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Reload this Page 90+ Monsters List & Stuff about them
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90+ Monsters List & Stuff about them
ItsReiko
09-13-2006
Woo~! ItsReiko's
90+ Monsters List & Stuff about them
Guide

Last updated: 14th September 2006.

Introduction
Firstly, I should introduce...
  #75 (permalink)  
By Triplets KGB on 11-06-2006, 12:41 PM
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Quote:
Originally Posted by ItsReiko
Hmm. Currently, I can't answer this question with 100% accuracy, and it's also something I haven't researched a lot into. When it comes to levelling, I'm more of a "dont look at your exp, just grind" type of guy. I don't really have any intention of finding exact formulas for this shit, but let me explain to you what I know.

For starters, each mob gives a certain amount of exp (as shown in the guide).

For this example, let's say..

The captain shuhamma. Level 98 and gives 292,538 exp.

What does 292,538 exp mean?

It's a base amount of exp that undergoes a whole bunch of multipliers before it becomes the actual exp that you receive.

Although you can only visibly see your exp in terms of a percentage, there is actually a number amount of exp that you have/gain.

As with all RPG games, (internally) there is an "exp table" which basically just lists the amount of exp you need each level to be able to reach the next.

Let's say that you're level 98 too. According to the exp table, the amount of exp you need to get from level 98 to level 99 is 2,611,145,432.

If there were no multipliers or funny bullshit, then you basically would be gaining 292,538 / 2,611,145,432 exp per captain shuhamma at level 98. This equals about 0.0112% exp per monster.

Anyways, I don't know to exactly what proportion each of these change things, but here are some examples of exp multipliers.
  • Level difference between you and the monster.
    • If you are above the monster, you will receive a decrease in exp. If you are below the monster, you will receive an increase in exp.
  • Whether you're in a party AND have a party member nearby
    • for party exp modifiers, you must have atleast one party member nearby
  • The level difference in comparison between you, your partner and the monsters level
    • If you have more than one party member near by, then it's a comparison between all members + the monster.
  • What the exp distribution is set to (in party window)
    • If it is set to contribution, the exp that each party member receives will depend on how much of the damage that person dealt
  • How many members are in the party.
    • The more people, the greater increase. This just means people in the party. It does not mean all members must be standing closeby to you.
  • Whether or not you are in "teh flashy" - ie. blinking exp while your exp is currently less than the maximum you've ever had (ie. after death).
  • The amount of HP you have remaining.
    • At safe HP levels, this has no effect. If your HP is blinking (low HP remaining) then the lower your HP remaining, the more exp you receive. (Additionally, you get a crit rate bonus which increases further as your HP goes lower and lower)
  • Whether or not you have a cheer activated on you.
    • These supposedly offer a 10% increase in exp.

That's about all I can think of for now. I'm sure there are things I'm forgetting that others will add.
So Reiko, when did you get your PhD in Flyff Formulae? >_>;
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  #76 (permalink)  
By ItsReiko on 11-07-2006, 02:18 AM
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Something else to add to that list - whether or not you're using exp scrolls (cash shop items which boost the exp you receive).
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  #77 (permalink)  
By ItsReiko on 11-10-2006, 01:57 PM
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Also some exp is lost due to the fact that when you gain exp, it has to fill your PXP bar first before raising your EXP bar.
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  #78 (permalink)  
By Eatbannanas on 11-10-2006, 10:54 PM
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Quote:
Originally Posted by ItsReiko
Also some exp is lost due to the fact that when you gain exp, it has to fill your PXP bar first before raising your EXP bar.
I thought that someone disproved this in V.6 FlyFF. I know it was true in V5, but someone said that they tested it and got the same amount. The test had something to do with being able to get PxP off nearly any mob.

I'm not 100% sure, just remembering what i read.
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  #79 (permalink)  
By ItsReiko on 11-11-2006, 03:15 AM
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Same shit/different bucket to me really, lol. But thanks for that. I wondered about it myself, actually. Too bad I can't test it out with my BP (lol at having a zillion pxp), I guess I'll have to go by what others say.
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  #80 (permalink)  
By Triplets KGB on 11-11-2006, 03:17 AM
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Reiko has a blade, use it! D:
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  #81 (permalink)  
By Eatbannanas on 11-11-2006, 12:00 PM
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I can test it on my acro.

EDIT: Did the test with my lvl 31 acro killing lvl 30 Jack-The-Hammers.

exp gain with 0% pxp: ~.22
exp gain with 100% pxp: ~.22

The same >.>
Last edited by Eatbannanas; 11-11-2006 at 12:08 PM.
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  #82 (permalink)  
By ItsReiko on 11-11-2006, 04:46 PM
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Alright. Thanks for that information.
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  #83 (permalink)  
By phr33k4z0id on 11-11-2006, 04:48 PM
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But then again, maybe it affect people at higher lvls, since you have more pxp to gain back at higher lvls. Someone care to test that, say with a lvl 80 or so?
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  #84 (permalink)  
By lightningX02 on 11-11-2006, 07:15 PM
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Nice.
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  #85 (permalink)  
By psychorvs on 11-12-2006, 09:00 AM
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Also theres a difference in monster levels and the EXP they give, I got 0.05 off Luia and 0.08 off Blood Trillipy, both lv91 T_T Flyff EXP is fugged up
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  #86 (permalink)  
By ItsReiko on 12-24-2006, 11:44 PM
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Quote:
Originally Posted by psychorvs View Post
Also theres a difference in monster levels and the EXP they give, I got 0.05 off Luia and 0.08 off Blood Trillipy, both lv91 T_T Flyff EXP is fugged up
Yep, this is true. If you saw the stats of capt drillers, small/normal volts and grrs, you'd see that their HP is all very similar however have much different attack/exp, and level is almost the same too (60 and 61). That would be one other example of equal level mobs being totally different in terms of exp and such.
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