Quote:
Originally Posted by Zoras_99
Even tough the FP is not worth it, its not useless.
Bloody Great Axe is the only one that makes up for it. Angels Ambi gives +10 Str and 15% crit [Great Str bonus, but no add HP], and the Legendary Golden Great Axe gives +16% HP and +6 Str [HP wich is needed at most in desert mobs but a crappy Str bonus imo].
If you put those 2 weaps togheter what you get? A cool Bloody Great Axe, probably the only Axe with real AoE like bonusses.
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Yeah, but Xagel was proposing of changing the %20 MP on the bloody bow to something useful. If they get to have that useless mp % removed then Knights should have the FP removed from the Axe and converted to block or anything else that could help. It's just a 105 Axe atm with a bit more attack rate. The LG big axe also gives %18 hp btw
Quote:
Originally Posted by Zoras_99
I hate the fact Knights cant tank so many mobs, cause of crits and damage over time, and RM/Ranger can do so big AoE's. Knight fail at tanking. But i just dont see how can this be fixed. Knights have the biggest HP per Sta, Attack per Str, FP per Sta and Def by Sta Point in the game. Anything we want them to increase will be neglected, if not reduced.
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Good solutions were those stated above by some people..which would be a reflection of some sort (to help with tanking in pvp), reflex hit working properly (to support the low damage), and better sets. I'm also up for prevention having a cooldown or restoring less HP when maxed (Assists, don't flame me please

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