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Reload this Page What Knights need fixed in V12.
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(#196 (permalink))
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Aibatt
 
Default 08-03-2008, 01:43 PM


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I have a question if i use my rm(lvl65) to lvl my merc to lvl 60 wut should i make my build
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(#197 (permalink))
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Driller
 
Default 08-03-2008, 07:23 PM
Quote:
Originally Posted by ItsDro View Post
I really wish I could be positive, but at this very moment, regardless of v12 coming or not, if nothing dramatic happens between now and V12, Knights will probably be a dead class.

Knights are good, but as far as I can see, we'll never be any "better" than a simple meat shield, or a failed attempt as a blade.

But I'm still crossing my fingers for something to happen, that's about all we can do.
the last straw~
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(#198 (permalink))
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Aibatt
 
Post 08-09-2008, 02:57 AM
i have a litle sugestion, it would be a good idea to change the +280HP from rage into something like +14-28%HP, so knights could get a decent hp bonus compared to a blades H.axes(+20%HP Each), the lvl60 and 90 knuckles(+15%HP), the lvl 60 and 90 bows(+15-20%HP) etc, i mean serious, even jesters get better HP bonuses, while our only decent aoe weapon is the lgba and we dont get it until 105(95 if u reduce it)

ps. sorry for my bad english
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