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Reload this Page Logical PvP Changes
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(#16 (permalink))
Old
Wheelem
 
Default 09-28-2008, 06:43 PM


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Uhh have the increase in hp and def per point of sta double for knights. This will let them add more str so they can actually kill stuff. Double the attack rate for each point of dex for Rangers only so they can add hp to tank garbage. Let blinkpool work (blinkpool helps psys too but meh). Have eles cast faster. Make merkaba do more like I said before. All of these will also make the above classes more popular for PvM as well.
Quote:
Originally Posted by XWarriorXYZ View Post
And I'm talking abour ranged moves not aoe moves, say a knight sneaks me and just gets close enough to do his keenwheel while I cant even do mine cause he's being a puss to get near me
Sneaker him back before he gets to you lol.

Last edited by MainTarget; 09-28-2008 at 06:45 PM.
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(#17 (permalink))
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gimme da noobies!
 
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Default 09-28-2008, 06:47 PM
Quote:
Originally Posted by MainTarget View Post
Double the attack rate for each point of dex for Rangers only so they can add hp to tank garbage.
This would be a great idea also because it would allow Rangers to maybe finally have the choice of 1v1 or AoE
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(#18 (permalink))
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I r kitty ;3 'blames allie'
 
Default 09-28-2008, 06:50 PM
Quote:
Originally Posted by MainTarget View Post
Uhh have the increase in hp and def per point of sta double for knights. This will let them add more str so they can actually kill stuff. Double the attack rate for each point of dex for Rangers only so they can add hp to tank garbage. Let blinkpool work (blinkpool helps psys too but meh). Have eles cast faster. Make merkaba do more like I said before. All of these will also make the above classes more popular for PvM as well.


Sneaker him back before he gets to you lol.
Knights get the highest hp\def per sta as it is e_e

Doesnt matter if I sneak him cause he'll just keep doing it or azria out like most knights do in the arena lol
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(#19 (permalink))
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Wheelem
 
Default 09-28-2008, 06:52 PM
I know they get the most hp/def per, but I'm saying if they get double, they can add STR so they are better at killing.
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(#20 (permalink))
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I r kitty ;3 'blames allie'
 
Default 09-28-2008, 06:55 PM
Why not just nerf their hp\def oer sta then and increase their str huh, you can't have everything like those bitching bps who says suck at 1v1 but never seen taht bp doing 23k crits @_@
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(#21 (permalink))
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Wagsaac
 
Default 09-28-2008, 06:56 PM
the only issue i see here, is, when you guys think about balancing out a class, you only think about pvp, incrasing stats for some job, will make it godly at pvm more than pvp.

they should separate the stats and skills from pvp and pvm.
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(#22 (permalink))
Old
Wheelem
 
Default 09-28-2008, 06:58 PM
I was just randomly buffing the classes that suck at pvp and leaving the guys who are good alone.
Quote:
Originally Posted by x_Molbol View Post
the only issue i see here, is, when you guys think about balancing out a class, you only think about pvp, incrasing stats for some job, will make it godly at pvm more than pvp.

they should separate the stats and skills from pvp and pvm.
We want the bad classes to be godly at pvm so they become more popular. This will fix the ratio of 9 bps to 1 rangers to like 5:5 or something. It's all for the sake of variety.

Last edited by MainTarget; 09-28-2008 at 07:00 PM.
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(#23 (permalink))
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Dreaming of you, wherever you are.
 
Default 09-28-2008, 06:58 PM
Instead of wasting the RM's hero skill and changing it to sneaker, why not make stonehand work with Merkaba? That is, each damage thingy for the AoE has the chance to stun.

I mean BPs have it with their AoE soooooo...
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(#24 (permalink))
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'o' orly?
 
Default 09-28-2008, 07:08 PM
Quote:
Originally Posted by devlaamseleeuw View Post
And what's a knight with more def in pvp?
absolutely nothing.

