Quote:
Originally Posted by destrus
yea, but those damage modifiers are weapon specific so if the crossbow is actually a new weapon and not just a bow with a different look it's possible for it to have a different damage modifier than a regular bow.
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Even tho the Crossbow has its own dwItemKind3 category the dwWeaponType still remains WT_RANGE_BOW .
Code:
case WT_RANGE_BOW:
nATK = (int)( (((GetDex()-14)*4.0f + (GetLevel()*1.3f) + (GetStr()*0.2f)) * 0.7f) );
break;
}
Meaning the formula is the same like the bow.