Register
Live Chat
Arcade
Gallery
Contact Us
Forum Support

Notices
Go Back   FlyFF World > Flyff Discussions > Flyff General Discussions
Reload this Page Logical PvP Changes
Reply
 
Thread Tools Search this Thread Display Modes
(#31 (permalink))
Old
Fefern
 
Default 09-29-2008, 12:26 AM


REGISTER TO REMOVE THIS AD

More attack power on knight weapons. Or how about bonuses that aren't complete and utter garbage.

+2 STR on a level 105 sword? What the fuck?
Listen
Reply With Quote
(#32 (permalink))
Old
Character Whore
 
Send a message via MSN to Lerkurliantamer Send a message via Yahoo to Lerkurliantamer
Default 09-29-2008, 01:26 AM
Quote:
Originally Posted by MythicLegend View Post
-Remove Ringmasters hero/master skill that teleports you to a town and replace it with a sneaker/satan skill. Why? Because then it would make RMs actually worth something in PvP, you could hold your enemy in place and merka them.
Rms aren't meant to be PvPers, they're meant to be supporters. Though if you want them to do SOMETHING in PvP, I'd say make the Hero skill effect other players

Quote:
Originally Posted by MythicLegend View Post
-Make Sneaker/Satan not 100% castable in PvP. Why? Because its annoying that a skill that powerful works everytime.
Satan shouldn't be touched. Sneaker shouldn't even have that effect.

Quote:
Originally Posted by MythicLegend View Post
-Reduce Asal/HoP PvP dmg. Why? Because 1hKO is not real PvP.
Illogical. BPs are MEANT to have that one-hit kill attack, and Jesters are meant to be PvP gods. Though I do think that Asal shouldn't be able to kill EVERYONE. That's just ridiculous.

Quote:
Originally Posted by MythicLegend View Post
-Give Knights SOMETHING in PvP. I would give knights the Blades Hero skill that increases defense 300% since knights are the real tanks...
I agree. I'd suggest fixing Hit Reflect to actually reflect damage. Imagine reflecting HoP or Asal

Quote:
Originally Posted by MainTarget View Post
Isn't sonic blade ranged? I mean you can cast it with no target right?
Blade Dance is the Blade AoE that can be cast without a target.

Quote:
Originally Posted by destrus View Post
increase the attack on knight weapons a bit
Wouldn't hurt.

Quote:
Originally Posted by destrus View Post
triple ranger attack with bow, total insta balance right there >:3
I had a similar idea about making a new arrow type that's Ranger class only, cost 10p each, and doubles damage. Though your idea is nice too.

Quote:
Originally Posted by destrus View Post
jester stun rates back
YEEEEEES.

Right now, there is almost no reason for a Ranger to wield a yoyo. Back in v7, Rangers could at least bring one out an xLine or Counter for a chance to win in PvP. And c'mon, Jesters are shit now, but they're supposed to be PvP gods -_-

[quote=destrus;1605082]
Quote:
Originally Posted by destrus View Post
sneaker and all attack speed slowing skills back to what they were and have the attack speed decrease work in pvp.
.

Quote:
Originally Posted by destrus View Post
change the magic defense buffs to a percent magic damage reduction

add in magic defense based on int and make it worth something, also add magic defense to equips (knights would have the lowest and psys would have the highest of course)

with everyone have high access to magic defense asal might not need to be nerfed anymore.
Nice ideas. Magic defense is too underplayed in Flyff gameplay IMO.

Quote:
Originally Posted by destrus View Post
oh yea, they could also add in the possibility of skills missing in pvp (which i sware was in at first. i swear keenwheel used to miss sometimes but it wasn't called a miss it was something else >_< and like magic didn't miss so i was all like that's unfair cause mages pwn D but with skills missing they could change sonic hand back cause bps are nub and go full str and they'll fail.
Maybe not in the form of how melee skills miss, but maybe how the non-target AoEs miss if the target isn't in range? That way at least if someone isn't in Asal's range they wouldn't get pwned so easily.
Listen
Reply With Quote
(#33 (permalink))
Old
Master of Kaitlin's Panties
 
Default 09-29-2008, 01:34 AM
Ya know if they put some of the 54 card types into the game you guys would have nothing to moan about there stat cards ranging from +2 to +7, crit damage% card, crit rate% cards, deathblow% cards, DMMT% card just to list afew.

