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Full Support Ringmaster Guide.
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Introduction
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Full Support Ringmaster Guide.
Welcome to my first guide, this is still highly in the making. But I will guide you from 15-105 or then on if you plan to be full support throughout in the ways of being a successful and overall richer Full Support Ringmaster. From builds to skills, to how to build up your interface, to what pet you should raise, to Clockworking as a ringmaster, what gear to buy, what sticks to get, what to save up for jewelry wise. Everything will be discussed in this guide.
Note: Pictures will be devoid for a few days while I get some edited and set up. I plan on rendering them thanks to Mygrapefruit :3
=~=~= Table of Contents =~=~=
01. Introduction to what Ringmasters/Full Support Assists do. [Not Done.]
02. Skills that Assists/Ringmasters have in their arsenal Done?
03. Builds that can be used for a Full Support Ringmaster. Done?
04. Leveling as a Full Support Ringmaster [Not Done.]
05. Equipment and Gear to get; Divided up into sections such as Clockworks Gear, Full Supporting, Jewelry, Etc. [Not Done.]
06. How to build up an easy interface for being a full support ringmaster. Done?
07. Clockworking as a Ringmaster. [Not Done.]
08. 105+ [Not Done.]
Constructive Criticism is greatly welcomed/appreciated.
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cool. ill book mark this and check it when its updated next time.
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By
meimei
on
08-09-2008, 10:50 PM
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For your introduction, you do a great job about what it's like to be an RM. I think you should re-explain some aspects, however x: .. For one, "Support Ringmasters are one of the most requested and most rewarding jobs on FlyFF both financially and one of the most fun classes." Although this sentence is true, I will have to disagree with you about the financial part. Unless you can find nice friends to level with, a permanent partner, or a nice partner.. from my experience, I have very rarely been split 50/50 with drops. Yes, through CW you can earn great drops, but some of those partners won't share evenly either.. in those scenarios, it's usually the RM getting jipped.. just my take though.
Another example would be the fact that most people won't be willing to share drops 50/50 if the RM is a "new" partner who hasn't been someone's partner for very long. In my "lightning card" scenario, most FWers said that if it was a friend/perma, they'd share 50/50, but if not, then they wouldn't. So, I would have to say RMs get the end of the stick when it comes to earnings x:
Also, you do mention that there are "new techniques, skills, etc." but I think you forget to mention the obvious about AoE RMing and the significant exp drop late 90's, early 100's for RMs. Hm.. just my take though, regarding the introduction. I do agree about your other comments and how being a ringmaster is rewarding, though :D .. However, it's not for everyone.. and for those who want to make money, it's often regarded as a class to avoid.
You do a great job with your skills section :3 .. I like how you set everything up nicely with the pictures ^^ .. I kind of disagree about a few things though x:
- You should clarify more about when to have heal maxed. FSes will be wasting points by maxing heal early on, and it doesn't really need to be maxed until lvl 40ish (or, if they know many AoE assists, obviously then, it's much earlier on), if they're FSing AoE partners. At lvl 60, they definitely should get it maxed, but before then, heal doesn't need to be maxed.. and it'd be a shame to see points wasted into this skill early on, so it's something to mention, I think x:
- Mental Sign shouldn't be kept at level 4 if the FS is leveling with a mage class quite often. Obviously, this is entirely dependant on the individual. However, I think you should state this in the guide to provide more clarity and detail x:
- I disagree about Quick Step x: .. yes.. it's true that in comparison to other skills it might be not as important, but I also see some people who like to see that maxed. Again, it definitely matters up to the individual, but you need to mention the importance of quick step so that people can feel a need to level it up. By leveling up quick step, AoErs and 1v1ers alike travel faster. This means reaching a mob more quickly, or gathering much faster (= faster leveling). With the invention of Azria, the importance of QS could be questioned more, but even in Azria, faster speed across mobs can be helpful.
- "Circle Healing. This is not worth getting until you get heal rain" -- I think should be, "This is not worth getting, as you get heal rain" X: .. I don't really see a vital importance with Circle Healing at all D: .. some people like to use it when HCing a mob, so that they don't have to select their partner and click Circle Healing instead, but.. yeah .. D: .. Iunno x:
- "Cat's Reflex. This is a skill that is more so required for AoE classes although I have never seen a big difference between maxed cats and level 4 cats." Ouch. Definitely not the case x: .. My ranger thrives on the max cat's (and dies much easier w/o it >_> ..).. and certainly do other AoE classes as well.. there is quite a "big difference."
- Heal Rain is nice for AoE partners as well, as it heals much more than regular heal o:
Finally, you do a good job with your builds section.. but I find it strange how you're capping INT, and not STA.. Also, there are many more other builds to mention, such as 30-40 STA, rest INT, for the FSer who wants to have that STA cushion, and the 50-70 STA build for CWing RMs. I'd advise you to separate the AoE RM builds from the Support RM builds, and mention how as RMs near 105, they can start pumping into STA as well, so that they don't need to get a restat
Other than that though, the guide looks okay.
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I think meimei's comment was longer than your guide. But I'll give it a look.
