Posts: 418
Join Date: Jan 2008
Location: Brooklyn
Server: Aibatt
07-03-2008, 06:30 AM
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They aren't going to do anything. They'll fix the axe positioning (lol?), pain reflect will be up to %20-25 which will hardly be noticeable, and idk what they're going to do with Reflex Hit. Fact is, GMs don't really care, simple as that. Xagel showed some interest for awhile, but he's not interested in doing the whole IRC thing again. So yes, sadly, Knights will still lack potential in pvp tanking in V12.
Posts: 175
Join Date: Jun 2008
Location: Israel
IGN: OutLawZ
Server: Aibatt
07-03-2008, 09:34 AM
ive red it all and its all true. ive wanted to start a knight and stoped cos i though of all of it and i didnt made that knight eventualy. i think the jesters and knights armours should be better same for knights axes and knights should have more dmg thats all.
Posts: 7,767
Join Date: May 2006
Location: England
IGN: Shortfuse (118 psy)
Server: Lawolf
Guild: CirqueDuNocturne
07-03-2008, 11:09 AM
Quote:
Originally Posted by PowerDice
ive red it all and its all true. ive wanted to start a knight and stoped cos i though of all of it and i didnt made that knight eventualy. i think the jesters and knights armours should be better same for knights axes and knights should have more dmg thats all.
Better jester armor? They already get what's possibly the best set for 1v1 in the game...
Posts: 1,306
Join Date: Jan 2007
Location: Michigan, USA
IGN: AbeBlinkin
Server: Aibatt
Guild: JadeD
07-03-2008, 08:04 PM
Quote:
Originally Posted by Sinner
Better jester armor? They already get what's possibly the best set for 1v1 in the game...
inorite? Crit Rate AND Crit Damage on one set at level 90! and you can delevel it to 80.
Awesome armor available at a low level, doesn't get much better than that.
Posts: 86
Join Date: Oct 2007
Server: Lawolf
Guild: no homo
07-05-2008, 08:21 AM
Quote:
Originally Posted by e-brawl
They aren't going to do anything. They'll fix the axe positioning (lol?), pain reflect will be up to %20-25 which will hardly be noticeable, and idk what they're going to do with Reflex Hit. Fact is, GMs don't really care, simple as that. Xagel showed some interest for awhile, but he's not interested in doing the whole IRC thing again. So yes, sadly, Knights will still lack potential in pvp tanking in V12.
lol what did you think was going to happen, I mean you have done a lot on this topic and brought out some very important issues but come on lets face it, you know who we are dealing with here. Even when xagel did the irc chat thing I was like this is to good to be true, and even xagel said himself don't get you hopes up.
Better jester armor? They already get what's possibly the best set for 1v1 in the game...
Nothing to complain about, since ''real'' Jesters can't aoe which is a major downside since Azria got introduced. Also, blades are able to use TWO of the best weaps in Flyff.
Posts: 418
Join Date: Jan 2008
Location: Brooklyn
Server: Aibatt
07-06-2008, 02:54 AM
Quote:
Originally Posted by AfroSamura1
lol what did you think was going to happen, I mean you have done a lot on this topic and brought out some very important issues but come on lets face it, you know who we are dealing with here. Even when xagel did the irc chat thing I was like this is to good to be true, and even xagel said himself don't get you hopes up.
Yeah and I didn't really expect too much from them. I expected at least a reply..which I received none of despite the PMs and public threads I made on the officials.
@Sinner: I think he meant the 120 set, because in all honesty, it is a crappy end game set.
anyone know when v12 will come in? because im trying to be a knight and hearing all the crapiness of the knight i dot know why i shold be it anymore hopefully they change it by v12
As a psy I agree with the sneaker thing. It makes me so much less useful, although It is nice that Mercs can't take advantage of it as well as me. They sneaker me, I satan them. We both stand at a distance, only difference is, im using spirit bomb they're standing there helpless.
I really wish I could be positive, but at this very moment, regardless of v12 coming or not, if nothing dramatic happens between now and V12, Knights will probably be a dead class.
Knights are good, but as far as I can see, we'll never be any "better" than a simple meat shield, or a failed attempt as a blade.
But I'm still crossing my fingers for something to happen, that's about all we can do.
i think they should have 155% or so hp per sta cus theyre known for tanks and they should at least get a aoe sill once they reach lv 60 with a little stronger atk for better aoe.
Hopefully theyll listen to our complaints and change it b4 im a knight
Last edited by mightyknigHt; 07-12-2008 at 12:22 AM.
i have read somewhere that slash and kheenwheel do the most skill damage over time for knights, if this is true, then why dont they make charge and pain dealer(the knight skills) better?
ps. sorry for my bad english
Last edited by knighmare0; 07-16-2008 at 02:53 AM.
i have read somewhere that slash and kheenwheel do the most skill damage over time for knights, if this is true, then why dont they make charge and pain dealer(the knight skills) better?
Posts: 418
Join Date: Jan 2008
Location: Brooklyn
Server: Aibatt
07-16-2008, 11:49 PM
Quote:
Originally Posted by ItsDro
Knights are good, but as far as I can see, we'll never be any "better" than a simple meat shield, or a failed attempt as a blade.
-dot-
tbh this statement sort of began to show itself slowly since V7. Now in V11, it's showed itself completely and you can now see every class's real potential in PvP. And you can also see the other classes that lack in it due to the Damage:HP ratio they have (eg. Knight/Ranger).