V16 Info -
06-23-2010, 02:15 AM
Edit by sinner:
Quote:
Originally Posted by MarteI
Weapons:
Spoiler
II_WEA_BOOK_BOKROMAIN
II_ARM_ARM_SHI_ZEMBATO
II_ARM_ARM_SHI_ZEMSOUL
II_ARM_ARM_SHI_BOKSOUL
II_WEA_SWO_SWDSOUL
II_ARM_ARM_SHI_SHESOUL
II_WEA_SWO_BEHESWORD
II_WEA_SWT_BEHETWOSWORD
II_WEA_AXT_BEHETWOAXE
II_ARM_ARM_SHI_BEHESHILD
II_WEA_SWO_BEHEONEHANDSWORD
II_WEA_AXE_BEHEONEHANDAXE
II_WEA_BOW_BEHECROSSBOW
II_WEA_YOY_BEHEYOYO
II_WEA_KNU_BEHENUCLE
II_ARM_ARM_SHI_BEHEFORCEZEM
II_WEA_CHE_BEHESTICK
II_WEA_WAN_BEHEWAND
II_ARM_ARM_SHI_BEHEMAGICBOOK
II_WEA_STA_BEHESTAFF
Weapon Stats:
Monsters:
Spoiler
MI_RABBITGUARDER01
MI_TUTTLESWORDER01
MI_TUTTLEFIGHTER01
MI_TUTTLEASSASSIN01
MI_TUTTLEAXE01
MI_TUTTLESPEAR01
MI_TUTTLEKING01
MI_STATUE
MI_SPIRITTULA
MI_SPIRITUMTULA
MI_SPIRITOBNIS
MI_SPIRITBAGNIS
MI_BEGUARDIAN
MI_BEHEMOTH
MI_BEHESTATUE01
MI_PUPPETWOLF
MI_RYSENTRY
MI_RYGUARD
MI_RYARCHER
MI_RYMAGI
MI_RYWARRIOR
MI_RYBARGA
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Edit 2:
New skill tables (not final)
Spoiler
Quote:
Originally Posted by MarteI
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Possible skill effects (again, not final)
Spoiler
Quote:
Originally Posted by TehGeneral
RM
Code:
4k DoT Heal.
20% Speed.
1500 HP.
550 Def.
15% Fire Mastery (I know.)
33% success chance of rooting target in place.
BP
Code:
300 Attack.
180 Additional Damage.
20% Attack Speed.
45% Crit.
All Int based and party skills.
Psy
Code:
New attack spell causing bleeding.
New attack spell. (Looks weaker than Sprit Bomb).
-300% Attack.
-300% Defense.
-15% Attack Speed.
Last 3 are debuffs applied to others, and all skills are Int based.
Ele
Code:
New AoE attack spell with chance to stun.
New attack spell.
New attack spell.
Some new debuff called Sleeping (?).
Knight
Code:
Pulling. (lol?)
New attack skill.
New attack skill with chance to stun.
Nothing. (??)
700 Def.
New AoE attack skill with chance to stun.
All attacks Str based.
Blade
Code:
New attack spell.
New AoE attack skill.
550 Attack self buff.
New debuff giving 0% speed atm. (Unfinished?)
Second skill is Str and Dex based.
Jester
Code:
New attack skill.
30% melee block self buff.
30% hit self buff.
New attack skill. (Uses name BackStep, lol).
All skills Str based.
Ranger
Code:
New AoE attack skill.
450 attack self buff.
30% hit rate self buff.
30% range increase.
First skill is Dex based.
Might be a few mistakes in there but those are the skills based on the tables MarteI posted. They keep changing a bunch of the skills, the Ranger final skill was 50% this morning, now 30%. Only have to look at the Psy skills and see how much they mess up.
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New map:
Spoiler
Quote:
Originally Posted by MarteI

I'll try to take some ingame screenshots when my client finished unpacking.
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Size of the new bosses:
Spoiler
Quote:
Originally Posted by Suinia
Just posted on the officials through someone who said MarteI got it for 'em:
Size Comparison: (Big Bosses)
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New mob stats:
Spoiler
Quote:
Originally Posted by MarteI
Blockrate can be calculated that way:
(dwER - dwLevel) * 0.5
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New mob's drop rates:
Spoiler
Quote:
Originally Posted by MarteI
Code:
MI_BEHEMOTH
{
Maxitem = 10;
DropItem(II_WEA_SWO_BEHESWORD, 8000000, 0, 1);
DropItem(II_WEA_SWT_BEHETWOSWORD, 8000000, 0, 1);
DropItem(II_WEA_AXT_BEHETWOAXE, 8000000, 0, 1);
DropItem(II_ARM_ARM_SHI_BEHESHILD, 8000000, 0, 1);
DropItem(II_WEA_SWO_BEHEONEHANDSWORD, 8000000, 0, 1);
DropItem(II_WEA_AXE_BEHEONEHANDAXE, 8000000, 0, 1);
DropItem(II_WEA_BOW_BEHECROSSBOW, 8000000, 0, 1);
DropItem(II_WEA_YOY_BEHEYOYO, 8000000, 0, 1);
DropItem(II_WEA_KNU_BEHENUCLE, 8000000, 0, 1);
DropItem(II_ARM_ARM_SHI_BEHEFORCEZEM, 8000000, 0, 1);
DropItem(II_WEA_CHE_BEHESTICK, 8000000, 0, 1);
DropItem(II_WEA_WAN_BEHEWAND, 8000000, 0, 1);
DropItem(II_ARM_ARM_SHI_BEHEMAGICBOOK, 8000000, 0, 1);
DropItem(II_WEA_STA_BEHESTAFF, 8000000, 0, 1);
DropItem(II_GEN_JEW_RIN_FIRERING, 16000000, 0, 1)
DropItem(II_GEN_JEW_RIN_LANDRING, 16000000, 0, 1)
DropItem(II_GEN_JEW_RIN_WATERRING, 16000000, 0, 1)
DropItem(II_GEN_JEW_RIN_ELECTRICRING, 16000000, 0, 1)