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By
MrXIII
on
08-10-2008, 05:38 AM
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First of I'd like to congratulate you for already planning a section outline for your guide. However, I think that you should rather note this somewhere on the first page instead of posting many empty sections... it's very disappointing to look at a guide which appears mature enough only to stumble across a section filled with the "coming soon" phrase. My opinion at least. Please don't take this too personally.
Anyway, I've been playing around with the skills you explained so thoroughly in the skills section. I seriously doubt everything is as doable as you say it is. Take for example this character I put together, according to your skill suggestions.
Lvl30 Assist
| Skill | Mastery Level |
|---|
| Heal | 3 | | Patience | 4 | | Quick Step | 3 | | Mental Sign | 4 | | Heap Up | 20 | | Haste | 20 | | Beef Up | 4 | | Cat's Reflex | 4 | | Resurrection | 1 |
This uses up exactly all the skill points available. Are you really sure this is the general Assist build you're suggesting? It looks pretty brittle to me, because this build is more geared to a "buff slave" than a general "heal and follow" supporter. Lvl3 Heal is very noticable to a Lvl45-49 partner, which I will be assuming is what your build is aimed at.
As another example, take my main Ringmaster, MrXIII. I have Lvl6 Beef Up, which is a nightmare for all Billposters (who might want to be buffed by me for longer buff timers), 1vs1 Blades, 1vs1 Knights, AoE Knights, battle Ringmasters and (Yoyo) Jesters. Rangers, Psykeepers, Elementors and other FS Ringmasters couldn't really care less about it, unless they're doing something totally out of the norm, like a Ranger going 1vs1 with a Yoyo, or an Elementor beating up mobs with their staff. Even with this build, I will barely have enough skill points to max Heal Rain and GT by Lvl75.
The point I'm trying to make is: Many partners (at least when I was in my Lvl20-50s) are looking for an FS who has buffs X, Y and Z maxed. Other partners want buffs A, B and C maxed. No Assist has enough points to max all those buffs as well as Heal, Heal Rain and GT. As such, the FS can either ignore this fact and try to balance his buffs out, or he can "specialise" on certain classes instead, the latter of which most Assists do. Hence why I make a new Assist for each auxillary character if my main Ringmaster isn't built (buff-wise) to support them.
My suggestion: Instead of saying how each buff should be leveled altogether, split it up for each build the FS is supposed to support. I'm saying build because a Crucio Psy couldn't really care less about being Mental Sign'ed (at least I assume this... I don't have a Crucio Psy however), unlike a Satan Psy. So it's not necessarily class-related, but rather build-related.
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Quote:
Originally Posted by MrXIII
Even with this build, I will barely have enough skill points to max Heal Rain and GT by Lvl75.
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No one maxes rain at 75....you don't even have enough points to max rain at 75 with all the prereqs and most other buffs maxed.
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mm i probably should note on the front page what sections are completed, done, being worked on :P
and meimei, I am fixing those at the moment 
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By
MrXIII
on
08-10-2008, 12:40 PM
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Quote:
Originally Posted by nairb168
No one maxes rain at 75....you don't even have enough points to max rain at 75 with all the prereqs and most other buffs maxed.
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Which is exactly what I'm saying. Heal Rain is important for me, because my Ringmaster isn't Full INT and therefore has somewhat mediocre Heal. Heal Rain would solve this problem. Besides, I'm very interested in trying out HCing and Heal Raining. And I'm pretty sure I don't have that uncommon a build. You're right, it's pretty much impossible when getting most other buffs maxed, but when did I ever say I would do this by 75? A buff or heal slave could take care of buff problems/afk healing, but Heal Raining and GTing is something you can only do if you're in the party. Hence I want to do them, both of them, by 75.
By the way, steering back on-topic: Dear OP, you would do good to mark buffs that require posters in some way or another, else inexperienced readers might be wondering why they need posters for all (which is what happened to me when I became a Ringmaster and tried out Protect...).
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By
Hiroky
on
08-13-2008, 07:38 AM
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Gonna watch it when updated, looking forward to it!
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Good guide, but from what I've seen, it doesn't tell me if I should stick with my maxed heal or get heal rain. Please note my int is currently at 177 and I'm only lvl 54.
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Heal Rain is usually for CW and Dual Aoers which I will explain later on in the guide :P
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interface section fixed :P
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hehe i didnt notice ur guide here xD
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With my RM, I wanted to get a good balance of skills for any lvling scenario. So, I maxed out heap, because sta is good for any class, and the rest of my buffs, I worked on getting them to 10. One thing to STRONGLY avoid (In my opinon) is using the minimum number of skill points necessary, in order to meet the requirements for the next skill. In particular, concerning mental sign, Mages are the fastest lvlers of the pre 60 jobs, (assuming all classes are using NPC gear, and minimum lvl. accesories)
Also, I just felt like saying I feel bad for the Bow Acros, most pre -60 FS don't bother with cannon. 
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This looks great! It was really helpful for me. The interface page was especially cool, I've never seen another guide do that, and it's really helped me for ideas. Thank you very much!~<3
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