View Single Post
(#43 (permalink))
Old
MeTree
touch mi tree
 
Default 09-29-2008, 01:48 PM
Quote:
Originally Posted by MythicLegend View Post
Are you high?! yea acros suck at pvm, but then jesterhood comes and you can level insanely fast as a bow jester from 60-80, still decent from 80-90, then restat to yoyo with a H.yoyo and restra/rasra set and level with amazing dmg from then on.
Lol, blades and any aoe class will out level you as a BJ or YJ.

Quote:
Originally Posted by MythicLegend View Post
However jesters dont have a AoE skill which makes them lack compared to most other classes in the leveling department alot, but whos complaining? I mean your a jester!
That's exactly the point, Jesters don't have an aoe skill. Since Azria got introduced aoeing is and will be the fastest way to level.

Quote:
Originally Posted by MythicLegend View Post
I think they will have to eventually give Jesters back their stun rates because without them they are weaker at pvp.
I agree, giving Jesters back their ability to be awesome in PvP would be a nice trade off for their slower leveling.


Quote:
Originally Posted by MythicLegend View Post
No, I have restated at 90 twice(two characters) and you do level faster as a YJ then. You dont have "crazy rates" when your full str, knockback is still annoying at times, but it doesnt happen enough to really effect the speed of my leveling. You can say I'm wrong, but me and a crapload of other jesters that I am friends with have all done the same, and not just for PvP.
I got from 15 to 95 as a YJ. I restatted at 95 to BJ which included having 1.3k more HP, near max block, a bigger range, close to the same damage as a yoyo (gotta love the extra 40% crit dmg of a 105 bow vs 28% crit dmg of a 75 yoyo) and I can CW without an Eel.
Of course I'm sure if you can afford good STR rings and awakenings, the gap in damage between bow and yoyo damage will get bigger, but most YJs don't having anything better at 90+ than a 43 DEX build and a +8-+10 H. yoyo with standard +9 vigors/+12 demols.




@ OP.
Changes needed;
- Sneaker back to its old slowing effect (why the fuck does a close melee class need a rooting skill anyway)
- Jester's stunrates back (they're the slowest leveling class, having nice PvP would be logical)
- either remove and decrease (to 100 MP per piece max) MP awakenings (Psys or Eles don't really benefit from more MP and take INT over MP anyway, Asal got overpowered since awakenings got introduced and 40k+ HP/40k+ Asals BP entered our PvP, having a high STA build and still doing incredible high damage doesn't make sense)
- with a reduced Asal from above change, BPs change into punchbags, so having the old sonic hand back would be fair.
- ...

Hmmz, looking at this list, I'd say just bring back every skill's function, (stun)rate and purpose of how it was in V7 and either remove or decrease MP awakenings.

Last edited by MeTree; 09-29-2008 at 01:49 PM.
Listen