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Reload this Page Logical PvP Changes
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(#61 (permalink))
Old
I r kitty ;3 'blames allie'
 
Default 09-29-2008, 08:43 PM


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Quote:
Originally Posted by Word View Post
Nerf HoP? There's nothing to nerf. It's hard to get a strong HoP. With Asal you just need a crappy mp set, maybe a dmmt or mp shield/knuckle and there you go. But with HoP you need to get a good set, yoyo and rings to do good. And it's not easy to do that stuff. Nerfing HoP is like nerfing Ice Arrow more than it already is.
.

No no its like nerfing silent cause they say its overpowered, cause seriously rangers pwn without it right

HoP is fine as it is tbh

And nerfing blades damage wth lol Its what we haveto our advantage ffs, I mean why bps whining about their low dot as meelee want it increased, yet at the same time want us nerfed lol

Children u-u
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(#62 (permalink))
Old
Cardpuppet
 
Default 09-29-2008, 09:37 PM
Give elementor's avalanche a better stun rate.
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(#63 (permalink))
Old
reformatting brain
 
Default 09-29-2008, 09:38 PM
Quote:
Originally Posted by Lizbeth View Post
Give elementor's avalanche a better stun rate.
and longer stun time
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(#64 (permalink))
Old
Trangfoma
 
Default 09-29-2008, 09:56 PM
It's not easy to balance classes. I think that classes should be balanced in a way that, if a class is godly at PvM, then it should suck at PvP, and if a class sucks at PvM, then they have to be godly at PvP, that or be medium/medium in both.

Going by that logic, jesters should be the best at PvP, as they are the only class who doesn't get AOE, and have quite a troublesome PvM. It's a no brainer for them really.

Asal shouldn't exist, period. 1-hitting people with an overpowered spell is not what PvP is supposed to be about. BPs can have quite the good leveling especially with aoe int build. They have self-buffs, very good stunrates, prevention, they really have nothing to complain about. Deleting their asal completely is only fair really..

It makes no sense that blades/psys can be both good at PvP and PvM, but I can't think of anything atm.

As for knights/eles/rangers, gala needs to fix their broken spells, polish their PvM, give them something in return for the sucky PvP.
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(#65 (permalink))
Old
I r kitty ;3 'blames allie'
 
Default 09-29-2008, 10:03 PM
Removing asal is a bit much, how they seemed to nerf it 20% in beta seemed to go to the right direction, but adding new intel\cards\awakes in v12 would make that null and void.

Heck if they nerfed it 50% it be back like in the good old v6\7 times where you actually had to work for a good asal + pvp build, and with the new v12 crap it be slightly better so bps should still be able to hit off 40+ asals and such.

Don't whine to mehow if its 50% your asal would go to 25k ;> but guess what, thats still enough to kill off 80% of the arena people lol

If you can't one hit those sta whores who have sucky damage, well have them hced and take them down that way. Hell ever since they added mp awakes they destroyed what bps could do in the arena other then just asaling =_=

But then I'll probaly get bitched at by those who can only kill with asal and hit and run
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(#66 (permalink))
Old
touch mi tree
 
Default 09-29-2008, 10:38 PM
Quote:
Originally Posted by XWarriorXYZ View Post
Removing asal is a bit much, how they seemed to nerf it 20% in beta seemed to go to the right direction, but adding new intel\cards\awakes in v12 would make that null and void.

Heck if they nerfed it 50% it be back like in the good old v6\7 times where you actually had to work for a good asal + pvp build, and with the new v12 crap it be slightly better so bps should still be able to hit off 40+ asals and such.

Don't whine to mehow if its 50% your asal would go to 25k ;> but guess what, thats still enough to kill off 80% of the arena people lol

If you can't one hit those sta whores who have sucky damage, well have them hced and take them down that way. Hell ever since they added mp awakes they destroyed what bps could do in the arena other then just asaling =_=

But then I'll probaly get bitched at by those who can only kill with asal and hit and run
QFT.
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(#67 (permalink))
Old
Character Whore
 
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Default 09-29-2008, 11:38 PM
Quote:
Originally Posted by alienas View Post
why not just change the pvp timers on sneaker/satan to be like rooting instead of messing with the success rate? Then also give it a short cooldown if needed.
<.<

Satanology does not need touched. Sneaker shouldn't even HAVE that effect.
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(#68 (permalink))
Old
Kickin' it Old Testament
 
Default 09-30-2008, 12:45 AM
I've never had or heard of any problems with Satanology's effects or timers. I don't see any satan spammers in the arena, stopping non-mages from running for 45 seconds with one key press.

