
02-06-2008, 01:24 PM
QUESTIONS AND ANSWERS 5/04/2008:
ALL/ Equips
What's the best stick before level 105?
---DEBATEABLE---
The best stick before for most the RingMaster is the Guardian Stick. Altho, there's still some that keeps using the Roritoren stick.
Let's examinate the subject:
[Guardian Stick] +3INT +15%HP
[Roritoren Stick] +5INT -10% MP USE
Using the Roritoren stick is indeed good if you are leveling where there isn't any danger at all, meaning in locations where you overlevel the monsters by large. This for example is the case in which you are leveling some your low level character or just helping some friend. 2INT is nothing, but some INT whores will still want those sexy two lonely points.
Using the Guardian Stick grants 15% more HP. Indeed the best one for leveling in dangerous places or to be used under the ClockWorks to stand his damage with the less STA possible. 2INT difference is hardly noticeable, so this stick not only is perfect for survival, but also for constant use.
The price of a Roritoren (also called Rori) is lower than the one of a guardian, but every RingMaster should have a Guardian, and use the Rori just in certain special cases.
Is it absolutely necessary to have the Wedge/Flury set?
You have to get it absolutely. It's the set that lasts till level 105 and that can be used even over 105.
Each time you won't use a Wedge/Flury set, you will be "underclassed" by every RM that uses one. The "-30% casting time" bonus is just godly and fighters will always prefer a RM with the level45 green set instead of RMs with any other sets. The bonus means faster HC, faster heal, faster rebuffs.
It's just too important.
Note: if you have issues with defence, don't change to another set, but just add more STA.
bRM/ General
Are brms cheaper, as cheap, or more expensive than billposters?
bRMs are not cheaper than BillPosters in any way. If you buy normal +0 green sets, they will cost just a little less than BillPoster's one. But, in case you need a +8set+16%attack rate, you must make one by yourself, because there aren't many level75 and level90 sets around, and not with attack rate for sure. Instead, for a BP, you can find already made sets very easily, and also pretty cheap.
The weapons costs the same as for BillPosters, and so the Jewelry.
Is it possible to make a bRM without amazing equipment?
My suggestion would be getting a 61DEX build, 30STA, rest STR (of course no INT). With awakenings anymore dex would just be a waste, so get a +attack speed shield and you'll just do fine. With 81dex buffed you'll have enough hitrate, and you won't sacrifice more STR just for the pen0r of more crit and attack speed. To get the next speedbreak, instead of using a +aspd shield, you need a +25dex shield (not that pricy anyway). This is just in case of the feeling of having not enough DEX (doubt that lol, expecially if you get a CW knuckle).
A +3 NPC set will do fine, and the +aspd shield isn't any pricy. To make it good and if you can't get a Guardian Knuckle, get a Clockwork's Knucle, that also gives +20%hitrate (which is always better than a NPC knuckle).
This way you'll go cheap and fine till lv90. Over level 90, there comes the FullSTR build. And for that you need a +8set.
FS RM/ General
How do i find a partner most efficiently?
I'm not going to tell you "friends". That's plain obvious.
There are two main ways to find partners, and one is more effective: guilds and fullshouting.
Guilds: the less effective one. It's very hard to get in a really active guild, but when you get in one, there's the insurance of being able to find some fighters. Selecting the guild is very important for FullSupports, probably the real way to get high, fast. This will make almost sure also, that you'll get half the drops, and a good chat partner.
FullShouting: having the possibility to shout all over the channel is the best way for finding partners. This will incarase your visibility by 1200% and will make every fighter in the server see that you're there, looking for a partner for your level. Don't look like a newbie (or let me say frankly, NOOB) in the shout, use shift for those letters: "Woxxy, Level80 RingMaster is looking for a fighter level94-99 to go level! PM ME". Put the fighter level in the last 5 possible levels avaiable for you. FullShouting will make you find most of times people who won't share the drops, and total leveling machines, unchatty. But it's the past way to get partners.
