MMO Fam About MMOFam Suggest MMORPG Networks
Flyff Flyff Flyff
Flyff Flyff Flyff
Flyff Home Flyff Wiki Flyff Guides Flyff Market Place Flyff Gallery Flyff Forums
Flyff Flyff Flyff
Register
Arcade
Gallery
Contact Us
Forum Support
Go Back   Flyff World > FlyFF Discussions > FlyFF General Discussions

Notices

Closed Thread
 
Thread Tools
  #391  
MarteI
 
Default 08-23-2010, 02:30 PM
Quote:
Originally Posted by Lick View Post
now we just need to know the drop rates
Code:
MI_BEHEMOTH
{
	Maxitem = 10;
	
	DropItem(II_WEA_SWO_BEHESWORD, 8000000, 0, 1);
	DropItem(II_WEA_SWT_BEHETWOSWORD, 8000000, 0, 1);
	DropItem(II_WEA_AXT_BEHETWOAXE, 8000000, 0, 1);
	DropItem(II_ARM_ARM_SHI_BEHESHILD, 8000000, 0, 1);
	DropItem(II_WEA_SWO_BEHEONEHANDSWORD, 8000000, 0, 1);
	DropItem(II_WEA_AXE_BEHEONEHANDAXE, 8000000, 0, 1);
	DropItem(II_WEA_BOW_BEHECROSSBOW, 8000000, 0, 1);
	DropItem(II_WEA_YOY_BEHEYOYO, 8000000, 0, 1);
	DropItem(II_WEA_KNU_BEHENUCLE, 8000000, 0, 1);
	DropItem(II_ARM_ARM_SHI_BEHEFORCEZEM, 8000000, 0, 1);
	DropItem(II_WEA_CHE_BEHESTICK, 8000000, 0, 1);
	DropItem(II_WEA_WAN_BEHEWAND, 8000000, 0, 1);
	DropItem(II_ARM_ARM_SHI_BEHEMAGICBOOK, 8000000, 0, 1);
	DropItem(II_WEA_STA_BEHESTAFF, 8000000, 0, 1);
	
	DropItem(II_GEN_JEW_RIN_FIRERING, 16000000, 0, 1)
	DropItem(II_GEN_JEW_RIN_LANDRING, 16000000, 0, 1)
	DropItem(II_GEN_JEW_RIN_WATERRING, 16000000, 0, 1)
	DropItem(II_GEN_JEW_RIN_ELECTRICRING, 16000000, 0, 1)
	DropItem(II_GEN_JEW_EAR_ATTEARRINGEST, 16000000, 0, 1)
	DropItem(II_GEN_JEW_EAR_DEFEARRINGEST, 16000000, 0, 1)
	DropItem(II_GEN_JEW_NEC_HPNECKLACEMR, 16000000, 0, 1)
	DropItem(II_GEN_JEW_NEC_MPNECKLACEMR, 16000000, 0, 1)
	DropItem(II_GEN_JEW_NEC_FPNECKLACEMR, 16000000, 0, 1)
	DropItem(II_GEN_JEW_NEC_HPMPNECKLACE, 16000000, 0, 1)
	DropItem(II_GEN_JEW_EAR_MAGICRINGEST, 16000000, 0, 1)
	DropItem(II_GEN_JEW_EAR_RANGERINGEST, 16000000, 0, 1)
	
	DropItem(II_GEN_MAT_OPERCID, 50000000, 0, 1)
	DropItem(II_GEN_MAT_OPERCID, 50000000, 0, 1)
	DropItem(II_GEN_MAT_OPERCID, 50000000, 0, 1)
	DropItem(II_GEN_MAT_CID,	 80000000, 0, 1)
	DropItem(II_GEN_MAT_CID,	 80000000, 0, 1)
	DropItem(II_GEN_MAT_CID,	 80000000, 0, 1)

