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Lg102's Penya Making Guide
An alternate way of making penya
Hello everyone. As I have read a lot of FLyff penya making guides, I saw that about everyone misses some essential points. Essential, as in essential for me, of course. My intention is to set up this guide differently than others, not like: "from - 1-15 do this, bla bla bla", but more usefull all around, not lvl based. Also, my guide will not be based on the power of a character, Eg "Aoe this monster", or "hunt this Giant". It is usefull to have around 100k of starting cash. That shouldn't be to hard to gain, with quests and all.
Well, I hope you all like it.
This Guide
As happens in flyff, I use some abreviations and terms. Most of them are pretty common, but ~ whatever.
Abreviations:
P = Penya itself. Noted here, as its not used to expres a price.
Prices:
K = 1.000 (One Thousant) Penya
M = 1.000.000 (One Million) Penya
B = 1.000.000.000 (One Billion) Penya
The Abreviation B is rarely used, as One Billion penya is a lot of money, of course. Though, It's usefull to know.
Now that we have had all the formal parts, i can set of at the real deal:
Making Penya.
Let me first explain my techniques on this. I, having not so much to do, can spend some time on making money. This money making is purely based on other players. Not beginners, that don't know prices or something, as you cannot build a stable cashflow on them. No, the other players we are talking about are the more serious ones, the people that want to level. They dont want to spend their time on holding a shop. Mostly, their money is based on things like giant hunting and selling monster drops to npc. The money gained by that, is spend in players private shops. Which is where we kick in.
if you have been reading this thoughtfull, you must have noticed the missing point. How will you profit from them spending money, if you have nothing to sell? Did you see it? Anyway, let me explain. Since you read this, you are playing flyff, i can assume. Than you will know that monsters drop not only food and weapons/armor, but also Sunstones, Moonstones, Quest items, etc. And these, these are items that are not NPC'ed.
Code:
"NPC'ing = Selling to a non player character, EG the food shop."
For those, a little precious time is spend in being a shop. And, as this time would better not be a waste, they wanna make sure the contents of these shop are really sold. If you didn't already guess it, that leads to prices below the current rate. Those items are purchased by merchants. That's what you will become.
Code:
"Merchant = someone who buys something cheap, and sells it at a higher price."
If you are already more experienced in flyff, you might be thinking: "what? yet another merchanting guide?". My answer is a clear "Yes". But this time,
its different.
Now, let me give you a summary of the previous. People (lets call em [A]) hunt monsters, they sell their drops, set up a private shop with Quest items etc. which you buy, and which [A] buys from you at a heigher price. Easy as hell.
You might have noticed that i have said Quest Items [QI] multiple times. [QI] are what my guide is all about. These are, in my humble opion, the only items that can be properly merchant without risk. Any cool armor/weapon that you think might be too cheap, is only worth what someone else is willing to pay for it, nothing more. That is not the case at quest items. Those have a price rate that is pretty solid, so if you can buy under it, and sell at it, you have got your profit.
So far so good.
There are, globaly seen, two ways of selling quest items.
1) Extremely expensive, in a shop right in front off the lady in Darkon.
2) Cheap, but still way more than what you bought it for.
Of course, if you want to do number one, be my guest. Just copy others prices and be online 24/7.
I, of course, will tell you something about number two.
How to do it?
Ok, but what quest items to buy/sell?
Here's a scheme, in which the island names of course mean the monsters on that particular island.
Flaris. NONE.
Not even twinklestones, as there is way too much concurrence on those.
Saint Morning. NONE.
Not because they are worthless, but as lvling is not hard till lvl 50 or something, not all quests are done. Only rich players will buy them, but a lot of people are selling them. Again, too much concurrence.
Darkon. There we go.
Trangogle -
No go, as there is no quest for these.
Toma +
Very good. No one fights these, so they are worth a lot. A cheap buy on these makes you rich.
Steam Tear -
No go. As everyone fights these, plus as they have a high droprate, they are barely needed.
Knightler +
Yeah! Same as Toma's.
Wheeshoe +
Not as rare as Toma's, Great for sale though!
