<div class='quotetop'>QUOTE(Wisigote @ Jul 27 2006, 07:24 PM) [snapback]116792[/snapback]</div>
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Oh, and you have to kill small Cardpuppets to maximize quest items drop rate (10% as opposed to 8% of normal and captain monsters version).[/b]
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Good plan.
As for your new found items, I'll quote myself on something I've said in another topic.
<div class='quotetop'>QUOTE(ItsReiko @ Jul 27 2006, 12:58 AM) [snapback]115055[/snapback]</div>
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Which of the two will be richer? Dex.
Dont need to spend 100000000000 penya on FP pots/big food/pills. Also cause of the lesser risk of death, possibly also less spent on bless scrolls. Less costs = money earned goes further, and so, aoe builds are generally poorer.
This can be argued, somewhat. But not too much.
An aoe build will be killing lots of monsters that generally aren't too much higher level (2-5 levels above) than they are. More monsters for the same exp = more chances of item drops. Whereas, with a dex build, they'll be killing things somewhat higher than them (6-10 levels above) and getting more exp per monster, but killing less monsters overall.
Try think of this example as a general idea:
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Imagine that you could kill a monster 10 levels above you, and the exp you gained from that monster would level you up a whole level. You killed one monster, you levelled, and there's a chance of it dropping an item.
Now imagine that you could kill 5 monsters that are 2 levels above you, and the exp you gained from all of them in total would level you up a whole level. You mightve had to kill 5 monsters, but you have 5 chances that an item might happen to drop.
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Now where I say that this idea isn't really something to go by, it's because monsters in flyff generally dont drop that much items at all. Sure. you might have a lesser chance of obtaining an item whilst training with a dex build compared to an aoe build, but the fact that you can kill giants much more easily and efficiently means that if when you do want money, you can go punch giants and get it (see my next point).
And giants of course have a decent chance of dropping atleast one or more items (the giant crane and giant shuhamma, respectively, are/atleast seem to be the most generous giants in the game, I once had 11 items drop from the giant crane and all were between +4 and +6), where as regular mobs will rarely drop items at all.[/b]
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It all sounds like you were rather lucky at the time, too. Like not everyone does one mob and gets a rare, another mob and gets dice, another mob and gets a rare, another mob and gets a dice.