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Go Back   Flyff World > FlyFF Discussions > FlyFF General Discussions

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  #471  
iSingh
Super Saiyan
 
Default 08-24-2010, 11:53 AM
To be honest, its not the first time they screwed elements up.


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  #472  
Luciana
Psykeeper Of The YearRanger Of The Year
 
Default 08-24-2010, 12:45 PM
Any info about the HP of the new boss(es) or if they drop the new equipment/weapons and what chance? lol


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  #473  
Yoshitsuna
Sith Lord
 
Default 08-24-2010, 12:50 PM
Quote:
Originally Posted by Luciana View Post
Any info about the HP of the new boss(es) or if they drop the new equipment/weapons and what chance? lol
Behemoth has 265 mill hp, 179-189k atk and drops weapons at 0.26% chance, its all in the thread lucy


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  #474  
Luciana
Psykeeper Of The YearRanger Of The Year
 
Default 08-24-2010, 01:00 PM
Quote:
Originally Posted by Yoshitsuna View Post
Behemoth has 265 mill hp, 179-189k atk and drops weapons at 0.26% chance, its all in the thread lucy
Didn't see it in the first post, figured everything we know related to V16 was posted there o:


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  #475  
Yoshitsuna
Sith Lord
 
Default 08-24-2010, 01:04 PM
Quote:
Originally Posted by Luciana View Post
Didn't see it in the first post, figured everything we know related to V16 was posted there o:
Oh yeah it didnt get added, chris is slacking lol
Its a few pages back, new mob stats and droprate for the behemoth shortly after.


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  #476  
Sinner
Otaku Of The YearStaff Of The Year
 
Default 08-24-2010, 01:23 PM
Quote:
Originally Posted by Yoshitsuna View Post
Oh yeah it didnt get added, chris is slacking lol
Its a few pages back, new mob stats and droprate for the behemoth shortly after.
Shit, could have sworn I edited that in


It's there now.


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  #477  
DeadMansEyes
 
Default 08-24-2010, 01:37 PM
I don't like how some classes have more new skills than others, but then again that's the same with current skill trees aswel I guess.

I think it would be nice if each class had a useful party buff skill, as it could promote more teamwork and diverse teams for certain things.


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  #478  
Suinia
Game Reviewer
 
Default 08-24-2010, 02:15 PM
Quote:
Originally Posted by DeadMansEyes View Post
I don't like how some classes have more new skills than others, but then again that's the same with current skill trees aswel I guess.

I think it would be nice if each class had a useful party buff skill, as it could promote more teamwork and diverse teams for certain things.
It's true it would be interesting.

However the current party system does not encourage/allow that.


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  #479  
loop8
 
Default 08-25-2010, 03:14 AM
From these:





we can see that the level 122 Turtle Assassins has a 2889 minimum atk, compared to the level 122 Skeleton Swords which has a 4104 minimum atk.

Also the Turtle Assassins gives 1.830.125 experience against 1.412.850 for the Skeleton Sword.

From there I calculated that new mobs hit 33.77% less and give 25% more xp.

Tell me if i'm wrong but i seems correct


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  #480  
villev
 
Default 08-25-2010, 03:38 AM
Risen still has larger spawns than 10 (18 is best iirc) so it should be better for any aoer who can avoid rooting (elementor). Maybe for 1v1 psykeepers too.


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