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Go Back   Flyff World > FlyFF Discussions > FlyFF General Discussions

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  #401  
FiliaChan
Wiki Contributor
 
Default 08-23-2010, 02:43 PM
Quote:
Originally Posted by Sinner View Post
Stupid question: These new weapons drop from the new OP boss right? D:
Pretty much, yep.


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  #402  
iSingh
Super Saiyan
 
Default 08-23-2010, 02:43 PM
Quote:
Originally Posted by Sinner View Post
Stupid question: These new weapons drop from the new OP boss right? D:
Yup


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  #403  
Sinner
Otaku Of The YearStaff Of The Year
 
Default 08-23-2010, 02:43 PM
Quote:
Originally Posted by FiliaChan View Post
Pretty much, yep.
Quote:
Originally Posted by TehGeneral View Post
Yup
Well shit.


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  #404  
Yoshitsuna
Sith Lord
 
Default 08-23-2010, 02:44 PM
Quote:
Originally Posted by Sinner View Post
Well shit.
Depends on the room hes in, if there arent lots of obstacles hes easy.
Also u can tank that guy too now, knights can alread yget enough hp and block to tank the hits, just occasionally one hits if u get a non blocked crit.


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  #405  
loop8
 
Default 08-23-2010, 02:58 PM
Yeahyyy new supa-dupa-cool weapons to upgrade.

My ancient wasn't even ultimate +10 i won't upgrade new weapon fuck them

Last edited by loop8; 08-23-2010 at 02:58 PM.


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  #406  
Yoshitsuna
Sith Lord
 
Default 08-23-2010, 03:01 PM
Quote:
Originally Posted by loop8 View Post
Yeahyyy new supa-dupa-cool weapons to upgrade.

My ancient wasn't even ultimate +10 i won't upgrade new weapon fuck them
Wouldnt be worth it anyways, since atleast according to those files, new weapons have lower atk than ancients.
Except those are dropping normal +0 and not ultimate lol.


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  #407  
MarteI
 
Default 08-23-2010, 03:09 PM
Quote:
Originally Posted by Yoshitsuna View Post
Also new material type?
Quote:
Originally Posted by FiliaChan View Post
Don't mind my curiosity, but what are opercid and cid in that list?
No idea. My guess is that it belongs to the new upgrading/crafting system, whatever that may be.
Code:
II_GEN_MAT_CID
II_GEN_MAT_CIDPIEC01
II_GEN_MAT_GOODCIDMIX01
II_GEN_MAT_GOODCIDMIX02
II_GEN_MAT_GOODCIDMIX03
II_GEN_MAT_GOODCIDMIX04
II_GEN_MAT_GOODCIDMIX05
II_GEN_MAT_OPER
II_GEN_MAT_OPERPIECE
II_GEN_MAT_OPERMIX
II_GEN_MAT_BARYUMMEAL
II_GEN_MAT_EXTRACT01
II_GEN_MAT_CIDPIECE02
II_GEN_MAT_CIDPIECE03
II_GEN_MAT_CIDPIECE04
II_GEN_MAT_CIDPIECE05
II_GEN_MAT_OPERCID
Quote:
Originally Posted by Yoshitsuna View Post
New jewlerey or is that V15 stuff?
v15 ones.


I'll try to take some ingame screenshots when my client finished unpacking.


Edit:
Quote:
Originally Posted by Yoshitsuna View Post
Wouldnt be worth it anyways, since atleast according to those files, new weapons have lower atk than ancients.
Except those are dropping normal +0 and not ultimate lol.
Those are the base values. Since they will be ultimate their real attackrate will be x * 1.24 + (10 ^1.5)
Edit2:
Actually I'm no longer sure about that.
Weapons do have a parameter in the propitem called dwReferStat1.
WEAPON_GENERAL = Blues
ARMOR_SET = Sets
WEAPON_UNIQUE = Greens
WEAPON_ULTIMATE = Ultimates

Those new weapons have: BARUNA_D
Inside the defineItemkind are even more,
Code:
#define WEAPON_GENERAL			0	// 일반 무기
#define WEAPON_UNIQUE			1	// 유니크 무기
#define WEAPON_ULTIMATE			2	// 얼터멋 무기

#define ARMOR_SET				3	// 세트 방어구

#define BARUNA_D			4	// 바루나 무기 D등급
#define BARUNA_C			5	// 바루나 무기 C등급
#define BARUNA_B			6	// 바루나 무기 B등급
#define BARUNA_A			7	// 바루나 무기 A등급
#define BARUNA_S			8	// 바루나 무기 S등급

Last edited by MarteI; 08-23-2010 at 03:18 PM.


Yes No
  #408  
Yoshitsuna
Sith Lord
 
Default 08-23-2010, 03:18 PM
Quote:
Originally Posted by MarteI View Post
No idea. My guess is that it belongs to the new upgrading/crafting system, whatever that may be.

Edit:

Those are the base values. Since they will be ultimate their real attackrate will be x * 1.24 + (10 ^1.5)
Wonder what that new system might be about.
And that would mean 703 max atk for the yoyo?
If so then poor loop lol


Yes No
  #409  
Yoshitsuna
Sith Lord
 
Default 08-23-2010, 03:19 PM
Quote:
Originally Posted by MarteI View Post
Edit:

Those are the base values. Since they will be ultimate their real attackrate will be x * 1.24 + (10 ^1.5)
Edit2:
Actually I'm no longer sure about that.
Weapons do have a parameter in the propitem called dwReferStat1.
WEAPON_GENERAL = Blues
ARMOR_SET = Sets
WEAPON_UNIQUE = Greens
WEAPON_ULTIMATE = Ultimates

Those new weapons have: BARUNA_D
Inside the defineItemkind are even more,
Code:
#define WEAPON_GENERAL			0	// 일반 무기
#define WEAPON_UNIQUE			1	// 유니크 무기
#define WEAPON_ULTIMATE			2	// 얼터멋 무기

#define ARMOR_SET				3	// 세트 방어구

#define BARUNA_D			4	// 바루나 무기 D등급
#define BARUNA_C			5	// 바루나 무기 C등급
#define BARUNA_B			6	// 바루나 무기 B등급
#define BARUNA_A			7	// 바루나 무기 A등급
#define BARUNA_S			8	// 바루나 무기 S등급
New upgrade system to change the (lets call it rarity for now) of the new stuff maybe?


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  #410  
iSingh
Super Saiyan
 
Default 08-23-2010, 03:24 PM
Quote:
Originally Posted by Yoshitsuna View Post
Depends on the room hes in, if there arent lots of obstacles hes easy.
Also u can tank that guy too now, knights can alread yget enough hp and block to tank the hits, just occasionally one hits if u get a non blocked crit.
Hes on a platform, and even if you try running him around theres stairs and crap that block it, so he'll just teleport to you.


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