later
maybe not tho
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There is no downloading needed, it is a webpage. In the near future I plan to have a downloadable version too, but for now it's just the web based one.
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One thing Its kinda annoying having it refresh every time you change something
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Yeah, I had to choose between server sided code and client sided code. I went with the server sided for a variety of reasons that help me (like having all the item/skill/monster data directly in the code), even if it puts everyone else with a slow connection through some pain.
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Blue Sunglasses (100 HP/FP) aren't on the list.
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Yeah, the entry for blue sunglasses in the flyff data files is corrupted so my automated code generator skips over it. I'll look into manually adding that soon. This brings up a thing I should probably point out: all of the items on the web page were automatically put there by a program a wrote to parse the stuff in the flyff res files... this means that any in-game typos are duplicated in my program, and any mis-labeled effects are also duplicated.
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i've tested this. everything seems very good except the eel calculation.
when calculating eel you need to take half of the base hp + base sta + heapup and add that to the total hp without eel (including buffs and eq). right now it just adds 50% to the multipier (i.e if you have total 35% from equips you cant make that 85% with eel without taking out the hp/sta from equips)
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My eel calculation does not add +50% to the hp multiplier like you say. It does something very similar to what you said, save for a couple minor differences (I got my info from a source as reliable as hearing it from you, so I intend to stick with the other version until someone shows me real numbers).
My eel calculation:
a = HP with base STA and nothing else
b = HP with all STA and HP additions, but no eel multiplier
c = (a * 0.5) + b
Where c is the adjusted HP
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Cashshop section it says Medicine of thinking is DMMT -5% as opposed to +5%.
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Actually is said "Magic Motion Time -5%", which was the old phrasing, but since you mentioned it, I changed it to "Decrease in Magic Time +5%" to avoid confusion.
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Um.. It kinda died on me. When I got to the weapons bit, everything went blank after I selected what was going to be in my primary hand, so I pressed refresh. Now when I click something, it go to a page talking about a script error
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Sorry about that, if you are ever using the program while I am updating it, it will crash on you. Nothing I can really do about that, however as the bugs get worked out fewer and fewer updates will be needed.