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Go Back   FlyFF World > Class Discussions > The Arcanum

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  #1  
Skullnuck
Mothbee
 
Default psy hero skill - 07-03-2009, 01:00 PM
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hi, i kno that the hero skill for psy's was a skill that froze the persons keyboard and mouse... but did it change in v13 because i saw a few people talking about that... is it true and if it is wat is it?
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  #2  
MeTree
touch mi tree
 
Default 07-03-2009, 04:00 PM
Quote:
Originally Posted by RobinRTB View Post
I'm not sure but I believe they changed it to a stun.. 5 second stun with a 33% succes chance? Something like that? Don't quote me on it though
A stun? Does that mean your RM can Gvur it away?
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  #3  
Luciana
If looks could kill...
Psykeeper Of The Year
 
Default 07-03-2009, 05:23 PM
Quote:
Originally Posted by MeTree View Post
A stun? Does that mean your RM can Gvur it away?
I'm not sure if a RM can use Gvur and get rid of that Stone Feet, but I asked a friend to try to use a scroll of holy and he said it doesn't works. I believe you can't use gvur to get rid of it as well.

Like the skill description says, while you are stunned you can't use your FP, MP, HP, keyboard and mouse.

Almost everyone thought it was bugged or nerfed. The thing is, I believe who tested it had the skill at level 1 and at level 1 it wont do the same thing it does at level 5. Most of people thought it'd be the same, with a shorter cooldown to re-use and a better success rate, but it actually changes the skill too.

For example, while you are stunned you can't use food, refreshers or anything, and that includes the scroll of holy, like mentioned before. There's a problem though. While the enemy is stunned, no one can hit it. It basically turns a stone. The target can't use stuff and whoever is outside can't atk the target, hence I think RMs can't use gvur or the master RM skill to get rid of it.

Although you can't atk the person while he/she is stunned, it can be very useful in sieges. For example, you could use the skill as a counter. Or you could spam it on someone scoring too high/spamming sneaker.

I'm not sure about the success rate for each level, but I believe it's something like this: (I'm sure about level 1, 2 and 5)

Level 1 = 5%
Level 2 = 10%
Level 3 = 15%
Level 4 = 20%
Level 5 = 35%

It lasts 7 seconds, doesn't matters what level it is. Also, the higher the level is, the shorter is the cooldown to re-use the skill. Mine is maxed and it's like 1 second cooldown to re-use. I believe it's just a way to prevent us psykeepers from spamming it. And a last thing: it consumes ALL your MP and FP.

Last edited by Luciana; 07-04-2009 at 03:10 AM.
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  #4  
jmorsch
Carrierbomb
 
Default 07-03-2009, 06:32 PM
Is it me or are these hero skills really lame. The only useful one that i can recall is the billposter one. And im not really sure if i get the psy skill what would be the point of it if you cant atk them after there stunned. They really need more creative developrs
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  #5  
Luciana
If looks could kill...
Psykeeper Of The Year
 
Default 07-04-2009, 03:11 AM
Quote:
Originally Posted by jmorsch View Post
Is it me or are these hero skills really lame. The only useful one that i can recall is the billposter one. And im not really sure if i get the psy skill what would be the point of it if you cant atk them after there stunned. They really need more creative developrs
Actually not even the billposter one is THAT useful. For example, while you are in the arena fighting someone and you cast it, all your MP and FP is gone so your asal damage wont be as high. Honestly I wouldn't risk all my mp to debuff someone knowing it could even fail.

I like the ranger skill, though. Increases by 30% the range to shot arrows/skills. The elementor one isn't that bad, also.
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  #6  
MeTree
touch mi tree
 
Default 07-04-2009, 04:27 AM
Quote:
Originally Posted by jmorsch View Post
And im not really sure if i get the psy skill what would be the point of it if you cant atk them after there stunned. They really need more creative developrs
They most likely did this to balance stuff (or I'm overestimating the devs ;o); a 7-seconds stun that you can spam every second (providing you have fp and mp holds active) is pretty overpowered. Ok, BPs and Jesters can stunlock too, but atleast those classes are close range and have a shorter stun.
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  #7  
Luciana
If looks could kill...
Psykeeper Of The Year
 
Default 07-04-2009, 02:33 PM
Quote:
Originally Posted by MeTree View Post
They most likely did this to balance stuff (or I'm overestimating the devs ;o); a 7-seconds stun that you can spam every second (providing you have fp and mp holds active) is pretty overpowered. Ok, BPs and Jesters can stunlock too, but atleast those classes are close range and have a shorter stun.
Yup the skill is pretty much spammable, but there are times that it takes a lot to get the person stunned, as there were times that I got someone stun locked for 30 seconds or so.

I wouldn't say it's overpowered, since you can't kill the target while it's stunned. I'd consider HoP and Asal as overpowered in FlyFF, since they are skills for low levels and are that strong. Stone feet is a skill for heroes and it costs a lot to max it, not to mention all the work the psy had to hit hero.
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  #8  
TehGeneral
Whats this thing for?
Super Saiyan
 
Default 07-04-2009, 02:49 PM
Its actually a pretty useful skill, I remember when Psyke used it on me in siege. Holies definitely do not work against them (burnt a few before i noticed ) and it does make you a sitting target. In the time I got stuck a BP (Dolios) landed next to me and asaled me the second I was released, so its quite useful to take out the bigger threats if targets are chosen successfully.
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