Even tough the FP is not worth it, its not useless.
Bloody Great Axe is the only one that makes up for it. Angels Ambi gives +10 Str and 15% crit [Great Str bonus, but no add HP], and the Legendary Golden Great Axe gives +16% HP and +6 Str [HP wich is needed at most in desert mobs but a crappy Str bonus imo].
If you put those 2 weaps togheter what you get? A cool Bloody Great Axe, probably the only Axe with real AoE like bonusses.
Sword is kinda dumb, but oh, well, no one really use those. And i dont complain much about 120 Set, i would like it to be 25% HP and 20% Def instead of the current 15%.
I hate the fact Knights cant tank so many mobs, cause of crits and damage over time, and RM/Ranger can do so big AoE's. Knight fail at tanking. But i just dont see how can this be fixed. Knights have the biggest HP per Sta, Attack per Str, FP per Sta and Def by Sta Point in the game. Anything we want them to increase will be neglected, if not reduced.
Even tough the FP is not worth it, its not useless.
Bloody Great Axe is the only one that makes up for it. Angels Ambi gives +10 Str and 15% crit [Great Str bonus, but no add HP], and the Legendary Golden Great Axe gives +16% HP and +6 Str [HP wich is needed at most in desert mobs but a crappy Str bonus imo].
If you put those 2 weaps togheter what you get? A cool Bloody Great Axe, probably the only Axe with real AoE like bonusses.
Yeah, but Xagel was proposing of changing the %20 MP on the bloody bow to something useful. If they get to have that useless mp % removed then Knights should have the FP removed from the Axe and converted to block or anything else that could help. It's just a 105 Axe atm with a bit more attack rate. The LG big axe also gives %18 hp btw
Quote:
Originally Posted by Zoras_99
I hate the fact Knights cant tank so many mobs, cause of crits and damage over time, and RM/Ranger can do so big AoE's. Knight fail at tanking. But i just dont see how can this be fixed. Knights have the biggest HP per Sta, Attack per Str, FP per Sta and Def by Sta Point in the game. Anything we want them to increase will be neglected, if not reduced.
Good solutions were those stated above by some people..which would be a reflection of some sort (to help with tanking in pvp), reflex hit working properly (to support the low damage), and better sets. I'm also up for prevention having a cooldown or restoring less HP when maxed (Assists, don't flame me please )
lol i agree knights need all those things fixed it kinda unfair how they suck badly at pvp. sure they could kill people but what happen to knights high def and hp that doesnt matter in pvp lol they murder u in 2 seconds knight or not.
lol i agree 100% knights do need all that stuff fixed well maybe not sneaker im fine with the new one but pain refelction and other things they should and they shouldnt suck in pvp so much... pain reflect doesnt even help they could be hitting 500s to me and they get like 50 damage back i thought knights were sussposed to be like ulimate hp and def chars but i guess they are not that in pvp and bps get to many advantages stone hand prevention asal, sonic hand and buffs man thats just messed up
Well I Agree With Most of you guys,
Knights probably have the most unfair set of equips compared to the other classes, but that doesn't mean they cant easily be fixed.
The 10% FP on the Bloody 2h Axe Could be replaced with maybe additional STR or STA.
The 120 Set Should be changed, i agree 100%, I still don't understand why it wasnt 20 STR and 20 STA, or completely removing the defense for something more useful like additional damage or something, but atm I do agree, many of the class sets are unbalanced. This is probably what needs to be looked in mostly because i do agree that for what it takes to get one of the 120 sets, it should be much better.
Many of the skills should be changed as well, specifically the mercenary ones like Keen/Splmash, they're good don't get me wrong, but seeing it's all knights have, I still say it could be more useful damage wise, because without insane gear, many knights barely do over 2-2.5k. I dont really think the old sneaker is neccessary, but I do think that sneaker should either have a lower success rate or simply add a cool down.
Not many people really know about the Hero skill for knights,
but as far as I can tell right now, I really think gala should be up for changing that skill as well.
I had expected it to be much better, but the cast time is about 30 seconds at Level 1 and all you can do is summon people. I had originally expected a much better and useful version of pulling, but atm I'm very disappointed, still not sure if the cast time gets lower the higher level it is, but I'll figure it out and let you guys know as soon as possible.