Take into mind the % ones are the same as the old ones max is 28%
Listen
Reply With Quote
(#34 (permalink))
Old
Redmantis
 
Default 09-29-2008, 02:52 AM
if you want knight to do damage, just give them a perma swordcross, that would balance the fact they can only wield 1 item (2handed weapons) and they d do some damage
if you want satan unchanged, give melee a long range skill (oh yea guillotine/aoe/special hit/charge are such a long range ),
I don t see why you d want a crucio back to 200% when you can actualy satan the target and move away, crucio isn t ranged as far as i know and if a ranged class attacks you, well psys are ranged too. So not back to 200%, maybe 100% but not over
PR should be back to 50% I agree with that (if it were to be 50%, i wouldn t want a perma swordcross though, but still stronger skills or/and a 50% change of swordcross because needing nearly 8-9k atk to only deal 3.8-4ks keens without an pvp damaging ulti is just well unrealistic)
fixing special hit of course
sneaker should be like a windfield effect (just not as long as it)
about asal being a 1-hit-ko skill, yea maybe, I was just thinking of how asura from ragnarok online is, it s that same type of skill, it just can t be used so often making pvp different from how flyff is with asal.
I disagree with the category you give to classes though, being a god in pvp should rely only on the player skills, not on the class itself
Listen
Reply With Quote
(#35 (permalink))
Old
Wagsaac
 
Default 09-29-2008, 02:58 AM
Quote:
Originally Posted by Vergil™ View Post
Ya know if they put some of the 54 card types into the game you guys would have nothing to moan about there stat cards ranging from +2 to +7, crit damage% card, crit rate% cards, deathblow% cards, DMMT% card just to list afew.

Take into mind the % ones are the same as the old ones max is 28%
huh? the new cards are like on a A card 7 stapoints (for example str) combined with 2% boost on something like crit damage =deathblow or dmmt,critrate, speed

these, as it is now, can be pierced into weaps, shields which give bp,blades,psy a max of 140 stat points+40% dmmt or critrate, critdamage, speed, depending which card they choose.

Jester Stun rates back, asal down for like 40-30% so highsta+high damage wont be possible anymore that easy.

And to the statement pvp shouldnt be a 1HKO game..remove remantis and give jester something to spam constant damage high like most other classes have and fine <_< Jester live of their 1hit+DI and with more and more high stas they become more and more useless, when most classes in siege can even tank hc Hops easy - as long not a Hero Jester with+9ulti and 18/19er jewels and even that HC can be tanked be quite some people on most servers >_>


Rangers and pvp...never worked to well, maybe with the crit% cards on a ulti bloody +45 set or new 105er will be better.
Lets see if pvp damage reduction will come and kill eles,knights,jester for sure in pvp and how many psy,Blades will get high slotted weaps with A cards to become godly.

And another reason why Jester should be good in pvp is that they suck horrible in pvm. But that logic doesnt work since BPs, Blades,Psy will be/are in both great.

Last edited by Mikaeru; 09-29-2008 at 03:00 AM.
Listen
Reply With Quote
(#36 (permalink))
Old
/generic user title
IT Guy Of The Year 
 
Send a message via MSN to Sinner
Default 09-29-2008, 02:59 AM
I'd like to see knights get something like a boosted version of rage for their hero skill. Something like +25% HP -25% def. At the moment knights are really outdone by Ringmasters when it comes to tanking due to prevention, heal rain and other things.


Making asal something like asura strike from RO would work too, having to use 5 slow casting self buffs before using asal would mean it can be used a lot less often. It's stop BPs wining 2v1's with ease as they do now, run in, asal one person and stun lock the next till the cool down is over.
Listen
Reply With Quote
(#37 (permalink))
Old
Character Whore
 
Send a message via MSN to Lerkurliantamer Send a message via Yahoo to Lerkurliantamer
Default 09-29-2008, 03:15 AM
Quote:
Originally Posted by Nelaly View Post
give melee a long range skill (oh yea guillotine/aoe/special hit/charge are such a long range )
A longer range/higher damage Guillotine would be badass.
Listen
Reply With Quote
(#38 (permalink))
Old
gimme da noobies!
 
