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  #1  
MarteI
Jack the Hammer
 
Default Upgrading Rates and more - 07-01-2009, 01:10 PM
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Quote:
Originally Posted by MarteI View Post
If its allowed and if you guys want to see it I can post the rest too. Including Upgrade Rates and so on.
Quote:
Originally Posted by Tor View Post
Go ahead and post it, just information.
Well, here it is. Once again, those numbers are taken from the offical v13 Server Files.
Do not ask me where I got those files from.
Do not ask me to give the files to you.
I dont care if you dont believe me.

Piercing Rates:

Suit:
Code:
0/1 = 80%
0/2 = 50%
0/3 = 20%
0/4 = 5%
Weapon/Shield:
Code:
 0/1 = 50%
 0/2 = 25%
 0/3 = 12.5%
 0/4 = 6.25%
 0/5 = 3.13%
 0/6 = 1.56%
 0/7 = 0.78%
 0/8 = 0.39%
 0/9 = 0.20%
 0/10= 0.10%
Upgrading Rates:

Weapon/Shield/Set:
Code:
 +1 = 100%
 +2 = 100%
 +3 = 70%
 +4 = 50%
 +5 = 40%
 +6 = 30%
 +7 = 20%
 +8 = 10%
 +9 = 5%
+10 = 2%
Element:
Code:
+1 = 100%
+2 = 100%
+3 = 70%
+4 = 50%
+5 = 40%
+6 = 30%
+7 = 20%
+8 = 10%
+9 = 5%
+10= 2%
+11= 1.9%
+12= 1.8%
+13= 1.7%
+14= 1.6%
+15= 1.5%
+16= 1.4%
+17= 1.3%
+18= 1.2%
+19= 1.1%
+20= 1%
Jewelry:
Code:
+1 = 100%
+2 = 100%
+3 =  63%
+4 =  45%
+5 =  33%
+6 =  26%
+7 =  21%
+8 =  17%
+9 =  14%
+10=  11%
+11=   9%
+12=   8%
+13=   6%
+14=   5%
+15=   4%
+16=   3%
+17=   2%
+18=   1%
+19= 0.7%
+20= 0.1%
Ultimate Stuff:

Ultimate Exchange:
Code:
2%
Unique Exchange:
Code:
2%
Ultimate Upgrade:
Code:
 +1 = 11.1%
 +2 = 9%
 +3 = 7%
 +4 = 5%
 +5 = 3%
 +6 = 0.9%
 +7 = 0.7%
 +8 = 0.5%
 +9 = 0.3%
+10 = 0.1%
Set Gem:
Code:
90%
Make Gem (Normal):
Code:
 +0 = 5%   =  1 Gem
 +1 = 10%  =  1 Gem
 +2 = 15%  =  1 Gem
 +3 = 20%  =  1 Gem
 +4 = 50%  =  1 Gem
 +5 = 100% =  1 Gem
 +6 = 100% =  2 Gem
 +7 = 100% =  3 Gem
 +8 = 100% =  5 Gem
 +9 = 100% = 10 Gem
+10 = 100% = 20 Gem
Make Gem (Green):
Code:
 +0 = 10%  =  1 Gem
 +1 = 20%  =  1 Gem
 +2 = 30%  =  1 Gem
 +3 = 40%  =  1 Gem
 +4 = 100% =  1 Gem
 +5 = 100% =  2 Gem
 +6 = 100% =  4 Gem
 +7 = 100% =  6 Gem
 +8 = 100% = 10 Gem
 +9 = 100% = 20 Gem
+10 = 100% = 40 Gem
Pet Stuff:

Egg Exchanging Rates
Code:
500  Petfeed = 26%
1000 Petfeed = 22%
1500 Petfeed = 19%
2000 Petfeed = 13%
3000 Petfeed = 8%
4000 Petfeed = 3%
5000 Petfeed = 2%
Tiger        = 1%
Lion         = 1%
Rabbit       = 1%
Fox          = 1%
Dragon       = 1%
Griffin      = 1%
Unicorn      = 1%
PetLife:
Code:
35% = +1
30% = +2
20% = +3
10% = +4
 5% = +5
Pet Levels:
Code:
       Class D   Class C   Class B   Class A   Class S
LVL 1   100%       51%       40%       35%       27%
LVL 2              31%       28%       23%       21%
LVL 3              18%       18%       17%       17%
LVL 4                        10%       12%       13%
LVL 5                         4%        7%        9%
LVL 6                                   4%        6%
LVL 7                                   2%        4%
LVL 8                                             2%
LVL 9                                             1%
Collecting Stuff:

