Quote:
Originally Posted by villev
"After becoming superhero of your class you receive 15 stat points and a new superhero skill. Some examples about those skills:
Superhero Billposter: Force Master unleashes force of gods upon a single target, whose character is deleted from the game permanently. All items will be distributed randomly into the inventory of masquerpets around Madrigal. This skill consumes all Force Points of the character and has 10 minute cooldown if used outside PvP area.
Superhero Knight: Load Templar will be immune to all damage for next 15 minutes. 16 minute cooldown. Works in both pvp and pvm. Consumes 100 HP per cast.
Superhero Ringmaster: Florist will be immune to all damage for next 5 seconds. Only works in pvm and has 60 minute cooldown. Great for avoiding aggros while FSing. Requires one Valentine's Day Bouquet pet cast."
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Rofl.
I agree for some of those... however...
Load Templar - Makes you take no damage for 15 minutes but also makes it so you can't move for an hour.
Storm Blade - Makes it so you can receive the benefits of four different weapons at the same time. (As in: two additional swords or axes can now add to your damage beside just two. Meaning you essentially wield four swords/axes at the same time)
Wind Lurker - (Assuming this is a Ranger) All your skills and regular attacks now no longer cause any damage in PvP. Additionally your sets from now on only add strength as a bonus. Strength and additional FP that is.
Crack Shooter -(Assuming this is Jester) You get your AoE at the max level. So if the max level is 160 you get your AoE when you can no longer use it to level anymore.
Florist - (Assuming this is RM) You get a skill that adds 3x Bonus exp at your max level but you can only cast it on yourself. Meaning you get this skill when you can no longer level anymore.
Force Master - (Assuming this is BP) You now get an AoE Asal that has an area comparable to the Guild Siege Arena. It has no cool down, can be action slotted, and has 5x the damage output potential when compared to regular Asal.
Mentalist - You get a skill called 'Crucio' which is advertised to reflect '4x' the melee damage. However this was nerfed pre-lease to only reflect 0.04 of the damage. This was also nerfed to reflect 0.04 of mob damage and also happens to be your last skill.
Elemental Lord - You get a skill 'Fixing Level 75 Elemental Skills' that happens to be bugged and does nothing.
ALTERNATIVELY:
The following message appears:
"We have tried to fix and equalize all classes with this version... Hopefully you like it ^.^"
Now when everyone reaches lv. 130:
They become either a Blade or a BP.