	DropItem(II_GEN_MAT_DIAMOND, 45000000, 0, 1);
	DropItem(II_GEN_MAT_DIAMOND, 45000000, 0, 1);
	DropItem(II_GEN_MAT_DIAMOND, 45000000, 0, 1);
	DropItem(II_GEN_MAT_DIAMOND, 45000000, 0, 1);
	DropItem(II_GEN_MAT_DIAMOND, 45000000, 0, 1);
	DropItem(II_GEN_MAT_EMERALD, 49000000, 0, 1);
	DropItem(II_GEN_MAT_EMERALD, 49000000, 0, 1);
	DropItem(II_GEN_MAT_EMERALD, 49000000, 0, 1);
	DropItem(II_GEN_MAT_EMERALD, 49000000, 0, 1);
	DropItem(II_GEN_MAT_EMERALD, 49000000, 0, 1);
	DropItem(II_GEN_MAT_SAPPHIRE, 58000000, 0, 1);
	DropItem(II_GEN_MAT_SAPPHIRE, 58000000, 0, 1);
	DropItem(II_GEN_MAT_SAPPHIRE, 58000000, 0, 1);
	DropItem(II_GEN_MAT_SAPPHIRE, 58000000, 0, 1);
	DropItem(II_GEN_MAT_SAPPHIRE, 58000000, 0, 1);
	DropItem(II_GEN_MAT_RUBY, 70000000, 0, 1);
	DropItem(II_GEN_MAT_RUBY, 70000000, 0, 1);
	DropItem(II_GEN_MAT_RUBY, 70000000, 0, 1);
	DropItem(II_GEN_MAT_RUBY, 70000000, 0, 1);
	DropItem(II_GEN_MAT_RUBY, 70000000, 0, 1);
	DropItem(II_GEN_MAT_TOPAZ, 83000000, 0, 1);
	DropItem(II_GEN_MAT_TOPAZ, 83000000, 0, 1);
	DropItem(II_GEN_MAT_TOPAZ, 83000000, 0, 1);
	DropItem(II_GEN_MAT_TOPAZ, 83000000, 0, 1);
	DropItem(II_GEN_MAT_TOPAZ, 83000000, 0, 1);
	DropItem(II_GEN_MAT_ORICHALCUM01, 200000000, 0, 1);
	DropItem(II_GEN_MAT_ORICHALCUM01, 200000000, 0, 1);
	DropItem(II_GEN_MAT_ORICHALCUM01, 200000000, 0, 1);
	DropItem(II_GEN_MAT_ORICHALCUM01, 200000000, 0, 1);
	DropItem(II_GEN_MAT_ORICHALCUM01, 200000000, 0, 1);
	DropItem(II_GEN_MAT_ORICHALCUM01, 200000000, 0, 1);
	DropItem(II_GEN_MAT_MOONSTONE, 200000000, 0, 1);
	DropItem(II_GEN_MAT_MOONSTONE, 200000000, 0, 1);
	DropItem(II_GEN_MAT_MOONSTONE, 200000000, 0, 1);
	DropItem(II_GEN_MAT_MOONSTONE, 200000000, 0, 1);
	DropItem(II_GEN_MAT_MOONSTONE, 200000000, 0, 1);
	DropItem(II_GEN_MAT_MOONSTONE, 200000000, 0, 1);


Yes 1 No 0
  #392  
Yoshitsuna
Sith Lord
 
Default 08-23-2010, 02:33 PM
Same chances for all weaps but how was that converted again?
800000 means what?
0.03 or something?


Yes No
  #393  
xSHFT
 
Default 08-23-2010, 02:37 PM
Who's Behemoth?


Yes No
  #394  
MarteI
 
Default 08-23-2010, 02:37 PM
Quote:
Originally Posted by Yoshitsuna View Post
Same chances for all weaps but how was that converted again?
800000 means what?
0.03 or something?
800000 / 30000000 = 0.266666667


Yes No
  #395  
Yoshitsuna
Sith Lord
 
Default 08-23-2010, 02:37 PM
Quote:
Originally Posted by xSHFT View Post
Who's Behemoth?
lvl 143 super boss mob, more hp and higher atk than kheldor.


Yes No
  #396  
Seashairo
Wiki Contributor
 
Default 08-23-2010, 02:41 PM
lol@crackshooter class


Yes No
  #397  
FiliaChan
Wiki Contributor
 
Default 08-23-2010, 02:42 PM
Don't mind my curiosity, but what are opercid and cid in that list?


Yes No
  #398  
iSingh
Super Saiyan
 
Default 08-23-2010, 02:42 PM
Quote:
Originally Posted by Lick View Post
now we just need to know the drop rates
Not too bad tbh, MarteI can post up the exact numbers as I can't remember them off top of my head. But apparently the boss has 1.2*attack rate of Kheldor. Problem is that the area has been designed to make it close to impossible to kite him.


Yes No
  #399  
Yoshitsuna
Sith Lord
 
Default 08-23-2010, 02:42 PM
Quote:
Originally Posted by MarteI View Post
800000 / 30000000 = 0.266666667
0.26 % wow thats like quite high lol
Also new material type?
New jewlerey or is that V15 stuff?


Yes No
  #400  
Sinner
Otaku Of The YearStaff Of The Year
 
Default 08-23-2010, 02:42 PM
Stupid question: These new weapons drop from the new OP boss right? D:


Yes No
Closed Thread
« Flyff World > FlyFF Discussions > FlyFF General Discussions »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 04:46 AM.


Powered by vBulletin® Copyright ©2000 - 2023, Jelsoft Enterprises Ltd.