Thread: V12 for rangers
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AoEOfArrows
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Default 10-05-2008, 09:48 AM
Lord system - benefit for Wink.

Forsaken crap - as far as I understood, this tower gives about the same/less EXP than regular monsters and barely gives droprates. Unfortunately the only way for Rangers is keep doing it outside of the tower until you earn enough money and can access Azria, cause you`ll never make money for an Azria ticket (and barely for food) in that tower IMO. But it might help if you wanna save the 80m+ of buying Azria+fullshout30 each time.

Rangda - as long as it`s not period caught, an average v12 equipped Ranger can take it down probably. Can make some money, very nice addition.

Tutorial - it`ll probably include a lot of important tips. Maybe it can be used to tell people when they can go to X dungeon and Y monster instead of reading guides, and they`ll have easier times making their Ranger as their first and main char. I personally had problems with that at my very first char in the game.

Pet system - nice, but I can see so many pets get ruined. By the way, Nightmares>jackelopes for Rangers any day...unless you EXACTLY NEED 6~7% of blockrate for you ranger to hit maxed...blah even in this case i`d pick the unicorn.

Awakenings - can help poor Rangers to boost their NPC sets and CS-ers Rangers to fcking pwn.

Piercings - it`s going to nerf us even more in PvP, but very nice addition for PvM.
P.S. it`s also not as good as other classes because we are 2-handed-weapon users. Arrow box piercing pl0x?

Quests - yay even more quests to start when you`re 10x and actually finish when you`re 6x-M and that way getting to 7x-M in 2 minutes.


There`s probably either an Asal -20% damage or all skills/shots/whatever -20% damage. Since we talk about Aeon, you can count on me when I say it`s -20% overall PvP damage, means, yeah, Rangers lost again :3.

But eh, we won`t lose as much as other classes I guess. 20% of 300 damage (just an example) is less than 20% of 3000 damage (example again).
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