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Go Back   Flyff World > FlyFF Discussions > FlyFF General Discussions

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  #1  
Viscen
 
Default Flyff Model Viewer? - 09-10-2008, 06:24 PM
Is there any program to rip the models on Flyff? Or view them with textures? I would just like to know.
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  #2  
mcv
 
Default 09-10-2008, 07:26 PM
no, but u can make a flyff movie @ http://www.kloseup.co.kr/Channel/Cha...hannelCode=004
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  #3  
Suinia
Game Reviewer
 
Default 09-10-2008, 07:54 PM
There's also ways for you to view the textures whilest not on models. There's actually LOTS of ways lol x_x
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  #4  
ItsReiko
Flyff Guru Of The YearBillposter Of The YearBest Girl Name
 
Default 09-10-2008, 08:45 PM
the meshes are the .o3d files, while the texture information is stored in the .dds files. I believe there are people out there that know how the format works (and can therefore edit it in 3d max or blender etc) but I don't know how it's done.

If it were more widely known, you'd probably be able to obtain programs which can allow you to see what cash shop sets, armor etc look like before buying and wearing them.
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  #5  
Clanarabobtokos
 
Default 09-10-2008, 09:29 PM
Quote:
Originally Posted by ItsReiko View Post
If it were more widely known, you'd probably be able to obtain programs which can allow you to see what cash shop sets, armor etc look like before buying and wearing them.
um, i totally wish something like that existed.
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  #6  
ItsReiko
Flyff Guru Of The YearBillposter Of The YearBest Girl Name
 
Default 09-10-2008, 10:20 PM
tbh if I knew how to convert .o3d mesh to .x mesh or something more useful and I had a weekend of nothing to do, I'd make it myself. though being able to read the .o3d stuff directly would be much better, since the program could just say "locate your flyff\models" folder and it could show a list of every cs set you have in your flyff folder, so after maint every week it would work with new sets.
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  #7  
ashen171
 
Default 09-10-2008, 10:36 PM
Quote:
Originally Posted by ItsReiko View Post
tbh if I knew how to convert .o3d mesh to .x mesh or something more useful and I had a weekend of nothing to do, I'd make it myself. though being able to read the .o3d stuff directly would be much better, since the program could just say "locate your flyff\models" folder and it could show a list of every cs set you have in your flyff folder, so after maint every week it would work with new sets.
l33t
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  #8  
CheChin
 
Default 09-10-2008, 11:47 PM
Code:
--------------
Header section
--------------
byte           uknCount1
struct uknData1 {
  byte
} uknData1[uknCount1]
dword          ??               //always 0x15
byte  X 4                       //??
dword X 8      ??               //always 00
byte  X 39                      //??
dword          ??               //always 0x3E
dword          ??               //always 0x3F
byte           flag1            //??
byte           flag2          
byte           flag3
byte           flag4
byte           flag5
struct uknData2 {
  float X 3
} uknData2[flag2]
dword                           //??
dword                           //??
dword                           //??
dword          lodCount

------------
Mesh Section
------------
struct LODmesh {
  dword X 2
  dword        uknCount3        //?? Something related to bones
  struct uknData3 (
    dword
  } uknData3[uknCount3]
  dword
  dword        nTermimator      //0xFFFFFFFF
  float X 16   Matrix4X4        //transformation
  float X 6    BBox             //?? Bounding Box
  byte X 40                     //always 00
  dword        XCount           //?? Vert Shader
  dword        VtCount          //verts count
  dword        FcCount          //face count
  dword        FcSize           //Face indices size
  struct XData {
    float X 3
  } XData[XCount]
  struct VertPool {
    float X 3      posXYZ
    float          weight1
    float          weight2
    word           Bone1
    word           Bone2
    float X 3      NormalXYZ
    float X 2      UV
  } VertPool[VtCount]
  struct Face {
    word           idx1
    word           idx2
    word           idx3
  } Face[FcCount]
  struct XIndex {
    word           idx
  } XIndex[VtCount]
  dword          XXCount        //same as XCount
  struct XXData {
    dword
  } XXData[XXCount]
  ----------------
  material section
  ----------------
  dword
  dword          MatCount       //?? *material count(even MatCount = 0, still have material)
  struct Material {
    float x 3    colorRGBA
    float x 3    colorRGBA
    float x 3    colorRGBA
    float x 3    colorRGBA
    dword                       //always 00
    dword        TexLeg
    char[TexLeg] szTexture
  } Material[MatCount] 
  dword        matIDCount     //face material count
  struct FaceMatID {
    dword                       //always 0
    dword        MFcCount       //face for this MatID
    dword        MatID
    dword                       //always 4
    byte X 120                  //all 00
  } FaceMatID[matIDCount]
} LODmesh[lodCount]

http://forum.xentax.com/viewtopic.ph...t=2812&p=24073
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  #9  
Clanarabobtokos
 
Default 09-11-2008, 05:10 AM
we has a winner!!
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  #10  
Shuro
 
Default 09-11-2008, 05:26 AM
now if we only had color.
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