Make pain reflection reflect back 50% of the damage, like before.
And make hit reflex work like it should work, so mercs/knights have a 1hit ko skill too.
Hop damage shouldn't be lowered, it's good the way it is now.
But asal should be nerfed.
restoring PR to 50% would call for the restoration of crucio to 200%

i don't think there's a fair way since 20% reflect is already quite crap let alone 5%.
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(#25 (permalink))
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Dreaming of you, wherever you are.
 
Default 09-28-2008, 07:17 PM
Quote:
Originally Posted by Sigh. View Post
restoring PR to 50% would call for the restoration of crucio to 200%

i don't think there's a fair way since 20% reflect is already quite crap let alone 5%.
I think PR to 20-25% and Crucio to 50% would seem more fair tbh.
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(#26 (permalink))
Old
wat
 
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Default 09-28-2008, 10:34 PM
Quote:
Originally Posted by MythicLegend View Post
Lets think of some logical changes that should/could be made to Flyff to make PvP better and more fair/fun. Such as:

-Remove Ringmasters hero/master skill that teleports you to a town and replace it with a sneaker/satan skill. Why? Because then it would make RMs actually worth something in PvP, you could hold your enemy in place and merka them.

-Make Sneaker/Satan not 100% castable in PvP. Why? Because its annoying that a skill that powerful works everytime.

-Reduce Asal/HoP PvP dmg. Why? Because 1hKO is not real PvP.

-Give Knights SOMETHING in PvP. I would give knights the Blades Hero skill that increases defense 300% since knights are the real tanks...

Thats all I have on the top of my head, what ideas do you guys have that would improve PvP?

Note: This thread is about PvP, not PK.
I agree with everything except what you say about knights, the last thing they need is more def.

I'm not sure what they DO need, but it isn't def.
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(#27 (permalink))
Old
reformatting brain
 
Default 09-28-2008, 10:49 PM
increase the attack on knight weapons a bit

triple ranger attack with bow, total insta balance right there >:3

jester stun rates back

sneaker and all attack speed slowing skills back to what they were and have the attack speed decrease work in pvp.

change the magic defense buffs to a percent magic damage reduction

add in magic defense based on int and make it worth something, also add magic defense to equips (knights would have the lowest and psys would have the highest of course)

with everyone have high access to magic defense asal might not need to be nerfed anymore.

oh yea, they could also add in the possibility of skills missing in pvp (which i sware was in at first. i swear keenwheel used to miss sometimes but it wasn't called a miss it was something else >_< and like magic didn't miss so i was all like that's unfair cause mages pwn D but with skills missing they could change sonic hand back cause bps are nub and go full str and they'll fail.
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(#28 (permalink))
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President of Pen Island
 
Default 09-28-2008, 11:42 PM
The main issue that of course won't be nerfed is the unbalance brought upon by awakenings. Too late to change them now.
Shield wielders, ie. bp's and psys just have an enormous advantage and any class balancing change without addressing this would be pointless.
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(#29 (permalink))
Old
Master of Kaitlin's Panties
 
Default 09-28-2008, 11:48 PM
Add in the deathblow and crit cards into the game. Just to make it even more funner in the arena.

Im guessing deathblow is only for asal and hop? Max on it is 7% per card 28% of 50k added on
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(#30 (permalink))
Old
Mushpang
 
Default 09-29-2008, 12:05 AM
Quote:
Originally Posted by MythicLegend View Post
Lets think of some logical changes that should/could be made to Flyff to make PvP better and more fair/fun. Such as:

-Remove Ringmasters hero/master skill that teleports you to a town and replace it with a sneaker/satan skill. Why? Because then it would make RMs actually worth something in PvP, you could hold your enemy in place and merka them.

-Make Sneaker/Satan not 100% castable in PvP. Why? Because its annoying that a skill that powerful works everytime.

-Reduce Asal/HoP PvP dmg. Why? Because 1hKO is not real PvP.

-Give Knights SOMETHING in PvP. I would give knights the Blades Hero skill that increases defense 300% since knights are the real tanks...

Thats all I have on the top of my head, what ideas do you guys have that would improve PvP?

Note: This thread is about PvP, not PK.
reduce hop dmg? u retarded? is already low enough and so damn hard to raise it.
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