Send a message via AIM to MythicLegend Send a message via MSN to MythicLegend
Default 09-29-2008, 05:13 AM
Quote:
Originally Posted by Mikaeru View Post
And another reason why Jester should be good in pvp is that they suck horrible in pvm.
Are you high?! yea acros suck at pvm, but then jesterhood comes and you can level insanely fast as a bow jester from 60-80, still decent from 80-90, then restat to yoyo with a H.yoyo and restra/rasra set and level with amazing dmg from then on.

However jesters dont have a AoE skill which makes them lack compared to most other classes in the leveling department alot, but whos complaining? I mean your a jester!

I think they will have to eventually give Jesters back their stun rates because without them they are weaker at pvp.
Listen
Reply With Quote
(#39 (permalink))
Old
Position lag refugee.
 
Send a message via MSN to AoEOfArrows
Default 09-29-2008, 05:35 AM
Quote:
Originally Posted by MythicLegend View Post
-Reduce Asal/HoP PvP dmg. Why? Because 1hKO is not real PvP.
If you build your character right for PvP and you don`t go with PvM build to the arena and expect to survive much, you shouldn`t have MUCH problems tanking v11 HoP. You right about Asal though.

Mythic, you`re wrong about Jesters, YJs still suck in PvM at 90+ because the critbacks of yoyo have crazy rates and yoyo has a tiny range (which means you start following the mob like a dumb XD), and BJs are just...weakies. If people restat to YJ at 90+ it`s mostly for PvP purposes.

Last edited by AoEOfArrows; 09-29-2008 at 05:39 AM.
Listen
Reply With Quote
(#40 (permalink))
Old
gimme da noobies!
 
Send a message via AIM to MythicLegend Send a message via MSN to MythicLegend
Default 09-29-2008, 07:35 AM
Quote:
Originally Posted by AoEOfArrows View Post
Mythic, you`re wrong about Jesters, YJs still suck in PvM at 90+ because the critbacks of yoyo have crazy rates and yoyo has a tiny range (which means you start following the mob like a dumb XD), and BJs are just...weakies. If people restat to YJ at 90+ it`s mostly for PvP purposes.
No, I have restated at 90 twice(two characters) and you do level faster as a YJ then. You dont have "crazy rates" when your full str, knockback is still annoying at times, but it doesnt happen enough to really effect the speed of my leveling. You can say I'm wrong, but me and a crapload of other jesters that I am friends with have all done the same, and not just for PvP.
Listen
Reply With Quote
(#41 (permalink))
Old
Gigglebox
 
Default 09-29-2008, 12:56 PM
asal and hop is make to 1hko they r meant to be high dmg skill
Listen
Reply With Quote
(#42 (permalink))
Old
Wagsaac
 
Default 09-29-2008, 01:32 PM
Quote:
Originally Posted by MythicLegend View Post
Are you high?! yea acros suck at pvm, but then jesterhood comes and you can level insanely fast as a bow jester from 60-80, still decent from 80-90, then restat to yoyo with a H.yoyo and restra/rasra set and level with amazing dmg from then on.

However jesters dont have a AoE skill which makes them lack compared to most other classes in the leveling department alot, but whos complaining? I mean your a jester!

I think they will have to eventually give Jesters back their stun rates because without them they are weaker at pvp.
yes i am high >_> 117 master tomorrow if that counts as high <_<

As a Jester you have 1/2-1/4 of the leveling speed of all other classes if equipped right and way cheaper >_> if you say that doesnt suck in pvm then i would like to know your definition of sucky pvm when it isnt level way slower than all other >_>

wow 60-80 fast, dont make me laugh...did 69-86 on my BP as market chara with +3 set in azria at one weekend day >_> and no exp event going on, just had a tanker >_> or use a good uni+prev 28-6x and you can hardly die when you have a decent FS

If you really think Jester level fine then you didnt level much 100/110+ and saw the exp other classes get per hour, even a AoE BJ can get like double the exp as a good 1on1 YJ till 117

and just btw i used Yoyo till level 15 and only when my RM aoes i also run with a bow around so we both have same lvl. 91% critrate with 5k atk rate is still way worse than aoe or a well equipped blade.

