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Go Back   Flyff World > Class Discussions > The Arcanum

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  #1  
Pikmario
Elementor Of The Year
 
Default Elementor build calculator. - 01-18-2010, 06:21 AM
I posted this in the Elementor thread but I felt it warranted its own thread, so I'm posting it here. This is for figuring out builds for an Elementor, and will tell you your HP and damage with spells with any set of gear and CS you have. This calculator requires you to have Microsoft Excel to run it, and macros enabled.

Click here to download. If you ever can't find this topic the link will be in my signature.

To start you gotta tell it what level you are. The top left box you'll put in whether you're a normal char or master, and under that your level. If you're hero, put in 121. When you put your level in it will tell you how many stat points you have available for allocation at that level. Put in your base sta and base int under that, and if your remaining stat points goes negative, you have too many applied in sta or int. Under that you will see your naked HP, your HP with all buffs and equips, and HP with eel. It'll be lower than it should be until you get to the stuff below.

Below is where you put in everything that adds stats. I've split them up so you can easily figure small changes to your equips without having to do a bunch of math to find out how much extra stats you should have, though if I missed anything I put in an Other section, cause there's a lot of damn shit I'm sure I didn't account for.

In the middle you can pick which spell you want to check the damage of. It will tell you which element the skill is, under that your total int and sta, and how much your staff and int contribute to your damage. Right below you can pick your staff and your refine. 0U - 10U signify ultimate. Below that you'll see your base damage (no multipliers), your total damage (with multipliers), and your PVP damage.

On the far right is where it gets real fun. At the top left is Magic Defense. Beyond CW, I don't know of any mob that actually has MDef, and even for him I'm not 100% sure I have it calculated properly. Once again, there for completeness, leave it 0. +attack and +additional damage are very similar but work differently. Demols and SF/GT add +damage and awakens add +attack. Add them properly before putting them in. +attack doesn't get multiplied by some of the multipliers, so it's important if you want an accurate result to tally them up right.

The rest of the stuff is fairly self explanatory. For each box just pick what is appropriate. For Link attack, it'll only add to the damage if it's selected Yes, regardless how many linkers you have set. For the 3 mage spells that add extra damage to another element, I'm 90% sure I've gotten them right, however for the more obscure combos (rock spell with lightning buff on a wind mob) I didn't bother testing much because wtf why would you do that, however the intelligent combos all work. Monster level is for when you are leveling and you want to figure how much damage you'll do on something higher than you. If you're not worried about that and just want to see the max damage you'll do, leave it 0 or some value below your level.

If there is anything I've missed, or any inaccuracies, please let me know and I'll do my best to get it solved as quickly as I can. If anybody has any suggestions for things to add or change, also let me know and I'll take a look.

Last edited by Pikmario; 02-05-2010 at 04:20 AM.
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  #2  
NickHex
 
Default 01-18-2010, 09:41 AM
Wow, very interesting. This will definalty help alot of people.

Must of taken a long time to calculate all of this
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  #3  
Pikmario
Elementor Of The Year
 
Default 01-18-2010, 09:50 AM
The HP formula was easy, as it was already present in the handful of HP calculators that exist on the internet. The spells took a bit longer, I think 2 days in total. One to figure out how the staff and int all tied together, and the rest finding out each spell's constants. The multiplier stuff came from casual observation as I've leveled up, and they're mostly all the same so it wasn't too difficult.
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  #4  
FiliaChan
Wiki Contributor
 
Default 01-18-2010, 02:28 PM
Make sure to tell people to enable macros, at least for the weapon upgrade part. Dx
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  #5  
Pikmario
Elementor Of The Year
 
Default 01-18-2010, 07:30 PM
Ah, wasn't even aware of that. Noted in the OP.
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  #6  
Pikmario
Elementor Of The Year
 
Default 01-22-2010, 10:42 PM
Completely unnecessary bump BUT, I've updated it a little bit.
  • I added the PvP multiplier, which should not factor in stuff like monster element, and accounts for the 60% PvP penalty.
  • I added Ultimate PvP sockets, which should increase the damage and multplier by the appropriate amount and leave PvM damage/multiplier untouched.
  • Added elemented suits for PvP targets. With my limited testing I've found that each + element increases/decreases damage by the proper element by 2%, though I haven't done testing past +3.
  • I've completed all the mage spells, so everything should be showing its proper damage.
If there's any inaccuracies with anything (Ulti pierce in particular, only going by theory with that one) please let me know and I'll try to get it fixed as quickly as I can.
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  #7  
ItsReiko
Flyff Guru Of The YearBillposter Of The YearBest Girl Name
 
Default 01-23-2010, 06:51 AM
Quote:
Originally Posted by Pikmario View Post
Completely unnecessary bump BUT, I've updated it a little bit.
  • I added the PvP multiplier, which should not factor in stuff like monster element, and accounts for the 60% PvP penalty.
  • I added Ultimate PvP sockets, which should increase the damage and multplier by the appropriate amount and leave PvM damage/multiplier untouched.
  • Added elemented suits for PvP targets. With my limited testing I've found that each + element increases/decreases damage by the proper element by 2%, though I haven't done testing past +3.
  • I've completed all the mage spells, so everything should be showing its proper damage.
If there's any inaccuracies with anything (Ulti pierce in particular, only going by theory with that one) please let me know and I'll try to get it fixed as quickly as I can.
there was a table (dont know where it is now) which had all the % from +1 to +20 element.
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  #8  
Pikmario
Elementor Of The Year
 
Default 01-23-2010, 08:24 AM
http://flyff.levelupgames.ph/flyffv13/upgradesystem.asp

That? If so, it's grossly inaccurate, at least for elemental spells.
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  #9  
FiliaChan
Wiki Contributor
 
Default 01-23-2010, 11:20 AM
Quote:
Originally Posted by Pikmario View Post
http://flyff.levelupgames.ph/flyffv13/upgradesystem.asp

That? If so, it's grossly inaccurate, at least for elemental spells.
Might be due to the fact that with the element advantage, the right skill naturally does 30% more damage; so the element upgrade percentage may just apply to the base damage (as in, without counting the skill's native element), case in which the +20 element would actually add 64%+30%=94% to what your unelemented damage would be, rather than 64% of 130% = 83.2% on top of that 30% bonus. (83.2%+30%=113.2%)

Just throwing in some things to test/consider. ;o

Last edited by FiliaChan; 01-23-2010 at 11:22 AM. Reason: Lol typo.
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  #10  
Pikmario
Elementor Of The Year
 
Default 01-23-2010, 12:05 PM
e.e wat

I think that chart only applies for melee weapons, and even then I doubt the accuracy of it all since below it it says

Example 1
"Water +1" attacks "none attribute monster" > 100% damage
"Water +1" attacks "fire monster" > 93% damage
"Water +10" attacks "fire monster" > 93% damage

saying that a water weapon does less damage on a fire mob which is complete bullshit.

That being said, what I think Reiko was going for was relating that chart to elemental spells, but just from my tests with up to +3 I can see that it's not right for it. The bonus spells get when hitting on elemented suits is way lower.
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