Sneaker is the real faux pas.
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(#69 (permalink))
Old
/generic user title
IT Guy Of The Year 
 
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Default 09-30-2008, 02:48 AM
Satan is a weaker version of sneaker, short timers (mostly) depending on int, it has a fail rate and it's gained at a higher level. About 1 hours grinding can get you your own sneaker merc with no fail rate and a way longer timer.
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(#70 (permalink))
Old
Armed with a mind.
 
Default 09-30-2008, 02:53 AM
To be honest every hero skill should be a debuff. We don't have that much debuff skills in the game.

Ele's already have partly debuff it reduces mdef which gives them 2x dmg.
Blades should have hero skill that takes away blockrate(10-15% for 7 secs).
RM hero skill should be disenchant since normally RM's are buffers, Hero skill should remove buffs like buffbreakers.
Other classes I dunno >:

Like molbol said earlier debuff skills with low %.

Reducing speed, atk speed, extra vunerable for dmg, etc...
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(#71 (permalink))
Old
reformatting brain
 
Default 09-30-2008, 03:09 AM
the problem with debuffs is most fights don't last long enough to make the useful
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(#72 (permalink))
Old
Demian
 
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Default 09-30-2008, 03:27 AM
omg omg FUK U SUK MA DIK NERF ASAL FUk OFF GFTO DIK HEAD
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(#73 (permalink))
Old
Armed with a mind.
 
Default 09-30-2008, 03:54 AM
Quote:
Originally Posted by destrus View Post
the problem with debuffs is most fights don't last long enough to make the useful
They do in siege :>
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(#74 (permalink))
Old
Jack the Hammer
 
Default 09-30-2008, 04:43 AM
Quote:
Originally Posted by pikaboo View Post
It's not easy to balance classes. I think that classes should be balanced in a way that, if a class is godly at PvM, then it should suck at PvP, and if a class sucks at PvM, then they have to be godly at PvP, that or be medium/medium in both.

Going by that logic, jesters should be the best at PvP, as they are the only class who doesn't get AOE, and have quite a troublesome PvM. It's a no brainer for them really.

Asal shouldn't exist, period. 1-hitting people with an overpowered spell is not what PvP is supposed to be about. BPs can have quite the good leveling especially with aoe int build. They have self-buffs, very good stunrates, prevention, they really have nothing to complain about. Deleting their asal completely is only fair really..

It makes no sense that blades/psys can be both good at PvP and PvM, but I can't think of anything atm.
I kinda disagree with your first point, having a class good at pvm and bad at pvp ? doesn t that force people to choose classes , because we all know that at higher level, pvm isn t really what we like to do, we shouldn t have to choose a class this way really.
we d see a lot of threads like *which clas should i pick* and the highter lvled people would obviously tend to recommend the pvp-good ones.
let s be realistic, who likes pvm at highter level (as in hero for instance)?
a good jester/bp/whatever should be good in pvp because of the player skills and abilities, not because of the class skills and abilities : that is really the non sense here
if it only depends on the player, you can actualy call that player good (pvp god eventualy) which is imo, far from calling 90% of the bps good at pvp (yaya i press F7) but close enough for calling jesters good at pvp (points at probe) for what they can do with low stun rates

about asal, like I said, check out how asura in RO is, that s how asal should be.
I also wanted to add that, for people who liked to remember us the definition from the site about classes, knights are supposed to have POWERFUL skills
and they end up using merc skills mainly for attack in pvp (of course knights don t have to expect an asal-type skill, but there should be a knight version of splash/keen, or a higher % of swordcross when using skills, or (but i don t think that would really help) more atk per str
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(#75 (permalink))
Old
Demian
 
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Default 09-30-2008, 06:16 AM
Bp's should get nerfed 20% less asal dmg (which is integrated in v12)
Blades shouldn't be able to awake more crit dmg than 5%
Ranger's should get a DOUBLE SPEED skill (100%a.speed = "200%"a.speed)
Jester's should have a longer cooldown in dark illu
Maybe more atkrate and a bit less hp rate @ knights

Psys are fine and no idea what could be better@eles
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