Last edited by Mikaeru; 09-29-2008 at 01:35 PM.
Listen
Reply With Quote
(#43 (permalink))
Old
touch mi tree
 
Default 09-29-2008, 01:48 PM
Quote:
Originally Posted by MythicLegend View Post
Are you high?! yea acros suck at pvm, but then jesterhood comes and you can level insanely fast as a bow jester from 60-80, still decent from 80-90, then restat to yoyo with a H.yoyo and restra/rasra set and level with amazing dmg from then on.
Lol, blades and any aoe class will out level you as a BJ or YJ.

Quote:
Originally Posted by MythicLegend View Post
However jesters dont have a AoE skill which makes them lack compared to most other classes in the leveling department alot, but whos complaining? I mean your a jester!
That's exactly the point, Jesters don't have an aoe skill. Since Azria got introduced aoeing is and will be the fastest way to level.

Quote:
Originally Posted by MythicLegend View Post
I think they will have to eventually give Jesters back their stun rates because without them they are weaker at pvp.
I agree, giving Jesters back their ability to be awesome in PvP would be a nice trade off for their slower leveling.


Quote:
Originally Posted by MythicLegend View Post
No, I have restated at 90 twice(two characters) and you do level faster as a YJ then. You dont have "crazy rates" when your full str, knockback is still annoying at times, but it doesnt happen enough to really effect the speed of my leveling. You can say I'm wrong, but me and a crapload of other jesters that I am friends with have all done the same, and not just for PvP.
I got from 15 to 95 as a YJ. I restatted at 95 to BJ which included having 1.3k more HP, near max block, a bigger range, close to the same damage as a yoyo (gotta love the extra 40% crit dmg of a 105 bow vs 28% crit dmg of a 75 yoyo) and I can CW without an Eel.
Of course I'm sure if you can afford good STR rings and awakenings, the gap in damage between bow and yoyo damage will get bigger, but most YJs don't having anything better at 90+ than a 43 DEX build and a +8-+10 H. yoyo with standard +9 vigors/+12 demols.




@ OP.
Changes needed;
- Sneaker back to its old slowing effect (why the fuck does a close melee class need a rooting skill anyway)
- Jester's stunrates back (they're the slowest leveling class, having nice PvP would be logical)
- either remove and decrease (to 100 MP per piece max) MP awakenings (Psys or Eles don't really benefit from more MP and take INT over MP anyway, Asal got overpowered since awakenings got introduced and 40k+ HP/40k+ Asals BP entered our PvP, having a high STA build and still doing incredible high damage doesn't make sense)
- with a reduced Asal from above change, BPs change into punchbags, so having the old sonic hand back would be fair.
- ...

Hmmz, looking at this list, I'd say just bring back every skill's function, (stun)rate and purpose of how it was in V7 and either remove or decrease MP awakenings.

Last edited by MeTree; 09-29-2008 at 01:49 PM.
Listen
Reply With Quote
(#44 (permalink))
Old
PukePuke
 
Default 09-29-2008, 01:54 PM
make your level mean something ( damage cap )
Listen
Reply With Quote
(#45 (permalink))
Old
Wheelem
 
Default 09-29-2008, 02:21 PM
I think Psies should have their cooldown for Psy Square lowered to 5 seconds. I mean psies have that amazing spirit bomb and satan, but satna works only 65% of the time and one cna easily dodge the spirit bombs by running out of the arena since the bombs take a while to hit from a far.

Eles should get more of a block rate, because blades cna easily dismiss them. They don;t have a shield so they take more damage.

Knights should get more attack per point of str and their wepaons should be a little stronger. They hit much slower than other classes and inflict barely as much damage as other classes with a slow hitting rate (ie. psies that cast or eles).

Blades shouldget Sneaker back to slowing speed and aspd, though it shouldnt be as vicious as -50% form Windfield. Rather, they should do 20-25% at most.

BPs should have asal nerfed a bit. They cna easily kill anyone and then spam refs to kill again. Like Sinner said, precasting certain buffs would be nice.

RM's should get less HP/defence per point of sta becaus ethey have prevention and thus are indestructable (almost).

Rangers should get more attakc rate per point of dex.

Jesters should get less damage per point of str since they crit like crazy and generally have their crit damagae increased a lot. Though their HoP should stay the same, if not, move a ltitle higher.
Listen
Reply With Quote
Reply go to the top of the page
« FlyFF World > Flyff Discussions > Flyff General Discussions »

Bookmarks

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off