Posts: 197
Join Date: Aug 2009
Location: Scotland
IGN: Imperial
Server: Kern
Guild: Ridicule
Wiki Edits:
Rep Power: 14
V16 Info -
06-23-2010, 02:15 AM
Edit by sinner:
Quote:
Originally Posted by MarteI
Weapons:
Spoiler
II_WEA_BOOK_BOKROMAIN
II_ARM_ARM_SHI_ZEMBATO
II_ARM_ARM_SHI_ZEMSOUL
II_ARM_ARM_SHI_BOKSOUL
II_WEA_SWO_SWDSOUL
II_ARM_ARM_SHI_SHESOUL
II_WEA_SWO_BEHESWORD
II_WEA_SWT_BEHETWOSWORD
II_WEA_AXT_BEHETWOAXE
II_ARM_ARM_SHI_BEHESHILD
II_WEA_SWO_BEHEONEHANDSWORD
II_WEA_AXE_BEHEONEHANDAXE
II_WEA_BOW_BEHECROSSBOW
II_WEA_YOY_BEHEYOYO
II_WEA_KNU_BEHENUCLE
II_ARM_ARM_SHI_BEHEFORCEZEM
II_WEA_CHE_BEHESTICK
II_WEA_WAN_BEHEWAND
II_ARM_ARM_SHI_BEHEMAGICBOOK
II_WEA_STA_BEHESTAFF
Weapon Stats:
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Monsters:
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MI_RABBITGUARDER01
MI_TUTTLESWORDER01
MI_TUTTLEFIGHTER01
MI_TUTTLEASSASSIN01
MI_TUTTLEAXE01
MI_TUTTLESPEAR01
MI_TUTTLEKING01
MI_STATUE
MI_SPIRITTULA
MI_SPIRITUMTULA
MI_SPIRITOBNIS
MI_SPIRITBAGNIS
MI_BEGUARDIAN
MI_BEHEMOTH
MI_BEHESTATUE01
MI_PUPPETWOLF
MI_RYSENTRY
MI_RYGUARD
MI_RYARCHER
MI_RYMAGI
MI_RYWARRIOR
MI_RYBARGA
Edit 2:
New skill tables (not final)
Spoiler
Quote:
Originally Posted by MarteI
Possible skill effects (again, not final)
Spoiler
Quote:
Originally Posted by TehGeneral
RM
Code:
4k DoT Heal.
20% Speed.
1500 HP.
550 Def.
15% Fire Mastery (I know.)
33% success chance of rooting target in place.
BP
Code:
300 Attack.
180 Additional Damage.
20% Attack Speed.
45% Crit.
All Int based and party skills.
Psy
Code:
New attack spell causing bleeding.
New attack spell. (Looks weaker than Sprit Bomb).
-300% Attack.
-300% Defense.
-15% Attack Speed.
Last 3 are debuffs applied to others, and all skills are Int based.
Ele
Code:
New AoE attack spell with chance to stun.
New attack spell.
New attack spell.
Some new debuff called Sleeping (?).
Knight
Code:
Pulling. (lol?)
New attack skill.
New attack skill with chance to stun.
Nothing. (??)
700 Def.
New AoE attack skill with chance to stun.
All attacks Str based.
Blade
Code:
New attack spell.
New AoE attack skill.
550 Attack self buff.
New debuff giving 0% speed atm. (Unfinished?)
Second skill is Str and Dex based.
Jester
Code:
New attack skill.
30% melee block self buff.
30% hit self buff.
New attack skill. (Uses name BackStep, lol).
All skills Str based.
Ranger
Code:
New AoE attack skill.
450 attack self buff.
30% hit rate self buff.
30% range increase.
First skill is Dex based.
Might be a few mistakes in there but those are the skills based on the tables MarteI posted. They keep changing a bunch of the skills, the Ranger final skill was 50% this morning, now 30%. Only have to look at the Psy skills and see how much they mess up.
New map:
Spoiler
Quote:
Originally Posted by MarteI
I'll try to take some ingame screenshots when my client finished unpacking.
Size of the new bosses:
Spoiler
Quote:
Originally Posted by Suinia
Just posted on the officials through someone who said MarteI got it for 'em:
Size Comparison: (Big Bosses)
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New mob stats:
Spoiler
Quote:
Originally Posted by MarteI
Blockrate can be calculated that way:
(dwER - dwLevel) * 0.5
Found some ingame-pics of the new continent and dungeon...
Thanks goes to Saten Ruiko from GNT. (As seen on mmorpg-core.com)
Grafic updates + screenshots:
Spoiler
[QUOTE=Shimoko;2192168]Grafik-Updates:
It has been mantioned before that the next version of FlyFF might contain an update of the grafiks. Seems that might be true to some dagree...
