A bit of info for anybody wanting to make an elementor.
Level 81
Developing a hybrid build (capped sta at 125), Historic Staff +3/+3 wind.
31% block rate. This is with base block (3%) a +6 set (6%), a speedo+2 (6%), master cats reflex (12%), master cannonball (4%). I am currently saving for a second speedo+2, and a +8 83-86 blue set, which would bring me to
41% block.
7.8k HP, and I am tanking around 6-10 monster I AoE whatever type of Antiquery is closest, but regular Antiquery's hit me around the 480's, 120 blocks, 1.0->1.5k crits, 400 blocked crits.
5k hits with link attack (1 linker, no extras), mastered windfield and wind mastery, SF, and just over 100 int buffed on smalls (level 87), 4.8k on regs (level 88), 4.5k on captains (level 89).
------------------
Sick of mines?
This was the first time I properly trained at Antiquery's. I had a good RM. What I'd say to any elementor or elementor to-be is that if the overcrowded mines, lack of accessibility of a 70+ RM willing to FS you and the ignorant KS'ers are ruining your levelling, ditch your water/fire suit (depending on blues/pinkies), make a wind one, get down to tree's with any 60+ RM.
The spawn is large, and has a nice range of densely packed areas. What I would recommend using is at least a +5 set, +6 is even better for the extra block, if you can pierce it, go for HP or Defence. 8% is a lot better than 4% (sounds stupidly obvious, but going for 2 slots is a much more worth it).
Historic staffs are cheap and easy to buy, so if you have another element on your original, ditch it, get a new one, +3 it with +3 wind. If you can upgrade more, even better, but a +6 set is more important in my opinion.
The rest is fairly simple. In my opinion, the windfield-run tactic is pretty useless. I've tried it, and all that happens is that I end up getting hit in one way or the other, be it glitching, posistion bug, or trying to get the monsters from running away, and if I didn't have stam, they'd be double the damage now, with less HP.
Int doesn't do as much for an elementor's damage as it really should, so going int-based to use the windfield-run tactic (basically, taking advantage of the slow-walking speed windfield gives, so you AoE without getting hit) isn't worth the cost of a restat. With your set, you should be fine to tank. Just AoE as normal, collect with master ice, action slot 3 windfields... you know the rest.
Another advantage of fighting here you're fighting with the strong element here compared to mines, and you get the added bonuses of less crits, and much less HP to deal with while getting knocked back and getting owned in the mines room corner, where the 82 BP kills them all off because he can't be bothered to run to the other side of the room to train.
Exp here is like it was for you at mushpoies. You no longer have the uber exp off the mines monsters. However, exp per hour should increase. You are no longer with the masses of HP, fighting with the wrong elements, KS'ing, and stupidly high crit rates.
Depending on the build, the damage should vary. Kind of un-related, but if you're full stam or close to full stam, now is the time you should consider capping stam, getting rid of the stamrings, swapping for intels, and capping sta.
----------------
Just a bit of advice from what I found out today. If I'm dragging on with stuff in what I've written, don't kill me, it's late xD.