Flying to the areas, as guorbatschow says, is another good idea. Ask politely if they want to level with you, but only when they don't have a FS with them. Many times they are looking for a FS, but can't find one. Also, look for shouts of fighters in the chat.
FS RM/ Builds
What's the best leveling build for a RingMaster?
I'm not counting CWing in here.
Basically, you need maximum 40STA for leveling wherever under level 105 monsters. Then, when you get in desert, you need at least 35STAM, with a good equip, or more (also talking about using STAMring+6).
Of course, with the use of a Guardian Stick, giving +15% HP.
This build really makes you a better RingMaster for leveling: your buffs will be extremely long, your HP is just the necessary, your heal is like sex, GT and SF are going to last way more. And the MP will just be infinite.
Having more STA is for the new-gen RMs who can't bother of running away from monsters and such, beside CWing. Many RMs makes CW builds and won't ever go CW. Funny.
The 40STA rest INT was the most used build about one year ago, and very publicized in forums. Great RMs always looks for the lower STA possible and loves having every possible point in INT. They race at having more INT.
But looks like times changed.
Should I go FullINT FS build or CW FS build?
First of all, don't get up your hopes in CWing at lv80-85: you will need at least lv90 and very good equip to stand it. You will need like 80 stamina to stand it with avarage equip, and this means you'l need at lest twice the stamina than for a FS RM.
Thing is, you must decide basing yourself on how possible is for you to go CW constantly. If I was a person wthout any caring for a real guild, I'd get 80STA and try getting in CW groups. If I was a person liking to stay in a guild, I wouldn't adopt all that STA.
In my opinion, there's no reason to save that INT. Nowdays all the RMs got at least 60STA (once people were all going PureINT X,x). You should go for this number soon, then ater decide if to add up more STA or not. With 60STA and stamrings, and a +HP set you should be fine at lv90 for CWing.
FS RM/ Buffs
What buffs shall I master first? Thanks to Ali
Okay this in entirely dependent on who you partner with, seriously.
Buffs you should consider useful for all classes:
Heap up +40 sta
Patience +210 HP
Quick Step 30% 'walking/runningspeed'
Cannon ball +20 dex (once again, debatable. Unsure on how much block it actually adds. I've heard it adds no block, 1% block and 4% block. So not sure :x)
Cats Reflex +12% block of melee attacks
Protect +50 defense
SF +140 attack
GT +150 attack and +25% attack speed
In order of priority, I'd say :
Heap up -> GT -> SF -> Cats Reflex -> Cannonball -> Patience -> Quickstep -> Protect.
Of course, other buffs will be put inbetween them depending on who you mainly level with ;o
I'll just do some examples now..
Blade Useful buffs:Heap up,Haste,Beef up,Cannon ball,GT,SF,Cats Reflex,Accuracy,Protect,Quickstep,Patience
Order of important? Hm..
Haste -> Beef up -> Heap up -> GT -> Accuracy -> SF -> Cannonball -> Cats Reflex -> Patience -> QS -> Protect
Of course, this order can be changed around as this was just an example. As long as beef up / heap up / haste / GT are mastered, skills won't be too much of a problem.
Elementor
Useful buffs:
Mental Sign,Heap up,Cats Reflex,Cannonball,Quick Step,Patience,Protect,SF,GT
Order of importance:
Heap up -> Mental Sign -> Cats Reflex -> Protect -> GT -> SF -> Patience -> Quick step -> Cannonball.
I have put cannonball last because of the confusion about whether or not it adds blockrate or not. Once again, this order can be changed around. The buffs you should prioritize are heap up / mentalsign.
I'm not gonna go through all classes like this, but I will say what buffs are useful for each class, not in order of importance.
Yourself (FSRM): Quickstep,Patience,Cannonball,Heap up,Cats reflex,Protect,Prevention (self buff)
BRM / BP / AoE RM: All buffs, unless told otherwise.