Some old objekts got reworked or were replaced with others. For example, the center of Flarine (by the station) got a new fence:
Also some more pictures of the new continent and dungeon.
Again all credit goes to Till1993 from GNT! As seen on mmorpg-core.com!
Spoiler
Edit 3:
3rd Job Information
Spoiler
Quote:
Originally Posted by Chrome
I tried translating this post in page 31 of this thread ->
since no one has done it yet. Here I go, hope its understandable.
Spoiler
Third Job Changes
When you get to level 130, you can go to an NPC in a new town called Elliun (not sure if its spelled right) and start the Third Job Quest. The level limit has been increased 140 from 129.
Knight -> Lord Templar
Ranger -> Crackshooter
Ringmaster -> Florist
Blade -> Storm Blade
Psykeeper -> Mentalist
Elementor -> Elemental Lord
Jester -> Wind Lurker
Billposter -> Force Master
New Skills:
these skills are in the order that the Korean post listed them.
Lord Templar
Templar Pulling: pulls opponent infront of the player Grand Rage: damages subject greatly Shield Strike: strikes with a shield and stuns with the standard stun rates (I guess it means the stun rate increases as you level) Confrontation Amplification (?): uses opponent's anger to do something.. not exactly sure Holy Armor: increases the caster's defense for one minute Scope Strike: an AoE attack
Crack Shooter
Range Strike: an AoE attack Power Increase: increases the caster's attack for one minute Control Increase: increases Hit Rate (?) for one minute Hawk Eye: increases arrow (something, not sure what it means, in korean it translated "arrow intersection")
Florist
Prayer of Regeneration: heals subject's HP constantly in a certain time limit Placid (?) Step: increases subject's speed for one minute Placid (?) Body: increases subject's HP for one minute Placid (?) Armor: increases subject's defense for one minute Absolute Barrier: protects caster from any "physical" or magic attacks for 5 minutes Fetters (?): reduces subject's speed to 0%
Storm Blade
Cross of Blood: damages subject greatly Storm Blessed: an AoE attack Holding Storm: reduces subject's speed to 0% Power Increase: increases attack for one minute
Mentalist
Scream of Terror: constantly damages the subject in a limited time Darkness Rake: damages subject greatly Attack Decrease: decreases subject's attack Defender Decrease: decrease subject's defense Speed Decrease: decreases subject's attack speed (maybe DCT too)
Elemental Lord
Thunderbolt: an AoE attack Final Spear: uses elements to damage a subject using spears Cosmic Element: uses the universe's elements (?) to cast an orb Sleeping: casts a sleeping spell to a subject for a couple seconds
Wind Lurker
Mad Hurricane: damages subject greatly Evasion Increase: increases evasion for one minute Control Increase: increases control for one minute Back Stab: attack subject from behind
Force Master
Aurora of Wrath: increases all the players around the caster's attack for 5 minutes Aurora of Obsession (?): increases all the players around the caster's magic attack for 5 minutes Aurora of Velocity: increases all the players around the caster's attack speed for 5 minutes Aurora of Insanity: increases all the players around the caster's critical rate for 5 minutes
Apparently another thing they added was a Location system when you can locate another person's location through a series of numbers which you can obtain through the World Map. You can write this number and give it to others through the chat window to specifically let others know of your location, etc.
Quote:
A few of the classes names were changed after an event that happened in the official forums, where the players had the chance to choose a new name for the classes:
In this order:
(2nd job - 3rd job's names from kFlyff - chosen 3rd job's names for eFlyff)
A new CS zone isn't even that unlikely.
They currently use the numbers 1-244 as world IDs.
1 is Madrigal, 2 is Azria, 3 Is Coral Island. The next higher one would be 21 which is the first tower floor. Instances use 120+, dungeons 200+.
Now v16 brings a new map called Raretecia with the ID 4. Which makes me believe that this is actually a new cs area.
The mobs the OP posted seem to belong to a new instance dungeon. They are in the client for quite a while already, atleast in the test client they where lvl 61-68 if I recall correct and are now 73-80, probably just placeholder levels+stats as they got the same droptable as the Rustia monsters.
They also expand the map at the north.
The continent is called Kailun and judging by the textures seems to be some kind of desert with a oasis in the middle.
Oh, and I think I once mentioned that v16 has an auction house. Thats sadly not true, you can auction a guildhousemiddle from an npc, therefore they call the menu "auctionhouse". My bad.
Thats also pretty interessting, yet I doubt its anything else then one of those fun weapons since they can't even balance the current classes adding another one would be retarded, not even mentioning the work and aoensoft doesn't like work.