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Go Back   Flyff World > FlyFF Discussions > FlyFF General Discussions

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  #61  
Janpachi
 
Default 06-25-2010, 09:03 AM
watch them keep the 2nd jobs HP/MP/FP modifier and add 2 skills that benefit you greatly if you adjust your gear to them (blades selfbuff +50% crit, gg making a new axe w/ fire As).

then increase the max lvl to 160, run a shitload of amp sales and exp events.


edit: add cs items, like 5 items per new non-cs feature


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  #62  
destrus
 
Default 06-25-2010, 09:05 AM
Quote:
Originally Posted by Suinia View Post
Well what's the worst possible scenario?

"Job Change at lv. 130 after you re-level from level 15 with 50% less exp (again) all the way back to lv. 129 and then purchase a CS Scroll of "Third Job Change" which expires in a week."

Something like that?
job change at 120, going hero will be an option or hero quest will be removed. new island is a cash island and is the only place that drops the new class gears (including only place with giants). also, the boss you have to beat to do the job change is near impossible without cash food and stuff.


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  #63  
villev
 
Default 06-25-2010, 09:12 AM
Quote:
Originally Posted by destrus View Post
also, the boss you have to beat to do the job change is near impossible without cash food and stuff.
So that the hero dungeon won't become useless, job change quest will require one Kheldor's helm


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  #64  
Suinia
Game Reviewer
 
Default 06-25-2010, 09:24 AM
Quote:
Originally Posted by villev View Post
"After becoming superhero of your class you receive 15 stat points and a new superhero skill. Some examples about those skills:

Superhero Billposter: Force Master unleashes force of gods upon a single target, whose character is deleted from the game permanently. All items will be distributed randomly into the inventory of masquerpets around Madrigal. This skill consumes all Force Points of the character and has 10 minute cooldown if used outside PvP area.

Superhero Knight: Load Templar will be immune to all damage for next 15 minutes. 16 minute cooldown. Works in both pvp and pvm. Consumes 100 HP per cast.

Superhero Ringmaster: Florist will be immune to all damage for next 5 seconds. Only works in pvm and has 60 minute cooldown. Great for avoiding aggros while FSing. Requires one Valentine's Day Bouquet pet cast."
Rofl.

I agree for some of those... however...

Load Templar - Makes you take no damage for 15 minutes but also makes it so you can't move for an hour.

Storm Blade - Makes it so you can receive the benefits of four different weapons at the same time. (As in: two additional swords or axes can now add to your damage beside just two. Meaning you essentially wield four swords/axes at the same time)

Wind Lurker - (Assuming this is a Ranger) All your skills and regular attacks now no longer cause any damage in PvP. Additionally your sets from now on only add strength as a bonus. Strength and additional FP that is.

Crack Shooter -(Assuming this is Jester) You get your AoE at the max level. So if the max level is 160 you get your AoE when you can no longer use it to level anymore.

Florist - (Assuming this is RM) You get a skill that adds 3x Bonus exp at your max level but you can only cast it on yourself. Meaning you get this skill when you can no longer level anymore.

Force Master - (Assuming this is BP) You now get an AoE Asal that has an area comparable to the Guild Siege Arena. It has no cool down, can be action slotted, and has 5x the damage output potential when compared to regular Asal.

Mentalist - You get a skill called 'Crucio' which is advertised to reflect '4x' the melee damage. However this was nerfed pre-lease to only reflect 0.04 of the damage. This was also nerfed to reflect 0.04 of mob damage and also happens to be your last skill.

Elemental Lord - You get a skill 'Fixing Level 75 Elemental Skills' that happens to be bugged and does nothing.


ALTERNATIVELY:

The following message appears:

"We have tried to fix and equalize all classes with this version... Hopefully you like it ^.^"

Now when everyone reaches lv. 130:
They become either a Blade or a BP.


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  #65  
Luciana
Psykeeper Of The YearRanger Of The Year
 
Default 06-25-2010, 09:30 AM
Quote:
Originally Posted by villev View Post
So that the hero dungeon won't become useless, job change quest will require one Kheldor's helm
LOL xd
V15 been out for 2 months with the challenges and there are still no "Dryad" sets around?


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  #66  
Suinia
Game Reviewer
 
Default 06-25-2010, 09:31 AM
Quote:
Originally Posted by Luciana View Post
LOL xd
V15 been out for 2 months with the challenges and there are still no "Dryad" sets around?
Don't worry!

V16 fixes that issue.

Al greens are now only purchasable from the cash shop so now everyone (with 50$ spare) can get them.


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  #67  
FiliaChan
Wiki Contributor
 
Default 06-25-2010, 10:39 AM
Why can't rangers be the crack shooters?

Tho, I guess the lurker attribute suits them in terms of end-game content.


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  #68  
moonflow
 
Default 06-25-2010, 10:50 AM
Quote:
Originally Posted by Suinia View Post
Al greens are now only purchasable from the cash shop so now everyone (with 50$ spare) can get them.
Naw $50 is way too cheap, they charge that for a pair of wings

Yes I did just made an account just to add that comment


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  #69  
Luciana
Psykeeper Of The YearRanger Of The Year
 
Default 06-25-2010, 10:56 AM
Quote:
Originally Posted by moonflow View Post
Naw $50 is way too cheap, they charge that for a pair of wings

Yes I did just made an account just to add that comment
lolll
Welcome to FW :]

Having fun reading this thread xd


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  #70  
Suinia
Game Reviewer
 
Default 06-25-2010, 10:58 AM
Quote:
Originally Posted by moonflow View Post
Naw $50 is way too cheap, they charge that for a pair of wings

Yes I did just made an account just to add that comment
Plus rep on several levels.


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