DropItem(II_GEN_JEW_EAR_ATTEARRINGEST, 16000000, 0, 1)
DropItem(II_GEN_JEW_EAR_DEFEARRINGEST, 16000000, 0, 1)
DropItem(II_GEN_JEW_NEC_HPNECKLACEMR, 16000000, 0, 1)
DropItem(II_GEN_JEW_NEC_MPNECKLACEMR, 16000000, 0, 1)
DropItem(II_GEN_JEW_NEC_FPNECKLACEMR, 16000000, 0, 1)
DropItem(II_GEN_JEW_NEC_HPMPNECKLACE, 16000000, 0, 1)
DropItem(II_GEN_JEW_EAR_MAGICRINGEST, 16000000, 0, 1)
DropItem(II_GEN_JEW_EAR_RANGERINGEST, 16000000, 0, 1)
DropItem(II_GEN_MAT_OPERCID, 50000000, 0, 1)
DropItem(II_GEN_MAT_OPERCID, 50000000, 0, 1)
DropItem(II_GEN_MAT_OPERCID, 50000000, 0, 1)
DropItem(II_GEN_MAT_CID, 80000000, 0, 1)
DropItem(II_GEN_MAT_CID, 80000000, 0, 1)
DropItem(II_GEN_MAT_CID, 80000000, 0, 1)
DropItem(II_GEN_MAT_DIAMOND, 45000000, 0, 1);
DropItem(II_GEN_MAT_DIAMOND, 45000000, 0, 1);
DropItem(II_GEN_MAT_DIAMOND, 45000000, 0, 1);
DropItem(II_GEN_MAT_DIAMOND, 45000000, 0, 1);
DropItem(II_GEN_MAT_DIAMOND, 45000000, 0, 1);
DropItem(II_GEN_MAT_EMERALD, 49000000, 0, 1);
DropItem(II_GEN_MAT_EMERALD, 49000000, 0, 1);
DropItem(II_GEN_MAT_EMERALD, 49000000, 0, 1);
DropItem(II_GEN_MAT_EMERALD, 49000000, 0, 1);
DropItem(II_GEN_MAT_EMERALD, 49000000, 0, 1);
DropItem(II_GEN_MAT_SAPPHIRE, 58000000, 0, 1);
DropItem(II_GEN_MAT_SAPPHIRE, 58000000, 0, 1);
DropItem(II_GEN_MAT_SAPPHIRE, 58000000, 0, 1);
DropItem(II_GEN_MAT_SAPPHIRE, 58000000, 0, 1);
DropItem(II_GEN_MAT_SAPPHIRE, 58000000, 0, 1);
DropItem(II_GEN_MAT_RUBY, 70000000, 0, 1);
DropItem(II_GEN_MAT_RUBY, 70000000, 0, 1);
DropItem(II_GEN_MAT_RUBY, 70000000, 0, 1);
DropItem(II_GEN_MAT_RUBY, 70000000, 0, 1);
DropItem(II_GEN_MAT_RUBY, 70000000, 0, 1);
DropItem(II_GEN_MAT_TOPAZ, 83000000, 0, 1);
DropItem(II_GEN_MAT_TOPAZ, 83000000, 0, 1);
DropItem(II_GEN_MAT_TOPAZ, 83000000, 0, 1);
DropItem(II_GEN_MAT_TOPAZ, 83000000, 0, 1);
DropItem(II_GEN_MAT_TOPAZ, 83000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 200000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 200000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 200000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 200000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 200000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 200000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 200000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 200000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 200000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 200000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 200000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 200000000, 0, 1);
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Screen shots of the new continent:
Spoiler
Quote:
Originally Posted by Shimoko
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Grafic updates + screenshots:
Spoiler
[QUOTE=Shimoko;2192168] Grafik-Updates:
It has been mantioned before that the next version of FlyFF might contain an update of the grafiks. Seems that might be true to some dagree...
Some old objekts got reworked or were replaced with others. For example, the center of Flarine (by the station) got a new fence:
Also some more pictures of the new continent and dungeon.
Again all credit goes to Till1993 from GNT! As seen on mmorpg-core.com!
Edit 3:
3rd Job Information
Spoiler
Quote:
Originally Posted by Chrome
I tried translating this post in page 31 of this thread ->
since no one has done it yet. Here I go, hope its understandable.
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Quote:
A few of the classes names were changed after an event that happened in the official forums, where the players had the chance to choose a new name for the classes:
In this order:
(2nd job - 3rd job's names from kFlyff - chosen 3rd job's names for eFlyff)
Knight - Lord Templar - Templar
Blade - Storm Blade - Slayer
Ringmaster - Florist - Seraph
Billposter - Force Master - Force Master
Ranger - Crackshooter - Crackshooter
Jester - Windlurker - Harlequin
Elementor - Elemental Lord - Arcanist
Psykeeper - Mentalist - Mentalist
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New Background Music:
Spoiler
Quote:
Originally Posted by rocket87
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Last edited by PayForYourSins; 08-25-2010 at 06:31 AM.
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