Collecting Rates:
Code:
Small Toothed Wheel = 14.412%
Breeze Piece        =  9.804%
Rain Piece          =  9.804%
Toothed Wheel       =  9.804%
Sand Piece          =  9.804%
Candle Piece        =  9.804%
Flood Piece         =  5.882%
Storm Piece         =  5.882%
Spark Piece         =  9.804%

Gray Pill           =  2.997%
Yellow Pill         =  1.498%
Vaccum Card         =  2.997%
Ocean Card          =  2.997%
Blue Pill           =  0.749%
Red Pill            =  0.375%
Gold Pill           =  0.187%
Cloud Piece         =  0.100%
Sunstone Piece      =  0.612%
Moonstone Piece     =  0.612%
Mountain Piece      =  0.082%
Magma Piece         =  0.041%
Topaz Piece         =  1.021%
Thunder Piece       =  0.020%
Ruby Piece          =  0.408%
Saphire Piece       =  0.204%
Earthquake Piece    =  0.027%
Emerald Piece       =  0.034%
Diamond Piece       =  0.019%
Volcano Piece       =  0.014%
Lightning Piece     =  0.006%
Collector Upgrading Rate:
Code:
+1 = 10%
+2 = 10%
+3 = 10%
+4 = 10%
+5 = 10%
Awakening Stuff:

Awakening Slots:
Code:
1 Slot  = 35%
2 Slots = 35%
3 Slots = 30%
Attribute Chances:
Code:
STR         = 7%
DEX         = 7%
INT         = 7%
STA         = 7%
Critical    = 8%
ADOCH       = 8%
Speed       = 7%
Attackspeed = 7%
DEF         = 7%
ATK         = 7%
HP          = 7%
MP          = 7%
FP          = 7%
DMMT        = 7%
Attributes (Set/Pet):
Code:
STR/STA/DEX/INT    CRIT/DMMT/SPEED    ASPD/ADOCH    ATK    DEF    MP/FP/HP      Chance

     -28                 -10 	         -19       -140   -112      -500      0.0100000	%
     -25                 -9  	         -17       -125   -100      -450      0.2938270	%
     -22                 -8  	         -15       -110   -88       -400      0.6486111	%
     -19                 -7  	         -13       -95    -76       -350      1.1047619	%
     -16                 -6  	         -11       -80    -64       -300      1.7129630	%
     -13                 -5  	         -9        -65    -52       -250      2.5644444	%
     -10                 -4  	         -7        -50    -40       -200      3.8416667	%
     -7                  -3  	         -5        -35    -28       -150      5.9703704 %	
     -4                  -2  	         -3        -20    -16       -100     10.2277778 %	
     -1                  -1  	         -1        -5     -4        -50      23.6255776 %
      1                   1  	          1         5      4         50      23.6255776 %			
      4                   2  	          3         20     16        100     10.2277778	%		
      7                   3  	          5         35     28        150      5.9703704	%		
      10                  4  	          7         50     40        200      3.8416667	%		
      13                  5  	          9         65     52        250      2.5644444 %
      16                  6              11        80     64        300      1.7129630 %			
      19                  7  	          13        95     76        350      1.1047619	% 		
      22                  8  	          15        110    88        400      0.6486111 %
      25                  9  	          17        125    100       450      0,2938272 %
      28                  10 	          19        140    112       500      0.0100000 %
Attributes (CS):
Code:
STR/STA/DEX/INT    CRIT/DMMT/SPEED    ASPD/ADOCH    ATK    DEF    MP/FP/HP      Chance

       1                  1 	           1         5      4       50            60 %
       4                  2  	           3         20     16      100           30 %
       7                  3   	           5         35     28      150           10 %
Random Crap:
Weapon Card Exchange:
Code:
D->C = 40%
C->B = 15%
B->A =  2%
Armor Card Exchange:
Code:
2%->3% = 40%
3%->4% = 15%
4%->7% =  2%
Chance to get a stated item:
Code:
9%
KawiBawiBo:
Code:
          Rock     Paper    Scissors
Round 1  34.00%    33.00%    33.00%
Round 2  34.00%    33.00%    33.00%
Round 3  34.00%    33.00%    33.00%
Round 4  34.00%    33.00%    33.00%
Round 5  34.75%    33.00%    32.25%
Round 6  34.75%    33.00%    32.25%
Round 7  34.75%    33.00%    32.25%
Round 8  34.75%    33.00%    32.25%
Round 9  35.50%    33.00%    31.50%
Round 10 35.50%    33.00%    31.50%
Mysterious Bag:
Code:
 0.01% = Dragon Cloak 1          
 0.10% = Hera Hoverbike
 0.10% = Wooden Horse
 0.10% = Snowboard
 0.15% = BabyPolarBear
 1.50% = Doggy
 1.50% = Kitty
 5.00% = Common Bank 15
 5.00% = Exp. and Party Skill 15
 5.00% = Full Shout 15
10.00% = Scroll of Sprotect 
10.00% = Scroll of Smelting 
14.00% = Activition 
14.00% = Upcut Stone 
18.54% = Refresher Hold 
15.00% = Vitaldrink X
I know that there are much more Boxes like the Mysterious Bag but I'm to lazy write them all down since most of them aren't used anyway. If theres anything I forgot just tell me.