Droil /+
As the Driller density is low, they are not fought too offen. Worth a nice dime.
Ampere /
Nice one. As a lot of players gain a lot of extra power in this stage, so Volts arent fought long enough too get sufficient Quest items.
Guardieye /
Same as Ampere.
Garbageton /
Same as Ampere.
Eronior -
No go. As everyone fights these, plus as they have a high droprate, they are barely needed. (same as Steam Tear)
Repygle *
Shady. Wouldn't bet on it.
Sycale /-
As experience rates drop from here, those are fought a lot. Not worthless, but not worth as much as Amperes and stuff.
Mong Tear /-
About the same as Sycale, these are a little more wanted.
Boopoison +
Rare, but virtually never sold too cheap. About Toma level.
Bomb Timer -
Not worth a lot. A really cheap buy can be good, dont take risks here.
...
Grrr Bandage -
As those are dropped by Black Otems too, they are as worthless as Eronior.
...
Anything item at the dots (...) is most of the time fought enough. Merchanting these wont work.
+ = Good.
/+ = Good side of normal.
/ = Normal.
/- = Bad side of normal.
- = Bad.
* = Hmm, dont go for it, unless real cheap.
This should help, i guess. But which one too choose? To answer this, i added the above symbols. An cheap item with + goes over /. Unless the / is realy cheap, in which case they are preffered. Never take -, unless really cheap dont take /-, /+ goes over /, of course.
What price to buy at?
I can't help you at this one, as prices fluctuate a bit, and arent the same on each cluster. Use the first day to check all shops to get an idea of the price. Make yourself a note, in which you write this down. After a while, if you notice price changes, note these down too. Make sure you always have a correct list. Also, note name's of people who buy your Quest items, so you can contact them if you have more to sell. Try to find out which people are merchants for the number 1) way (see above) of merchanting quest items. You do want to have them buy your items, as that will make sure you sell quickly.
Thats the basics, Over to Cash
Now, check you current cash. Follow my flowscheme. Of course, you will reach the next level after a while, keep that in mind.
If{cash < 500k}
Go for really cheap ones. You cant take a failure. Aim for /+ or /. + is too high. Fly between Flaris and saint morning, only blink too and from darkon to save money.
If{2500K > cash > 500K}
A good + deal will do, but aim for /+. Make some more trips.
If{10000K > cash > 2500K}
Your are getting there. Always take reasonable + deals, aim for /+. Only take / if you cant spend your money on + and /+.
If{15000K > cash > 10000K}
Ah, nice, ok. Now dont spend more then 7M at a time. Make sure you dont fail here. To keep the flow going, always keep 8m in the pocket for unexpected deals.
If{20000K > cash > 15000K}
Keep 8~10M ready for unexpected deals. Invest in +, /+, /.
If{25000K > cash > 20000K}
Your ready to continue.
Well now that you have got about 20M, its time to get into more seriuous math. (still LOW, but anyway)
We're gonna keep Margins in mind.
Understand these.
Margin = Barely anyone stresses this one, but is realy is important. Margins can both be expressed in [P] and [%].
Margin[P] = This one is pretty easy. It is the difference between the price you bought at and the price you sell at, in penya.
Margin[%] = The important one. Even if you made 15M profit (just for the example), if you first had to buy something at 150M, you only made 10% profit. For a really big risk. If you make 1M profit on buying for 5M, you've got yourself a lot less risk, for 20% profit. My point is, make sure your Margin[%] is in line with the risk you take. I really calculate these percentages.
Furthermore, you'll need to keep an eye on your cashflow. If you buy something that is cheap, but for which isnt much request, it may take some
time before you sell it. In that time you cannot use that money to do other investments that gain you profit. Of course, if you havent got a lot of penya to spend, this is even more important.
Other points of interrest.
In the proces, do not spend any money on nice new equips for yourself. That will block your cashflow so much, you might have to start all over again.
Do not, as others say, put money in the bank to prefent yourself from spending it. If you see a good deal, you must be able to buy it without going to the ban, or you'll miss it.
I think i've covered most of what i wanted to say, thanks for reading all!
Lg102