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Reload this Page What Knights need fixed in V12.
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(#16 (permalink))
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Default 04-01-2008, 04:08 AM
  
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Even like 30% would be just fine but come on, it's just ridiculous as how it is now. The whole skill has no use and others can bang you as much as they want.
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(#17 (permalink))
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Ben Dover
 
Default 04-01-2008, 04:14 AM
Quote:
Originally Posted by guorbatschow View Post
keep in mind that pain reflect also reflects skill damage, which is pretty unfair if reverted to 50%
Sadly its all knights have. we dont have any ranged attacks, and power stump can only do so much damage. WE NEED IT
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(#18 (permalink))
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Steel Knight
 
Default 04-01-2008, 04:22 AM
Even when it was %50, it hardly made a difference and people could easily food against it, unlike crucio. It's just when you compare to other classes, Knights are seen as punching bags with no real damage output. It's better to grab an RM with 50k+ hp that HC's and is actually useful compared to a knight that has high HP but can do nothing against higher HP classes. Which brings up the question of why should people continue to make Knights when the class has no real potential anymore and their HP isn't as great as it used to be, especially when you have RMs being able to reach 70k+ HP.

Last edited by e-brawl; 04-01-2008 at 07:35 AM.
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(#19 (permalink))
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Ben Dover
 
Default 04-01-2008, 04:29 AM
nope back when it worked knights actually had a good chance against most classes. Its not like ur gonna stand and take it, The addition damage from pain reflect + your own attacks made knights able to hold their own in a battle. Back in v6 blades, bjs, bps without asal were all easy to defeat with a knight. It made having a full sta knight meaningfull
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(#20 (permalink))
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Mushpang
 
Default 04-01-2008, 07:36 AM
At least one of the two, reflect pain back to it's normal self or a far range attack that has a longer...well range. With a BJ and it's low HP, the 20% damage back will be slightly helpful, at the same time nothing else can be done. By now mostly all far range fighters know to attack from as far away as they can, meaning a BJ well most likely Crit a Knight away before they get in range for Guillotine. With a Satan Mage or a Elemeantor using WindFall, forget about it; they always keep out of range. Reason I went for far range, then for more attack power; is because they will never go for it because it was somewhat made to be a low hitter. I want to at least be able to own a few far range fighters if I mostly get owned by every other fighting class.

Also for those who are against Reflect pain 50%, with the fact it does the same to normal and skills. Read this read and find the meaning. T.A.N.K. A Knight is meant to be able to take ANY form of damage, to be able to withstand any thing; it's basecailly a bag meat shield. At least with Reflect they can put their high HP to use, also having their low damage count for something as well.
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PukePuke
 
Default 04-01-2008, 08:11 PM
I must admit i dont care for old sneaker, new one gives knights better chances against LGA abusing blades, Asal and HoP whores [Hit & Run].

Why? Cause the Powerswing/PowerStump range is bigger than any of those skills and its bigger than the max distance to dex someone.

Pain Reflection MUST be back to 50%. I mean it was the only purpose it had, cuase that skill its not even usefull for AoE, reflecting 50's at mobs is not my idea of something good.
Back at 50% reflection BJs killed themselves against me, Blades got their HP down to half by dexing me and i only need a PowerSwing to kill them.

Also, some baldes can do 11k in one crit and they usually have 5k hp or less, so, pain reflection was a good form to ger rid of them. It was the biggest PvP ability knights had cause it used to turn their high HP in a form of attack.

Now we are limited to Splamsh -> Keen. I would like to see blades, BJ, psy's hp nerfed or Ele/Jesters fixed before seen knights fixed. Why? Cause Knights, even being so deficient, have the upper hand in most combats cause of their good HP. defense & attack growth. We still have the biggest of them all.
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(#22 (permalink))
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Steel Knight
 
Default 04-02-2008, 06:07 AM
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Originally Posted by ieswk View Post
nope back when it worked knights actually had a good chance against most classes.
Full STR blades had no problem killing knights in the old arena, even with pain reflect. Pain reflect was easy to food against, but then again there was still knockbacks. BJs have never been a problem because of pan barrier.

Quote:
Originally Posted by Zoras_99 View Post
I must admit i dont care for old sneaker, new one gives knights better chances against LGA abusing blades, Asal and HoP whores [Hit & Run].
I don't see any reason why the merc class should have a 47 second Satan. That was a job for Psys and gave uniqueness to their class, not Knights/Blades.