Last edited by MarteI; 08-14-2009 at 12:50 PM.
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  #2  
fabricek
*Insert Catchy Meme Here*
 
Default 07-01-2009, 01:20 PM
nicely done
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  #3  
Molbol_x
Grrr
 
Default 07-01-2009, 01:21 PM
+rep.
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  #4  
Rench
.
 
Default 07-01-2009, 01:22 PM
Quote:
Originally Posted by MarteI View Post
Chance to get a stated item:
Code:
9%
Does this mean my drops from mobs have a %9 chance of being statted? or am I missing something.

Also pretty nice information here. Seems quite true from the tries have been made.

Ok but there is something odd. I just failed making my suit +2 elec but it says the chances are %100 here. Im not trying to say all are wrong but maybe +2 for elements isnt right?

Last edited by Rench; 07-01-2009 at 01:24 PM.
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  #5  
Addle Larson
Kern
 
Default 07-01-2009, 01:24 PM
Thank you. That makes my mathematical equations much more accurate.
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  #6  
FrenchEmoPriest
Totemia
 
Default 07-01-2009, 01:26 PM
Wow sweet but watch Gala try to take it down again

Last edited by FrenchEmoPriest; 07-01-2009 at 01:27 PM.
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  #7  
MeTree
touch mi tree
 
Default 07-01-2009, 01:27 PM
Nice list.

Lol @ Kawibo, spamming Rock actually has the most chance of winning?
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  #8  
MarteI
Jack the Hammer
 
Default 07-01-2009, 01:33 PM
Quote:
Originally Posted by Rench View Post
Does this mean my drops from mobs have a %9 chance of being statted? or am I missing something.
Whenever a Weapon/Shield/Armor Piece drops it has a 9% chance of beeing stated.

Quote:
Originally Posted by Rench View Post
Ok but there is something odd. I just failed making my suit +2 elec but it says the chances are %100 here. Im not trying to say all are wrong but maybe +2 for elements isnt right?
Thats strange. Are you sure that happend in v13? Because it also says its 100% success on the official flyff-wiki.
Quote:
You can safely upgrade weapons and armor up to +3 with elemental cards. +1 and +2 are 100% success, +3 may fail but item will not break(card is lost).
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  #9  
whattaninja
Gigglebox
 
Default 07-01-2009, 01:33 PM
Quote:
Originally Posted by MeTree View Post
Nice list.

Lol @ Kawibo, spamming Rock actually has the most chance of winning?
i think it'd be opposite.
it picks rock so you pick paper?
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  #10  
Molbol_x
Grrr
 
Default 07-01-2009, 01:37 PM
any idea why some people fails over 600 tries when upgrading while some others get it in few tries?
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  #11  
whattaninja
Gigglebox
 
Default 07-01-2009, 01:39 PM
Quote:
Originally Posted by Molbol_x View Post
any idea why some people fails over 600 tries when upgrading while some others get it in few tries?
its a percentage so its all chance
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  #12  
Molbol_x
Grrr
 
Default 07-01-2009, 01:42 PM
Quote:
Originally Posted by MarteI View Post
Whenever a Weapon/Shield/Armor Piece drops it has a 9% chance of beeing stated.



Thats strange. Are you sure that happend in v13? Because it also says its 100% success on the official flyff-wiki.
maybe theres something hidding in the server, that records the upgrading or something which says who has more chance of getting something good.
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  #13  
Molbol_x
Grrr
 
Default 07-01-2009, 01:43 PM
Quote:
Originally Posted by whattaninja View Post
its a percentage so its all chance
somehow experience tells me there's MORE than the chances written in the client files.

Last edited by Molbol_x; 07-01-2009 at 02:04 PM.
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  #14  
whattaninja
Gigglebox
 
Default 07-01-2009, 02:02 PM
also i love you for this thread *.*
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  #15  
Addle Larson
Kern
 
Default 07-01-2009, 03:05 PM
Quote:
Originally Posted by Molbol_x View Post
somehow experience tells me there's MORE than the chances written in the client files.
It wouldn't surprise me if Level somehow was incorporated into this.
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