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Lerkurliantamer
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Default 09-29-2008, 01:26 AM
Quote:
Originally Posted by MythicLegend View Post
-Remove Ringmasters hero/master skill that teleports you to a town and replace it with a sneaker/satan skill. Why? Because then it would make RMs actually worth something in PvP, you could hold your enemy in place and merka them.
Rms aren't meant to be PvPers, they're meant to be supporters. Though if you want them to do SOMETHING in PvP, I'd say make the Hero skill effect other players

Quote:
Originally Posted by MythicLegend View Post
-Make Sneaker/Satan not 100% castable in PvP. Why? Because its annoying that a skill that powerful works everytime.
Satan shouldn't be touched. Sneaker shouldn't even have that effect.

Quote:
Originally Posted by MythicLegend View Post
-Reduce Asal/HoP PvP dmg. Why? Because 1hKO is not real PvP.
Illogical. BPs are MEANT to have that one-hit kill attack, and Jesters are meant to be PvP gods. Though I do think that Asal shouldn't be able to kill EVERYONE. That's just ridiculous.

Quote:
Originally Posted by MythicLegend View Post
-Give Knights SOMETHING in PvP. I would give knights the Blades Hero skill that increases defense 300% since knights are the real tanks...
I agree. I'd suggest fixing Hit Reflect to actually reflect damage. Imagine reflecting HoP or Asal

Quote:
Originally Posted by MainTarget View Post
Isn't sonic blade ranged? I mean you can cast it with no target right?
Blade Dance is the Blade AoE that can be cast without a target.

Quote:
Originally Posted by destrus View Post
increase the attack on knight weapons a bit
Wouldn't hurt.

Quote:
Originally Posted by destrus View Post
triple ranger attack with bow, total insta balance right there >:3
I had a similar idea about making a new arrow type that's Ranger class only, cost 10p each, and doubles damage. Though your idea is nice too.

Quote:
Originally Posted by destrus View Post
jester stun rates back
YEEEEEES.

Right now, there is almost no reason for a Ranger to wield a yoyo. Back in v7, Rangers could at least bring one out an xLine or Counter for a chance to win in PvP. And c'mon, Jesters are shit now, but they're supposed to be PvP gods -_-

[quote=destrus;1605082]
Quote:
Originally Posted by destrus View Post
sneaker and all attack speed slowing skills back to what they were and have the attack speed decrease work in pvp.
.

Quote:
Originally Posted by destrus View Post
change the magic defense buffs to a percent magic damage reduction

add in magic defense based on int and make it worth something, also add magic defense to equips (knights would have the lowest and psys would have the highest of course)

with everyone have high access to magic defense asal might not need to be nerfed anymore.
Nice ideas. Magic defense is too underplayed in Flyff gameplay IMO.

Quote:
Originally Posted by destrus View Post
oh yea, they could also add in the possibility of skills missing in pvp (which i sware was in at first. i swear keenwheel used to miss sometimes but it wasn't called a miss it was something else >_< and like magic didn't miss so i was all like that's unfair cause mages pwn D but with skills missing they could change sonic hand back cause bps are nub and go full str and they'll fail.
Maybe not in the form of how melee skills miss, but maybe how the non-target AoEs miss if the target isn't in range? That way at least if someone isn't in Asal's range they wouldn't get pwned so easily.
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