Quote:
Originally Posted by Zoras_99 View Post
I would like to see blades, BJ, psy's hp nerfed or Ele/Jesters fixed before seen knights fixed. Why? Cause Knights, even being so deficient, have the upper hand in most combats cause of their good HP. defense & attack growth. We still have the biggest of them all.
Everything is being fixed as we speak. Knights have nothing to look forward to, so I don't see why you're putting them last. I've already stated the reason why their HP is useless atm.

Last edited by e-brawl; 04-02-2008 at 06:25 AM.
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(#23 (permalink))
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Nautrepy
 
Default 04-02-2008, 06:19 AM
merc class DIDN'T ASK FOR A 47 SECOND SATAN, so don't question it lol

the 47 second satan was the dev's crappy idea, i'm sure almost every 1v1 blade would rather have the slowing effect than that piece of crap.
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Default 04-02-2008, 06:36 AM
Ionno how people say that 50% reflect didn't really help. Sure, if you don't attack them its easy to food against, but combined with 4k keens, thats pretty deadly.
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(#25 (permalink))
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Default 04-02-2008, 06:46 AM
Well at least someone had the courage to stand up and speak about against that greatest of nerfs to myself and my fellow knights . . . thank god they might finally have our axes positioned so they don't stick in the ground.
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(#26 (permalink))
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Steel Knight
 
Default 04-11-2008, 10:39 AM
I've combined the posts from here and taken this to the officials. I PM'd Xagel and he said he would take a look at it. If anyone else has other good suggestions then post it there.

Last edited by e-brawl; 05-11-2008 at 11:38 AM.
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(#27 (permalink))
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Fefern
 
Default 04-11-2008, 11:38 AM
Whats wrong with the 120 2h bloody axe again?

Personally i think the 120 2h bloody sword needs some stats to be changed.

Also i think sneaker is fine the way it is now, helps a lot in pvp.

Last edited by AfroSamura1; 04-11-2008 at 11:41 AM.
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(#28 (permalink))
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Steel Knight
 
Default 04-11-2008, 11:50 AM
Bloody 2h Axe: HP+18%, STR+10, Add FP+10%

Knights don't need the FP. The same way Rangers don't need MP on their Bloody Bows.

Sneaker is now the way it is for:
• Increasing Holy scroll sales
• To be used with the Knight Hero skill
• To be used with the Blade Hero skill

But Aeonsoft doesn't seem to think anything through. View it in the perspective of another class when you have a dozen mercs giving you a 47 second satan. A short lasting skill Psys get at Lvl65 while mercs get a 47 second one at Lvl20? What are Psys for then?

Last edited by e-brawl; 04-11-2008 at 12:28 PM.
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(#29 (permalink))
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Fefern
 
Default 04-11-2008, 01:40 PM
I still find the axe to be more effective for aoe or 1v1 vs the sword. Yes the 10% fp is sorta useless (depending on build) but its not to be compared with the sword. The 10% block is useless unless it was a higher amount and block rate in general not just ranged and aoenosoft should know better that 99% of aoe knights use axes so why add 20% hp on a sword. Especially when most of the swords 105 and below excluding lv 60 are geared up towards 1v1 knights.

Also about mercs having a 47sec sneaker yes it is kinda unfair to psys, but when i see a lev 65 psy doing 4k satan bombs i start not to feel sorry.

My point is the 120 weps should be revised over cause they have some useless stats for them, and not just knights like you mentioned bloody bows for rangers and bj's.

Last edited by AfroSamura1; 04-11-2008 at 01:41 PM.
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(#30 (permalink))
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Steel Knight
 
Default 04-11-2008, 02:51 PM
Quote:
Originally Posted by AfroSamura1 View Post
I still find the axe to be more effective for aoe or 1v1 vs the sword. Yes the 10% fp is sorta useless (depending on build) but its not to be compared with the sword. The 10% block is useless unless it was a higher amount and block rate in general not just ranged and aoenosoft should know better that 99% of aoe knights use axes so why add 20% hp on a sword. Especially when most of the swords 105 and below excluding lv 60 are geared up towards 1v1 knights.

Also about mercs having a 47sec sneaker yes it is kinda unfair to psys, but when i see a lev 65 psy doing 4k satan bombs i start not to feel sorry.

My point is the 120 weps should be revised over cause they have some useless stats for them, and not just knights like you mentioned bloody bows for rangers and bj's.
This is why I said you should post on officials if you have further suggestions/complaints. I completely disregarded the sword because very few Knights use them, you have a good point though.

Last edited by e-brawl; 05-11-2008 at 11:38 AM.
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