Yoyojester:Patience,Quickstep,Haste,Heap up,Cats Reflex,Beef up,Cannonball,Accuracy,Protect,SF,GT
Bowjester:Patience,Quick step,Haste,Heap up,Cats Reflex,Cannonball,Accuracy,Protect (not really needed),SF,GT
Ranger:Mental sign,Quickstep,Patience,Haste,Heap up,Cats Reflex,Cannon ball,Accuracy,Protect,SF,GT
Knight:Quickstep,Patience,Haste,Heap up,Cats Reflex,Beef up,Cannon ball,Accuracy,Protect,SF,GT
Crucio Psykeeper:Quickstep,Patience,Heap up,Cats Reflex (optional?),Protect (optional?),
Aoe Psykeeper:Mental sign, Quickstep,Patience,Haste,Heap up,Cats Reflex,Cannon ball,Accuracy,Protect,SF,GT
^ Okay all these buffs are what are useful to these classes. You should buff these on your partner, unless you've been told not to. :x
What is the best use of the action slot for an FSRM?
---DEBATEABLE---
There are quite a few possibilities, and they depend on the level of your buffs:
Buffs for yourself (all master buffs): Mental, HeapUp, Cat's Reflexes, Quickstep, Prevention.
Buffs for yourself (v7 RM buffs under 80): Mental, HeapUp, Quickstep, Cat's Reflexes, Protect.
-----This second one is debateable, and depends really on your skill build. The one I made is the one I use on my RM lv80.
SF and GT superspecial: Heal, SF, GT.
-----This one is kinda not known enough: by doing this, you will never miss with your GT. The game will trigger your heal, but then you won't run to your partner (not on your monitor), and, after a few moments, from far you'll give him SF and then GT. 100% sure GT will work XD
HC: Put three HolyCrosses in the action slot. Or, as Ali says, just two, because at a certain level killers will kill fast enough for not being able to use HC 3 times, and, also, slower the blackening speed.
-----Will make killing faster for the fighter. But, the action slot will get darkened by the block very fast. So, you will start doing single HCs very soon, without an activition.
The best one would be the HC one, for fastening the kill. But it's rather personal to decide which use. SF GT one makes you slower at SF and GTing. The one about buffing yourself can be just bypassed, also because most of times you can use more buffs than those, example: patience.
AOE RM/ General
What are the builds of a AOE RM?
An aoe build depends on how you plan to aoe and your equips.
"120-150 sta rest int, only using merkaba with healer"
The aoeing is REALLY slow and relying on prevention isn't always the way to go. In the desert, where the mobs have rage, crits in rage bypass your prevention easily, so it's impossible AOE just with prevention on. Even regular crits could bypass your prevention. Although with this build you'll be able to dual aoe or maybe even solo (though may be quite risky and slow exp). The exping is pretty laid back.
"120-150 sta rest str using merkaba+burstcrack(stonehand) with healer"
The best build for fast and effective merkaba. Needs a little skill and fast hands though. Considering that you'd AOE in desert with such a build, consider getting a 140STA build, rest STR. You have to merkaba, then switch fast to knuckle and do 3 burstcracks, then go back to Stick and Merkaba again. Absolutely needs a healer. Is very tricky, but also fun.
"full sta using merkaba + prevention with leecher/healer"
The damage dealt by Merkaba is almost the same (just 500dmg less), and lets you AOE way more monsters than the 120-140 STA AOE Merkaba, but needs absolutely a RingMaster, because the heal power you get on yourself is very low. The leveling is laid back, not so slow, but still, slower than Merkaba+BurstCrack.
Still considering that you'd AOE only over 105, the suggested equip is:
-Level105 v7 set refined with +8 and +28%HP;
-Angels Knuckle for the +15%HP (for MH+BC build) possibly +8 or more;
-Legendary Golden Stick possibly +8 or more and absolutely not elemented.
-+4STR kncukle (they're rather cheap).
-STAMrings+6 or Strentes+1, depending on how well you tank.
-Plugs+4 (note: +9 from version 11, in case I forget to update) or Mighteers+1, depending on how well you tank.
-Gore necklace +6 for the added HP.
Last edited by woxxy; 04-06-2008 at 09:45 AM.
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